README

December 6, 2015 ยท View on GitHub

Wyvern-Tail ActionScript Game Development Library

See LICENSE for terms of use.

Wyvern-Tail provides a simple Entity-Component framework and integration for Ogmo Editor data to be used with the Starling library. The following tools chain is recommend for getting the most use out of Wyvern-Tail:

  • FlashDevelop
  • Starling Game Engine
  • Ogmo Editor
  • TexturePacker

There are two major components to this package,

  • The library found under the lib/wyverntail directory.
  • The framework found under the framework directory.

The library contains the core functionality of the Wyvern-Tail project. Under library/core there are the classes the define the Entity-Component architecture, as well as core types.

The library/ogmo directory contains classes specific to Wyvern-Tail's Ogmo integration systems and are not depended on by the other library classes. Ogmo Editor is not strictly necessary to use these classes since the data file formats are straight-forward.

The framework demonstrates the use of the library and is meant to be forked (copied and modified) to suit your project. Under framework/src there is core application code, under framework/src/ui there is a sample UI flow system, and under framework/src/common there are useful utility classes.

This project's home is on GitHub,

https://github.com/parappayo/Wyvern-Tail

Further documentation may be found there.