Blur for Unity3D
May 14, 2017 · View on GitHub
Gaussian Blur
Based on this blog post.
Usage
Chose algorithm :
- Naïve
- Two pass
- Two pass with linear sampling
and filter size :
- LITTLE_KERNEL (7)
- MEDIUM_KERNEL (35)
- BIG_KERNEL (127)
Graph
| LITTLE_KERNEL 3 sigma | MEDIUM_KERNEL 10 sigma | BIG_KERNEL 25 sigma |
|---|---|---|
More
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