LÖVE Switch Port
November 14, 2021 · View on GitHub
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Usage
Running game
Put a LÖVE archive named game.love in the same folder as the NRO file of the latest release.
Additionally, you can directly drop the contents of the archive in the folder, as long as it contains a main.lua file.
Development
Build dependencies
For building, you need the devkitA64 from devkitPro setup, along with switch portlibs and libnx. Documentation to setup that can be found here.
Packaging games
To produce self-contained game NRO files, download the latest release, and run the following commands:
# Customize $APP_* vars to your liking
mkdir romfs
cp game.love romfs/game.love # Your game here
"$DEVKITPRO/tools/bin/nacptool" --create "$APP_TITLE" "$APP_AUTHOR" "$APP_VERSION" game.nacp
"$DEVKITPRO/tools/bin/elf2nro" love.elf "game.nro" --icon="$APP_ICON" --nacp="game.nacp" --romfsdir="romfs"
Note: All the required tools to package a game can also be compiled from this repo
Compiling from source
Run one the following command from the project root to build:
./build.sh
NRO and ELF files will be located in the dist folder.
Known differences with PC
love.window.showMessageBox()logs arguments to stdout- Using LuaJIT v2.1 instead of v2.0