Engine
June 22, 2026 · View on GitHub
Static libraries that form the engine stack.
Poseidon (+ PoseidonGL33, PoseidonOpenAL) ← full game engine
| Library | Directory | Output | Description |
|---|---|---|---|
| Poseidon | Poseidon/ | Poseidon.lib | Engine — AI, audio, entities, world, scripting, foundation/runtime support, evaluator, IO (streams, ParamFile, preproc), graphics interface + factory, UI, locale |
| PoseidonGL33 | PoseidonGL33/ | PoseidonGL33.lib | OpenGL 3.3 graphics backend (linked by client apps) |
| PoseidonOpenAL | PoseidonOpenAL/ | PoseidonOpenAL.lib | OpenAL audio backend (linked by client apps) |
| PoseidonFormats | PoseidonFormats/ | .dll / .lib | C API for P3D/PAA/PBO/RTM (used by Blender addon) |
| Trident | Trident/ | tri | Rust-based test runner and integration tool |