glTFRuntimeKTX2
December 3, 2025 ยท View on GitHub
KTX2 textures support for glTFRuntime
Usage
Just clone the plugin code to your project Plugins/ directory.
It will automatically register as a texture processor in glTFRuntime
Status
Currently windows/linux x86_64 and mac arm64 are supported
TODO
Directly upload compressed mipmaps to the GPU without transcoding them