README
December 6, 2015 ยท View on GitHub
Wyvern-Tail ActionScript Game Development Library
See LICENSE for terms of use.
Wyvern-Tail provides a simple Entity-Component framework and integration for Ogmo Editor data to be used with the Starling library. The following tools chain is recommend for getting the most use out of Wyvern-Tail:
- FlashDevelop
- Starling Game Engine
- Ogmo Editor
- TexturePacker
There are two major components to this package,
- The library found under the lib/wyverntail directory.
- The framework found under the framework directory.
The library contains the core functionality of the Wyvern-Tail project. Under library/core there are the classes the define the Entity-Component architecture, as well as core types.
The library/ogmo directory contains classes specific to Wyvern-Tail's Ogmo integration systems and are not depended on by the other library classes. Ogmo Editor is not strictly necessary to use these classes since the data file formats are straight-forward.
The framework demonstrates the use of the library and is meant to be forked (copied and modified) to suit your project. Under framework/src there is core application code, under framework/src/ui there is a sample UI flow system, and under framework/src/common there are useful utility classes.
This project's home is on GitHub,
https://github.com/parappayo/Wyvern-Tail
Further documentation may be found there.