react-x11

August 22, 2026 · View on GitHub

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Documentation · Playground — edit react-x11 and watch it render, in your browser, against a JavaScript X server running on the page.

A React renderer whose host environment is an X11 server. React's job in a renderer is to compute what changed; the renderer's job is to turn that into side effects on some host — in react-dom those are DOM mutations, here they are X11 protocol requests written to a socket. There is no DOM, no HTML and no browser engine underneath: this is not Electron with a different skin, and <div> is not an element that exists. Build GUI programs for the X Window environment (a linux desktop, or macOS + XQuartz) with your React / React Native experience — flexbox layout, components, hooks, synthetic events.

Everything is JavaScript all the way down: ntk / node-x11 implement the X11 protocol in pure JS (think xlib rewritten in node.js), layout is yoga-layout, text shaping is fontkit. npm install never compiles anything — and npm test doesn't even need an X server (node-x11 ships an in-process pure-JS X server that the tests render into and read pixels back from; every screenshot below was rendered that way too, by driving the real examples through the real event pipeline).

The wire carries drawing, not pixels

react-x11 does not rasterize a frame on the client and ship the buffer across. React reconciles the component tree, the renderer turns that diff into drawing operations — rounded rectangles, composited gradients, clip regions, runs of glyph indices — and the X server executes them. The server owns the pixels; the client never had them.

That is what X's RENDER extension is for. Text is shaped once and its glyphs uploaded once, so drawing a line afterwards names them by index, about a byte per glyph; gradients, scaling, alpha compositing and clipping are single server-side requests rather than loops over a pixel array; nothing is read back. An update costs what the drawing costs, not what the window's area costs. Going full-screen on a 4K panel does not multiply your bandwidth, because you were not sending pixels at 1080p either — which is why this stays comfortable on a display forwarded over ssh. Mounting a window with forty rows and their labels is 86 requests and 3.6 KB on the wire.

Because that is the design it is measured rather than assumed: npm run bench reports requests, bytes, replies, RENDER composites and the pixel area those composites touch, against a checked-in baseline.

Where this fits

X11 is the wire protocol, which means the display can be somewhere the program is not, and the program can be somewhere a browser engine cannot go. That is the shape of the problem this is good at:

  • the display is elsewhere — a headless server over ssh -X, a container pointed at the host, a thin client, an X terminal, a deliberately dumb workstation. A whole window appears for under four kilobytes, because what crosses the link is drawing rather than pixels (docs/remote.md);
  • the machine cannot afford a browser engine — a kiosk, an appliance, an instrument panel, an ARM board with 512 MB, a locked-down box where installing must not compile anything and root is not on offer;
  • you want the UI in the same process as the rest of your programfs, serialport, pg and your components in one heap, one event loop, no IPC bridge and no second bundler;
  • you want GUI tests that run in CI with no display servernpm test here renders real pixels through the real protocol into node-x11's in-process X server, on a machine with no $DISPLAY, on macOS. That harness is published as react-x11/test (docs/testing.md).

And the shape it is not good at, so you can stop here rather than in week three:

  • three platforms. X11 only. macOS means XQuartz — a separate install, a non-native look and no menu bar integration. Windows is out; if you need Windows, use Electron or Tauri.
  • native Wayland. There is no Wayland backend and there is not going to be one; that would be a different renderer, not a flag. Ordinary application windows work fine on a Wayland desktop through Xwayland, which is not going away — but the desktop-shell half of X11 (panel struts, global key grabs, screen capture, and the window-manager example below) needs a real X session.
  • reusing web components. There is no DOM. Your MUI, your Tailwind and your recharts do not come with you; the state, data-fetching, validation and math libraries mostly do. docs/ecosystem.md says which is which, and what the failure looks like when it is the wrong one.
  • rendering HTML. There is no HTML element and no webview. Rich documents are markdown, through <Markdown> in @react-x11/components.
  • text entry outside Latin. See Known issues.
examples/dashboard.jsx — context theming, hooksexamples/tasks.jsx — useReducer, textinput, scrolling
dashboardtasks
examples/form.jsx — textinput + Selectthe open Select menu (a real <popup> window)
formselect menu

examples/viewer3d.jsx — a model viewer over indirect GLX: the GL protocol sent over the X connection, geometry compiled into a display list, a frame costing two matrices and one CallList. No native bindings, no GPU driver bindings — the same "JavaScript all the way down" story as the rest. (GL renders where GetImage cannot read it, so there is no screenshot of it here; see docs/glx.md.)

Quick start

npm install react-x11 react
import React, { useState } from 'react';
import { createRoot } from 'react-x11';

function Counter() {
  const [n, setN] = useState(0);
  return (
    <window
      width={240}
      height={120}
      title="counter"
      style={{ backgroundColor: '#f4f4f4' }}
    >
      <box
        style={{
          flexGrow: 1,
          alignItems: 'center',
          justifyContent: 'center',
          gap: 10,
        }}
      >
        <text style={{ fontSize: 24 }}>{String(n)}</text>
        <box
          style={{
            backgroundColor: '#2980b9',
            borderRadius: 6,
            padding: 8,
            cursor: 'pointer',
            ':hover': { backgroundColor: '#1f6693' },
          }}
          onClick={() => setN(n + 1)}
        >
          <text style={{ color: 'white' }}>+1</text>
        </box>
      </box>
    </window>
  );
}

const root = await createRoot(); // connects via $DISPLAY
root.render(<Counter />);

Run it with tsx or any JSX-capable loader — or skip JSX entirely with React.createElement (see examples/simple-nojsx.js, plain node, no build step).

Elements

Only <window>, <popup> and <glarea> map to real X11 windows. Everything else is laid out by yoga and drawn client-side into the window's double-buffered 2d context — see NEXT_STEPS.md for the architecture rationale and docs/ for the full API reference.

elementwhat it is
<window>a real X11 window; the flex, paint and event root
<popup>an override-redirect window at screen coordinates — menus, tooltips, dropdowns
<box>flex container: layout props → yoga, plus backgrounds, borders (solid/dashed, radius), overflow clipping, zIndex. overflow: 'scroll' makes it a wheel-scrollable viewport with a drawn scrollbar
<text>shaped, wrapped text (bidi, ligatures, font fallback); nested <text> elements are style spans
<textinput>single-line editor: caret/selection via ntk's TextLayout caret API, clipboard (CLIPBOARD + X11 PRIMARY), word select, undo/redo, right-click menu
<image>PNG/JPEG from src, natural-size aware
<canvas>escape hatch: onDraw={(ctx, {width, height}) => …} with ntk's canvas-like 2d context (XRender-backed)
<svg>static SVG through ntk SvgView, sized like <image>
<glarea>an OpenGL surface over indirect GLX; the 3D scene below lives inside it

Widget components (plain React on top of the primitives, themable via ThemeProvider): Button, Checkbox, Radio/RadioGroup, Switch, Slider, ProgressBar, Select, Tooltip, MenuBar/ContextMenu, Calendar/DatePicker — one date or a range, with days blockable and a seam for drawing into the cells — PasswordInput, whose mask is a scribble that moves on every keystroke rather than a countable row of bullets — Dialog — a modal built on <popup trapFocus>, which traps Tab and restores focus when it closes — plus the two containers an application window is built from: Tabs, Tree and SplitPane. See docs/components.md.

The menu bar goes where the desktop keeps menus. On Plasma, on a panel running vala-panel-appmenu, or under one of the GNOME extensions that add a menu bar, <MenuBar menus={…}/> hands its menu to the panel over com.canonical.dbusmenu and stops drawing one; everywhere else it draws the bar itself. No configuration, and the same line of JSX either way — the item descriptors are dbusmenu's own vocabulary, so the array that draws the menu is the array that serialises. npm run globalmenu:host is a panel in a terminal, for seeing it work on a desktop that has none. See docs/globalmenu.md.

myapp:// links open the app that is already running. registerApplication({ appId, schemes }) before createRoot() owns the app's name on the bus, exports org.freedesktop.Application, and — on the half of all desktops where xdg-open ignores D-Bus activation and spawns a second copy with the URI in argv — forwards it to the first copy and tells that copy to exit. useAppOpen() receives the link, buffered and replayed if it arrived before the tree mounted, and activateWindow() brings the window forward with the launch's own timestamp, without which a window manager declines and the taskbar entry just blinks. The OAuth redirect this is for has an easier answer that needs none of it, and the page says so first. See docs/uri-schemes.md.

Drag and drop works with the rest of the desktop: <box dropAccept={['files']} onDrop={…}> takes a file dragged out of Nautilus, and <box draggable dragData={…}> can be dropped into a file manager or an editor. Drags that stay inside the app never touch the wire and hand their payload over by reference, so a reorderable list and a cross-application file drop are the same two props. See docs/drag-and-drop.md.

3D

<glarea> is a GL surface in the layout, drawn over indirect GLX: the GL protocol encoded into the X connection, with no native bindings and no GPU driver bindings — the same "JavaScript all the way down" story as the rest. Geometry belongs in a server-side display list, so a frame costs matrices and one CallList whatever the triangle count.

<glarea
  style={{ flexGrow: 1 }}
  frameLoop="always"
  onCreated={(gl) => gl.Enable(gl.DEPTH_TEST)}
  onDraw={(gl, { width, height }) => drawFrame(gl, width, height)}
/>

A scene graph over it — <mesh>, geometries, materials, lights, and shaders or post-processing on the direct backend — is @react-x11/components/three. See docs/gl.md and docs/glx.md.

Events are synthetic with capture/bubble phases and hit testing over the drawn tree: onClick (with DOM-style detail click counting), onMouseDown/Up/Move, onMouseEnter/Leave, onWheel, onKeyDown/Up, focusable + onFocus/onBlur + Tab traversal, and a cursor prop. User handlers run before element default actions and can ev.preventDefault() — stopping a <textinput> from editing or a a scroll container from scrolling, like the DOM.

Examples

All need an X server — but "an X server" is a broader thing than it sounds: your Linux desktop, XQuartz on macOS, Xvfb for automation, Xephyr for a disposable screen, a VNC server, or your own display reached over ssh -X from wherever the program actually runs — see docs/remote.md, which is the case this architecture is categorically better at. examples/README.md describes each one and how to explore them:

npm run examples:simple        # hello world (JSX via tsx)
npm run examples:app           # the showcase: Tabs + SplitPane hosting the rest
npm run examples:theming       # three themes x light/dark, and a size query
npm run examples:simple-nojsx  # the same, plain node — no build step
npm run examples:xeyes         # canvas drawing + hooks
npm run examples:dashboard     # context theming, custom hooks, components
npm run examples:tasks         # useReducer, textinput, scrolling
npm run examples:menu          # right-click context menu via <popup>
npm run examples:transparent   # rounded translucent <popup transparent>
npm run examples:form          # <textinput> + Select dropdowns
npm run examples:datepicker    # Calendar/DatePicker: ranges, blocked days, events
npm run examples:password      # PasswordInput: the scribble mask, and a custom one
npm run examples:viewer3d      # raw GL in a <glarea>: a model viewer over indirect GLX
npm run examples:wm            # a reparenting window manager (see below)

The two GL examples additionally need a server with indirect GLX enabled (+iglx / AllowIndirectGLX — off by default on many).

Window manager

examples:wm is a real reparenting window manager: it takes over the root window, puts every application's window inside a frame it draws, and moves, resizes, focuses and closes them. The frames are ordinary react-x11 <window>s — the titlebar, the buttons and the eight resize handles are components with onMouseDown handlers, and the application is a foreign X window reparented inside.

Only one window manager may own a display, so run it against a nested server rather than the one managing your desktop:

Xephyr :10 -screen 1200x800 &
DISPLAY=:10 npm run examples:wm
DISPLAY=:10 xterm &                    # give it something to manage

To have it manage your real session instead — including replacing quartz-wm on macOS, which XQuartz has a hook for — see examples/README.md.

Hot reloading

npm run examples:tasks:hot     # then edit examples/tasks.jsx while it runs

Runs the tasks example under the supported hot-reload entry point, react-x11/refresh (node --import react-x11/refresh/register, Node ≥ 22.15), with React Fast Refresh: saving examples/tasks.jsx updates the edited components in place. The X11 connection, the mounted window, and component state — the task list, even half-typed text in the input — survive the reload (a component whose hook signature changed remounts alone). Any app adopts it the same way — no accept handlers, no loader files to copy; see docs/ecosystem/dev-tooling.md.

React DevTools

npx react-devtools                                # 1. start the standalone UI
REACT_X11_DEVTOOLS=1 npm run examples:dashboard   # 2. run any example with the bridge on

The component tree, props and hook state show up live in the DevTools window, and editing any of them re-renders the app. Hovering an element in the tree tints its rect in the X11 window; the toolbar's crosshair picks an element by clicking it in the app; "highlight updates when components render" outlines the rects that just re-rendered; the style editor edits a selected element's style live; and the Profiler can restart the app to record its mount. REACT_X11_DEVTOOLS_HOST / REACT_X11_DEVTOOLS_PORT override the default localhost:8097. See docs/devtools.md.

Two more debugging aids:

  • REACT_X11_DEBUG_LAYOUT=1 outlines every laid-out node (color = tree depth) — handy when a flexbox doesn't do what you expect.
  • refs give you the retained node (abs rect, scrollTo, …) for drawn elements, or the live ntk window for <window>/<popup> — the whole ntk API is a ref away.

Click to component

REACT_X11_EDITOR=code npm run examples:tasks

Alt+Click any rendered element (Option+Click on macOS/XQuartz) to open the JSX line that created it in your editor. REACT_X11_EDITOR picks the CLI and enables the feature in one go; REACT_X11_CLICK_TO_COMPONENT=1 does the same with the default editor (cursor). See docs/click-to-component.md.

TypeScript

Types ship with the package — no @types/react-x11 to install. Point JSX at react-x11 and the X11 elements type-check:

// tsconfig.json
{
  "compilerOptions": {
    "jsx": "react-jsx",
    "jsxImportSource": "react-x11",
  },
}
import { createRoot, createStyles, Button } from 'react-x11';
import type { MouseEvent } from 'react-x11';

const s = createStyles({
  root: { flexGrow: 1, padding: 12, gap: 8 },
  //          ^ flexDirection: 'sideways' would not compile,
  //            and neither would a layout property inside ':hover'
});

<window title="hi" width={320} height={200} style={s.root}>
  <box onClick={(ev: MouseEvent) => console.log(ev.detail)}>
    <text style={{ fontSize: 18 }}>hello</text>
  </box>
  <Button primary onPress={() => {}}>
    ok
  </Button>
</window>;

jsxImportSource is what makes <div> an error rather than something that compiles and then throws at runtime: react-x11 owns the JSX namespace instead of adding to React's, which it could not do anyway — text, image, canvas, html and svg are all DOM element names too, with incompatible props.

Style props, element props, event objects, ref types and every widget are typed; style accepts the same nested arrays with falsy entries the runtime does. See docs/typescript.md.

Developing

npm test             # hermetic: mock smoke tests + in-process X server pixels
npm run typecheck    # tsc over the declarations and the type tests
npm run lint         # ESLint
npm run format       # Prettier
npm run screenshots  # regenerate docs/img/*.png headlessly (no X server)
npm run docs:dev     # the documentation site (npm install in website/ first)

3D is the exception: the headless path has no GL, so a 3D shot has to be captured by hand from a real server with indirect GLX.

See AGENTS.md for architecture notes and contributor/agent guidance, docs/ for API documentation, and NEXT_STEPS.md for the roadmap.

The documentation site lives in website/ and renders docs/ rather than repeating it — edit docs/ and the site follows. Its playground bundles this repo's src/ for the browser, so npm run docs:test fails when a demo stops matching the API.

Known issues

Two that are worth knowing before you hit them, both predating the current release and both tracked:

  • sans-serif can resolve to a CJK font on macOS (#86). Font families are resolved by shelling out to fc-match, which follows PATH; Homebrew's fontconfig ships no macOS system-font aliases and answers Hiragino Sans. Latin looks fine, Cyrillic comes out on full-width advances. Put /opt/X11/bin first on PATH until this is fixed.
  • AltGr levels do not work, and there is no input method. @ on a German layout, , ł, ã on US-International: the core keyboard map cannot say whether the third and fourth keysyms on a key are a second layout or a third and fourth level, so they are read as a layout and left alone. Dead keys, Compose and layout switching all work (docs/events.md); what is absent is an ibus/fcitx/XIM backend, so CJK is not partially working — it is structurally absent.

Security

X11 has no isolation between clients: any program on a display can read any other program's window contents, grab the keyboard, and synthesize or record input. That is the 1987 design, not a gap in this library, and it cuts both ways — do not run untrusted programs on a display you use, and do not treat a react-x11 window as a confidential surface. Your $XAUTHORITY cookie is a bearer token; treat it like a password.

ssh -X runs your app as an untrusted client and restricts most of the above; ssh -Y turns the restrictions off. Prefer -X — react-x11 should work under it, and if it does not, that is a bug worth filing.

The full threat model, including what react-x11 does and does not defend against, is docs/security.md. To report something, SECURITY.md.

See also

  • awesome-react-renderer — the catalogue of React renderers, which is how most people find things like this.
  • ntk — the toolkit underneath: windows, the XRender-backed 2d context, the text stack, the frame clock.
  • node-x11 — the X11 protocol in JavaScript, including the in-process X server the tests and the playground run against.