touchdesigner-playground
April 30, 2020 ยท View on GitHub
This repo represents my process of learning TouchDesigner. Some of these sketches contain useful bits or interesting ideas. Many of them are pretty bad. None of them are optimized. Some are kind of embarrassing. But hopefully you can find something interesting or useful! Each folder contains a TOE file and a thumbnail image that shows sample output.
ball-grid
Using the Line SOP and Spring SOP to create a grid of instanced geometry that behaves a bit like a fabric.
black-hole
The Circle SOP, Noise SOP and a feedback loop to create an old school Doctor Who intro type of look.
brush-ribbon
Instancing a texture to make it look like a 3D paintbrush stroke.
cloud-walker
Using noise to drive the height map of a phong material. The effect can look like clouds or landscape.
color-blob
I dunno, man. Just some pretty colors in a flowery blob-like configuration.
cube-noise
Visualizing 3D noise with colorful cubes.
cube-of-cubes
Yep. It's a cube made up of smaller cubes. Use some noise to drive the scale and color of the cubes.
cube-party
Arranging boxes in a sphere orientation. Using noise to drive the color and scale of the boxes.
eyeballs
Eyeballs! PBR texture fun.
face-mixing
Using noise to create mattes to layer several images collage style.
fire-ball
Spheres in a particle system blended together to look a bit like a fire and smoke explosion.
fishy
Instancing circles along a circle and scaling the instances down as they go. The effect is like looking at a fish from above. This sketch includes a water surface effect.
flame-fish
Very similar to "fishy" with some added noise to create a different effect.
geometry-ring
Instancing boxes around a circle and using some LFOs to animate their scale and orientation.
gradient-circles
Trying to achieve a 2D gradient look using Circle TOPs and feedback.
json-from-api
An example of working with JSON from a REST API endpoint.
kaleidoscope
Using Mirror TOPs to create a kaleidoscope affect.
neon-splatter
Loading and playing an image sequence to create a neon splatter.
nested-noise-balls
Using noise to make instanced geometry appear to melt and re-grow.
papercut
Learning to use the Replicator by slicing noise into several Matte TOPs.
particle-blob
A particle system animated around a circle to look like a smoke trail.
placeholder-video-maker
Just makes handy placeholder videos.
pour-painting
Using noise and cache-selecting to imitate the look of an acrylic pour painting.
sea-waves
Sending noise through instanced geometry to give the impression of ocean waves.
spiky-ouroboros
Instanced geometry around a circle. Using noise to make it look like a weird metal snake.
threshold-to-geo
A simple example of using a thresholded image to drive instanced geometry.
timer-switch
A really simple example of driving a switch with time.
trapper-keeper
Cool Trapper Keeper, dude. Banded noise-based color chaos.
vortex
Punching noise-affected circles through rectangle layers to create a vortex effect.
wood-blocks
Camera-driven rotation of grid-instanced box SOPs.