JSON Voorhees

May 19, 2026 · View on GitHub

Yet another JSON library for C++. This one targets C++23 for developer-friendliness, a reasonably fast parser, and no dependencies beyond a compliant compiler and standard library. If you love Doxygen, check out the documentation.

Features include (but are not necessarily limited to):

  • Simple
    • A value should not feel terribly different from a C++ Standard Library container
    • Write valid JSON with operator<<
    • Simple JSON parsing with parse
    • Reasonable error messages when parsing fails
    • Full support for Unicode-filled JSON (encoded in UTF-8 in C++)
  • Efficient
    • Minimal overhead to store values (a value is 16 bytes on a 64-bit platform)
    • No-throw move semantics wherever possible
  • Serialization/Deserialization
    • Convert a value into a C++ type using extract<T>
    • Encode a C++ type into a value using to_json
  • Safe
    • In the best case, illegal code should fail to compile
    • An illegal action should throw an exception
    • Almost all utility functions have a strong exception guarantee
  • Stable
    • Worry less about upgrading -- the API and ABI will not change out from under you
  • Documented
    • Consumable by human beings
    • Answers questions you might actually ask

CI

JSON Conversions

Compile and Install

JSON Voorhees uses CMake as the automatic configuration software. On Linux or macOS, if you have cmake, a C++ compiler, and a build tool installed:

cmake -S . -B build -DJSONV_BUILD_TESTS=ON
cmake --build build --target check --parallel
sudo cmake --install build

If you want to customize your compilation or installation, see the options in CMakeLists.txt.

On Windows, use CMake with Visual Studio:

cmake -S . -B build -G "Visual Studio 18 2026" -A x64 -DJSONV_BUILD_TESTS=ON
cmake --build build --config Release --target check --parallel

Packages

CPack can create native binary packages from the CMake install rules. On Linux:

cmake -S . -B build-package -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr
cmake --build build-package --target package --parallel

This builds .deb and .rpm packages when the corresponding platform tools are installed. To build only one format, configure with -DCPACK_GENERATOR=DEB or -DCPACK_GENERATOR=RPM.

On Windows, CPack builds a native NuGet package:

cmake -S . -B build-package -G "Visual Studio 18 2026" -A x64 -DCPACK_GENERATOR=NuGet
cmake --build build-package --config Release --target package --parallel

On macOS, CPack builds a native installer package:

cmake -S . -B build-package -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr/local -DCPACK_GENERATOR=productbuild
cmake --build build-package --target package --parallel

License

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

Miscellaneous

Compiler Support

JSON Voorhees 2.0 requires a C++23-capable compiler and standard library.

The support contract is the C++23 language mode, not a fixed compiler-version matrix. As examples, modern GCC and Clang toolchains should be built with --std=c++23. For MSVC, use stable /std:c++23 support when it is available for your toolset; MSVC /std:c++23preview is treated as experimental.

Versioning

Like every software system ever, JSON Voorhees describes versions in 3 part semantic versioning: ${major}.${minor}.${patch}. The version components changing have very specific meanings:

  • major: There are no guarantees whatsoever across major releases.
  • minor: For a given minor release, all code is forward-compatible source-code compliant. That means code written against version 1.1 can be recompiled against version 1.4 and continue to work. No guarantees are made for going backwards (version 1.4 might have added new functions).
  • patch: Code is ABI-compatible across patch. Library A built against JSON Voorhees 1.2.4 should be able to pass a jsonv::value to library B built against JSON Voorhees 1.2.9. Any change to publicly-visible data structures or calling conventions will correspond to a bump in the minor version.

The preceding statements are not true if the version is suffixed with -preN. These values are "pre-release" and are allowed to do whatever they feel like before a release.

When developing code, follow this simple workflow to determine which version components need to change:

  1. Will this change force users to change their source code? If yes, bump the major version.
  2. Will this change force users to recompile to continue to work? If yes, bump the minor version.
  3. Will this change the behavior in any way? If yes, bump the patch version.
  4. Did I only change comments or rearrange code positioning (indentation, etc)? If yes, you do not need to update any part of the version.
  5. Did I miss something? Yes. Go back to #1 and try again.

Character Encoding

This library assumes you really love UTF-8. When parsing JSON, this library happily assumes all sequences of bytes from C++ are UTF-8 encoded strings; it assumes you also want UTF-8 encoded strings when converting from JSON in C++ land; and it assumes the non-ASCII contents of a source string should be treated as UTF-8.

On output, the system takes the "safe" route of using the numeric encoding for dealing with non-ASCII std::strings. For example, the std::string for "Travis Göckel" ("Travis G\xc3\xb6ckel") will be encoded in JSON as "Travis G\u00f6ckel", despite the fact that the character 'ö' is the most basic of the Unicode Basic Multilingual Planes. This is generally considered the most compatible option, as (hopefully) every transport mechanism can gracefully transmit ASCII character sequences without molestation. The drawback to this route is a needlessly lengthened resultant encoding if all components of the pipeline gracefully deal with UTF-8.

F.A.Q.

What makes JSON Voorhees different from the other C++ JSON libraries?

JSON Voorhees was written for a C++ programmer who wants to be productive in this modern world. Ten years ago, that probably meant something, but these days, most of the JSON C++ libraries make JSON types feel like a regular part of the language. Are there modern features? Sure, but this library is not meant to be a gallery of them -- a good API should get out of your way and let you work.

The big difference maker is the a powerful serialization framework for converting from JSON into C++ types and back again. There is an extensible Serialization Builder DSL to help you writing your application. The serialization framework was designed with the modern application in mind -- you will like it or your money back!

Why are integer and decimal distinct types?

The JSON specification only has a number type, whereas this library has kind::integer and kind::decimal. Behavior between the two types should be fairly consistent -- comparisons between two different kinds should behave as you would expect (assuming you expect things like value(1) == value(1.0) and value(2.0) < value(10)). If you wish for behavior more like JavaScript, feel free to only use as_decimal().

The reason integer and decimal are not a single type is because of how people tend to use JSON in C++. If you look at projects that consume JSON, they make a distinction between integer and decimal values. Even in specification land, a distinction between the numeric type is pretty normal (for example: Swagger). To ultimately answer the question: integer and decimal are distinct types for the convenience of users.

Why are NaN and INFINITY serialized as a null?

The JSON specification does not have support for non-finite floating-point numbers like NaN and infinity. This means the value defined with object({ { "nan", std::nan("") }, { "infinity", INFINITY } }) to get serialized as { "nan": null, "infinity": null }. While this seems to constitute a loss of information, not doing this would lead to the encoder outputting invalid JSON text, which is unacceptable. If you want to check that there will be no information loss when encoding, use the utility funciton validate.

Why not throw when encoding? One could imagine the encoder::encode throwing something like an encode_error instead of outputting null to the stream. However, that would make operator<< a potentially-throwing operation, which is extremely uncommon and would be very surprizing (imagine if you tried to log a value and it threw).

Why not throw when constructing the value? Instead of waiting for encoding time to do anything about the problem, the library could attack the issue at the source and throw an exception if someone says value(INFINITY). This was not chosen as the behavior, because non-finite values are only an issue in the string representation, which is not a problem if the value is never encoded. You are free to use this JSON library without parse and encode, so it should not prevent an action simply because someone might use encode.

Why are there so many corruption checks?

If you are looking through the implementation, you will find a ton of places where there are default cases in switch statements that should be impossible to hit without memory corruption. This is because it is unclear what should happen when the library detects something like an invalid kind. The library could assert, but that seems overbearing when there is a reasonable option to fall back to. Alternatively, the library could throw in these cases, but that leads to innocuous-looking operations like x == y being able to throw, which is somewhat disconcerning.

Not really...

JSON: Serialized Killer