Tensor Precision / Data Types

August 7, 2026 ยท View on GitHub

These are the common data types that are used as of 2026-08 in ML (usually referred to as dtype):

Floating point formats:

  • fp32 - 32 bits
  • tf32 - 19 bits (NVIDIA Ampere+)
  • fp16 - 16 bits
  • bf16 - 16 bits
  • fp8 - 8 bits (E4M3 and E5M2 formats)
  • fp6 - 6 bits
  • fp4 - 4 bits

For visual comparison refer to this representations:

fp32-tf32-fp16-bf16

(source)

fp16-bf16-fp8

(source)

The new formats that are being adopted by new hardware are:

  • fp4: float4_e2m1fn
  • fp6: float6_e2m3fn and float6_e3m2fn
  • fp8: float8_e3m4, float8_e4m3, float8_e4m3b11fnuz, float8_e4m3fn, float8_e4m3fnuz, float8_e5m2, float8_e5m2fnuz, float8_e8m0fnu

There is an excellent explanation of each of these variations here.

float8_e8m0fnu is the odd one out in that list - it is not an element format but the shared scale that block-scaled formats attach to a group of elements, which is why it has no mantissa. Pairing it with a 4-, 6- or 8-bit element encoding is what produces the MXFP4/MXFP6/MXFP8 names quoted in accelerator specs: one E8M0 scale per block of 32 values, whose per-parameter byte cost is worked out in Model Weights. NVIDIA's NVFP4 is the same two-part idea tuned differently - the same E2M1 element, but a block of 16 with an E4M3 scale plus a single fp32 scale for the whole tensor, which tracks local dynamic range more closely than a power-of-two E8M0 scale can.

To decipher the letters followed by the numbers:

  • The e indicates the length of exponent
  • The m indicates the length of mantissa
  • The b indicates the bias

To decipher the letters appearing after the numbers:

  • The f indicates it is finite values only (no infinities).
  • The n indicates it includes NaNs, but only at the outer range.
  • The u stands for unsigned format.
  • The uz stands for unsigned zero.

So for example: float8_e4m3b11fnuz stands for fp8 + 4-bit exponent + 3-bit mantissa + bias 11 + finite values only + includes NaNs, but only at the outer range + unsigned zero.

Integer formats used in quantization:

  • int8 - 8 bits
  • int4 - 4 bits
  • int1 - 1 bits

ML dtype progression

Originally ML was using fp32, but it was very slow.

Next mixed-precision was invented using a combination of fp16 and fp32, which tremendously sped up the training speed.

fp32/fp16 mixed precision

(source)

But fp16 proved to be not very stable and training LLM was extremely difficult.

Luckily bf16 came out and replaced fp16 using the same mixed precision protocol. This made the LLM training much more stable.

Then fp8 came and mixed precision could switch to that, which makes the training even faster. See FP8 Formats for Deep Learning. As of 2026-08 bf16 mixed precision is still the default for most training runs, but fp8 training is no longer experimental - DeepSeek-V3 was trained in fp8.

And then Blackwell added fp6, fp4 and NVIDIA's own nvfp4. So far these are mostly inference formats - fp4 training is still a research topic.

To appreciate the speed ups between the different formats here is a table for NVIDIA B200 TFLOPS spec (w/o sparsity), along with the accelerator that first supported each dtype in non-CPU hardware (cpu is weak for deep learning). It's sorted by B200 TFLOPS ascending, and where several dtypes run at the same speed, by the year the hardware support arrived:

Data typeB200 TFLOPSFirst hardware support
fp3280predates ML accelerators
tf321125NVIDIA A100 (Ampere, 2020)
fp162250NVIDIA P100 (Pascal, 2016)
bf162250Google TPU v2 (2017)
NVIDIA A100 (Ampere, 2020)
int84500Google TPU v1 (2015)
NVIDIA P4/P40 (Pascal, 2016)
fp84500NVIDIA H100 (Hopper, 2022)
Intel Gaudi 2 (2022)
fp64500NVIDIA B200 (Blackwell, 2024)
fp49000NVIDIA B200 (Blackwell, 2024)
nvfp410000NVIDIA B200 (Blackwell, 2024)

int8 is TOPS rather than TFLOPS, since those are integer ops.

Some of these dates mark when a dtype became usable rather than when it became fast. P100 could do fp16 arithmetic at 2x the fp32 rate, but it took V100's tensor cores in 2017 to make fp16 matmuls fast. Pascal's int8 was the DP4A dot-product instruction; int8 tensor cores arrived with Turing in 2018.

The doubling holds all the way down to fp8 - each halving of the element width buys about 2x the throughput. Then it stops: fp6 runs at the same 4500 TFLOPS as fp8, so it buys you memory and bandwidth but no compute. fp4 doubles again over fp8, and on GB300 it's 3x (15000 vs 5000). So don't assume the pattern continues - check the spec for the dtype you're actually planning to use.

In parallel with the mixed training regime the ML community starting coming up with various quantization approaches. Probably one of the best examples is Tim Dettmers' bitsandbytes which provides many 4 and 8-bit quantization solutions. DeepSpeed also has some interesting quantization solutions.

TF32

TF32 is a magical datatype that is available on NVIDIA GPUs since Ampere, and which allows fp32 matmuls performed at a much faster speed than normal fp32 matmuls with a small precision loss.

Here is an example of A100 TFLOPS (w/o sparsity):

Data typeTFLOPS
FP3219.5
Tensor Float 32 (TF32)156

As you can see TF32 is 8x faster than FP32!

It's disabled by default. To enable it add at the beginning of your program:

torch.backends.cuda.matmul.allow_tf32 = True
torch.backends.cudnn.allow_tf32 = True

For more information about the actual precision loss please see this.

When to use fp32 accumulators

Whenever a low-precision dtype is used one has to be careful not to accumulate intermediary results in that dtype.

LayerNorm-like operations must not do their work in half-precision, or they may lose a lot of data. Therefore when these operations are implemented correctly they do efficient internal work in the dtype of the inputs, but using the fp32 accumulation registers and then their outputs are downcast to the precision of the inputs.

Generally it's just the accumulation that is done in fp32, since adding up many low-precision numbers is very lossy otherwise.

Here are some examples:

  1. Reduction collectives
  • fp16: ok to do in fp16 if loss scaling is in place

  • bf16: only ok in fp32

  1. Gradient accumulation
  • best done in fp32 for fp16 and bf16, but definitely is a must for bf16
  1. Optimizer step / Vanishing gradients

For an example of the latter see: AnyPrecision optimizer with the latest version found here.

Changing precision post training

Sometimes it's OK to change precision after the model was trained.

  • Using bf16-pretrained model in fp16 regime usually fails - due to overflows (the biggest number that can be represented in fp16 is 64k) for an indepth discussion and possible workaround see this PR.

  • Using fp16-pretrained model in bf16 regime usually works - it will lose some performance on conversion, but should work - best to finetune a bit before using it.