Shared Memory Programming

June 20, 2026 ยท View on GitHub

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Shared Memory Programming

๐Ÿ“‹ Table of Contents

๐ŸŽฏ Overview

Shared memory programming enables multiple cores or processes to communicate through common memory regions. In embedded systems, this is crucial for efficient inter-core communication, data sharing, and parallel processing while maintaining data consistency and avoiding race conditions.

๐Ÿ”ง Shared Memory Basics

Shared Memory Structure

// Basic shared memory structure
typedef struct {
    volatile uint32_t flag;
    uint32_t data[100];
    volatile uint32_t read_index;
    volatile uint32_t write_index;
    uint32_t buffer_size;
} __attribute__((aligned(64))) shared_buffer_t;

// Shared memory region definition
typedef struct {
    shared_buffer_t* buffer;
    uint32_t core_id;
    bool is_initialized;
} shared_memory_context_t;

// Initialize shared memory
shared_memory_context_t* create_shared_memory_context(uint32_t core_id) {
    shared_memory_context_t* context = malloc(sizeof(shared_memory_context_t));
    if (!context) return NULL;
    
    // Allocate shared memory (in practice, this would be a specific memory region)
    context->buffer = (shared_buffer_t*)SHARED_MEMORY_BASE_ADDRESS;
    context->core_id = core_id;
    context->is_initialized = false;
    
    return context;
}

void initialize_shared_buffer(shared_buffer_t* buffer) {
    if (!buffer) return;
    
    buffer->flag = 0;
    buffer->read_index = 0;
    buffer->write_index = 0;
    buffer->buffer_size = 100;
    
    // Clear data buffer
    memset(buffer->data, 0, sizeof(buffer->data));
}

Memory Region Mapping

// Memory region mapping for shared access
typedef struct {
    void* virtual_address;
    uint32_t physical_address;
    size_t size;
    uint32_t permissions;
    bool is_shared;
} memory_region_t;

memory_region_t* map_shared_memory_region(uint32_t physical_addr, 
                                         size_t size, 
                                         uint32_t permissions) {
    memory_region_t* region = malloc(sizeof(memory_region_t));
    if (!region) return NULL;
    
    // Map physical memory to virtual address
    region->physical_address = physical_addr;
    region->virtual_address = map_physical_memory(physical_addr, size, permissions);
    region->size = size;
    region->permissions = permissions;
    region->is_shared = true;
    
    return region;
}

void* map_physical_memory(uint32_t physical_addr, size_t size, uint32_t permissions) {
    // Platform-specific memory mapping
    // This would use MMU or memory mapping functions
    return (void*)physical_addr;  // Simplified for demonstration
}

void unmap_shared_memory_region(memory_region_t* region) {
    if (region && region->virtual_address) {
        unmap_physical_memory(region->virtual_address, region->size);
        free(region);
    }
}

๐Ÿ”’ Memory Synchronization

Mutex-based Synchronization

// Shared memory mutex
typedef struct {
    volatile uint32_t lock;
    uint32_t owner_core;
    uint32_t lock_count;
} __attribute__((aligned(64))) shared_mutex_t;

// Initialize shared mutex
void init_shared_mutex(shared_mutex_t* mutex) {
    mutex->lock = 0;
    mutex->owner_core = 0xFFFFFFFF;
    mutex->lock_count = 0;
}

// Acquire shared mutex
bool acquire_shared_mutex(shared_mutex_t* mutex, uint32_t core_id) {
    uint32_t expected = 0;
    uint32_t desired = 1;
    
    // Try to acquire lock using compare-and-swap
    if (__sync_bool_compare_and_swap(&mutex->lock, expected, desired)) {
        mutex->owner_core = core_id;
        mutex->lock_count++;
        return true;
    }
    
    return false;
}

// Release shared mutex
void release_shared_mutex(shared_mutex_t* mutex, uint32_t core_id) {
    if (mutex->owner_core == core_id) {
        mutex->lock_count--;
        if (mutex->lock_count == 0) {
            mutex->owner_core = 0xFFFFFFFF;
            mutex->lock = 0;
        }
    }
}

// Example usage with shared buffer
bool write_to_shared_buffer(shared_buffer_t* buffer, 
                          shared_mutex_t* mutex, 
                          uint32_t data, 
                          uint32_t core_id) {
    if (!acquire_shared_mutex(mutex, core_id)) {
        return false;
    }
    
    // Write data to shared buffer
    if (buffer->write_index < buffer->buffer_size) {
        buffer->data[buffer->write_index] = data;
        buffer->write_index++;
        release_shared_mutex(mutex, core_id);
        return true;
    }
    
    release_shared_mutex(mutex, core_id);
    return false;
}

Semaphore-based Synchronization

// Shared semaphore structure
typedef struct {
    volatile uint32_t count;
    volatile uint32_t max_count;
    uint32_t waiting_cores;
} __attribute__((aligned(64))) shared_semaphore_t;

// Initialize shared semaphore
void init_shared_semaphore(shared_semaphore_t* sem, uint32_t initial_count, uint32_t max_count) {
    sem->count = initial_count;
    sem->max_count = max_count;
    sem->waiting_cores = 0;
}

// Wait on shared semaphore
bool wait_shared_semaphore(shared_semaphore_t* sem, uint32_t core_id) {
    uint32_t expected;
    uint32_t desired;
    
    do {
        expected = sem->count;
        if (expected == 0) {
            return false;  // Semaphore not available
        }
        desired = expected - 1;
    } while (!__sync_bool_compare_and_swap(&sem->count, expected, desired));
    
    return true;
}

// Signal shared semaphore
bool signal_shared_semaphore(shared_semaphore_t* sem) {
    uint32_t expected;
    uint32_t desired;
    
    do {
        expected = sem->count;
        if (expected >= sem->max_count) {
            return false;  // Semaphore at maximum
        }
        desired = expected + 1;
    } while (!__sync_bool_compare_and_swap(&sem->count, expected, desired));
    
    return true;
}

๐Ÿ”„ Lock-free Programming

Lock-free Queue Implementation

// Lock-free queue structure
typedef struct {
    volatile uint32_t head;
    volatile uint32_t tail;
    uint32_t size;
    uint32_t* data;
} __attribute__((aligned(64))) lock_free_queue_t;

lock_free_queue_t* create_lock_free_queue(uint32_t size) {
    lock_free_queue_t* queue = malloc(sizeof(lock_free_queue_t));
    if (!queue) return NULL;
    
    queue->data = aligned_alloc(64, size * sizeof(uint32_t));
    if (!queue->data) {
        free(queue);
        return NULL;
    }
    
    queue->head = 0;
    queue->tail = 0;
    queue->size = size;
    
    return queue;
}

// Enqueue operation
bool lock_free_enqueue(lock_free_queue_t* queue, uint32_t value) {
    uint32_t tail = queue->tail;
    uint32_t next_tail = (tail + 1) % queue->size;
    
    if (next_tail == queue->head) {
        return false;  // Queue full
    }
    
    queue->data[tail] = value;
    queue->tail = next_tail;
    return true;
}

// Dequeue operation
bool lock_free_dequeue(lock_free_queue_t* queue, uint32_t* value) {
    uint32_t head = queue->head;
    
    if (head == queue->tail) {
        return false;  // Queue empty
    }
    
    *value = queue->data[head];
    queue->head = (head + 1) % queue->size;
    return true;
}

Lock-free Stack Implementation

// Lock-free stack structure
typedef struct node {
    uint32_t data;
    struct node* next;
} lock_free_stack_node_t;

typedef struct {
    volatile lock_free_stack_node_t* top;
} lock_free_stack_t;

lock_free_stack_t* create_lock_free_stack(void) {
    lock_free_stack_t* stack = malloc(sizeof(lock_free_stack_t));
    if (stack) {
        stack->top = NULL;
    }
    return stack;
}

// Push operation
bool lock_free_push(lock_free_stack_t* stack, uint32_t value) {
    lock_free_stack_node_t* new_node = malloc(sizeof(lock_free_stack_node_t));
    if (!new_node) return false;
    
    new_node->data = value;
    
    lock_free_stack_node_t* old_top;
    do {
        old_top = stack->top;
        new_node->next = old_top;
    } while (!__sync_bool_compare_and_swap(&stack->top, old_top, new_node));
    
    return true;
}

// Pop operation
bool lock_free_pop(lock_free_stack_t* stack, uint32_t* value) {
    lock_free_stack_node_t* old_top;
    lock_free_stack_node_t* new_top;
    
    do {
        old_top = stack->top;
        if (!old_top) {
            return false;  // Stack empty
        }
        new_top = old_top->next;
    } while (!__sync_bool_compare_and_swap(&stack->top, old_top, new_top));
    
    *value = old_top->data;
    free(old_top);
    return true;
}

๐Ÿšง Memory Barriers

Memory Barrier Types

// Memory barrier functions
void full_memory_barrier(void) {
    __sync_synchronize();  // Full memory barrier
}

void read_memory_barrier(void) {
    __asm volatile ("dmb ishld" : : : "memory");  // Read barrier
}

void write_memory_barrier(void) {
    __asm volatile ("dmb ishst" : : : "memory");  // Write barrier
}

// Compiler barrier
void compiler_barrier(void) {
    __asm volatile ("" : : : "memory");
}

// Memory barrier usage in shared memory
typedef struct {
    volatile uint32_t data;
    volatile uint32_t sequence;
} __attribute__((aligned(64))) barrier_protected_data_t;

void write_with_barrier(barrier_protected_data_t* shared_data, uint32_t new_data) {
    shared_data->data = new_data;
    write_memory_barrier();  // Ensure write is visible
    shared_data->sequence++;
    full_memory_barrier();   // Ensure sequence update is visible
}

uint32_t read_with_barrier(barrier_protected_data_t* shared_data) {
    uint32_t sequence = shared_data->sequence;
    read_memory_barrier();   // Ensure we read latest sequence
    uint32_t data = shared_data->data;
    full_memory_barrier();   // Ensure we read after sequence
    return data;
}

Atomic Operations with Barriers

// Atomic operations with memory barriers
uint32_t atomic_exchange_with_barrier(volatile uint32_t* ptr, uint32_t value) {
    uint32_t result = __sync_lock_test_and_set(ptr, value);
    full_memory_barrier();
    return result;
}

uint32_t atomic_compare_exchange_with_barrier(volatile uint32_t* ptr, 
                                             uint32_t expected, 
                                             uint32_t desired) {
    uint32_t result = __sync_val_compare_and_swap(ptr, expected, desired);
    full_memory_barrier();
    return result;
}

// Example: Atomic counter with barriers
typedef struct {
    volatile uint32_t counter;
    volatile uint32_t version;
} __attribute__((aligned(64))) atomic_counter_t;

void atomic_increment_with_barrier(atomic_counter_t* counter) {
    uint32_t old_value;
    uint32_t new_value;
    
    do {
        old_value = counter->counter;
        new_value = old_value + 1;
    } while (!atomic_compare_exchange_with_barrier(&counter->counter, 
                                                  old_value, new_value));
    
    counter->version++;
    write_memory_barrier();
}

๐Ÿ”„ Cache Coherency

Cache Line Alignment

// Cache line aligned shared data
#define CACHE_LINE_SIZE 64

typedef struct {
    uint32_t core1_data;
    char padding1[CACHE_LINE_SIZE - 4];
    uint32_t core2_data;
    char padding2[CACHE_LINE_SIZE - 4];
    uint32_t core3_data;
    char padding3[CACHE_LINE_SIZE - 4];
    uint32_t core4_data;
    char padding4[CACHE_LINE_SIZE - 4];
} __attribute__((aligned(CACHE_LINE_SIZE))) cache_aligned_shared_data_t;

// Prevent false sharing
typedef struct {
    uint32_t frequently_accessed;
    char padding[CACHE_LINE_SIZE - 4];
} __attribute__((aligned(CACHE_LINE_SIZE))) isolated_shared_data_t;

// Cache-aware shared memory allocation
void* allocate_cache_aligned_shared_memory(size_t size) {
    size_t aligned_size = ((size + CACHE_LINE_SIZE - 1) / CACHE_LINE_SIZE) * CACHE_LINE_SIZE;
    return aligned_alloc(CACHE_LINE_SIZE, aligned_size);
}

Cache Flush and Invalidate

// Cache operations for shared memory
void flush_cache_for_shared_write(void* address, size_t size) {
    __builtin___clear_cache((char*)address, (char*)address + size);
}

void invalidate_cache_for_shared_read(void* address, size_t size) {
    __builtin___clear_cache((char*)address, (char*)address + size);
}

// Shared memory with cache management
typedef struct {
    void* data;
    size_t size;
    bool needs_flush;
    bool needs_invalidate;
} cache_managed_shared_memory_t;

cache_managed_shared_memory_t* create_cache_managed_shared_memory(size_t size) {
    cache_managed_shared_memory_t* shared_mem = malloc(sizeof(cache_managed_shared_memory_t));
    if (!shared_mem) return NULL;
    
    shared_mem->data = allocate_cache_aligned_shared_memory(size);
    shared_mem->size = size;
    shared_mem->needs_flush = true;
    shared_mem->needs_invalidate = true;
    
    return shared_mem;
}

void prepare_shared_memory_for_write(cache_managed_shared_memory_t* shared_mem) {
    if (shared_mem->needs_flush) {
        flush_cache_for_shared_write(shared_mem->data, shared_mem->size);
    }
}

void prepare_shared_memory_for_read(cache_managed_shared_memory_t* shared_mem) {
    if (shared_mem->needs_invalidate) {
        invalidate_cache_for_shared_read(shared_mem->data, shared_mem->size);
    }
}

๐Ÿ”„ Multi-core Communication

Core-to-Core Communication

// Inter-core communication structure
typedef struct {
    volatile uint32_t message;
    volatile uint32_t sender_core;
    volatile uint32_t receiver_core;
    volatile uint32_t sequence;
} __attribute__((aligned(64))) inter_core_message_t;

typedef struct {
    inter_core_message_t messages[MAX_CORES];
    volatile uint32_t message_count;
} inter_core_communication_t;

// Send message to another core
bool send_message_to_core(inter_core_communication_t* comm, 
                         uint32_t target_core, 
                         uint32_t message, 
                         uint32_t sender_core) {
    if (target_core >= MAX_CORES) return false;
    
    inter_core_message_t* msg = &comm->messages[target_core];
    msg->message = message;
    msg->sender_core = sender_core;
    msg->receiver_core = target_core;
    msg->sequence++;
    
    // Trigger interrupt on target core
    trigger_core_interrupt(target_core);
    
    return true;
}

// Receive message from another core
bool receive_message_from_core(inter_core_communication_t* comm, 
                              uint32_t core_id, 
                              uint32_t* message, 
                              uint32_t* sender_core) {
    inter_core_message_t* msg = &comm->messages[core_id];
    
    if (msg->receiver_core == core_id && msg->message != 0) {
        *message = msg->message;
        *sender_core = msg->sender_core;
        msg->message = 0;  // Clear message
        return true;
    }
    
    return false;
}

Shared Memory Ring Buffer

// Ring buffer for inter-core communication
typedef struct {
    volatile uint32_t head;
    volatile uint32_t tail;
    volatile uint32_t size;
    volatile uint32_t* buffer;
} __attribute__((aligned(64))) shared_ring_buffer_t;

shared_ring_buffer_t* create_shared_ring_buffer(uint32_t size) {
    shared_ring_buffer_t* ring_buffer = malloc(sizeof(shared_ring_buffer_t));
    if (!ring_buffer) return NULL;
    
    ring_buffer->buffer = aligned_alloc(64, size * sizeof(uint32_t));
    if (!ring_buffer->buffer) {
        free(ring_buffer);
        return NULL;
    }
    
    ring_buffer->head = 0;
    ring_buffer->tail = 0;
    ring_buffer->size = size;
    
    return ring_buffer;
}

// Producer function (called by one core)
bool ring_buffer_produce(shared_ring_buffer_t* ring_buffer, uint32_t data) {
    uint32_t next_head = (ring_buffer->head + 1) % ring_buffer->size;
    
    if (next_head == ring_buffer->tail) {
        return false;  // Buffer full
    }
    
    ring_buffer->buffer[ring_buffer->head] = data;
    ring_buffer->head = next_head;
    return true;
}

// Consumer function (called by another core)
bool ring_buffer_consume(shared_ring_buffer_t* ring_buffer, uint32_t* data) {
    if (ring_buffer->head == ring_buffer->tail) {
        return false;  // Buffer empty
    }
    
    *data = ring_buffer->buffer[ring_buffer->tail];
    ring_buffer->tail = (ring_buffer->tail + 1) % ring_buffer->size;
    return true;
}

โฑ๏ธ Real-time Considerations

Real-time Shared Memory

// Real-time shared memory with deadlines
typedef struct {
    volatile uint32_t data;
    volatile uint32_t timestamp;
    volatile uint32_t deadline;
    volatile uint32_t core_id;
} __attribute__((aligned(64))) real_time_shared_data_t;

// Real-time shared memory access
bool real_time_shared_write(real_time_shared_data_t* shared_data, 
                           uint32_t data, 
                           uint32_t deadline, 
                           uint32_t core_id) {
    uint32_t current_time = get_system_tick_count();
    
    if (current_time > deadline) {
        return false;  // Deadline missed
    }
    
    shared_data->data = data;
    shared_data->timestamp = current_time;
    shared_data->deadline = deadline;
    shared_data->core_id = core_id;
    
    return true;
}

bool real_time_shared_read(real_time_shared_data_t* shared_data, 
                          uint32_t* data, 
                          uint32_t* timestamp) {
    uint32_t current_time = get_system_tick_count();
    
    if (current_time > shared_data->deadline) {
        return false;  // Data expired
    }
    
    *data = shared_data->data;
    *timestamp = shared_data->timestamp;
    
    return true;
}

Priority-based Shared Memory

// Priority-based shared memory access
typedef enum {
    PRIORITY_LOW = 0,
    PRIORITY_MEDIUM = 1,
    PRIORITY_HIGH = 2,
    PRIORITY_CRITICAL = 3
} shared_memory_priority_t;

typedef struct {
    volatile uint32_t data;
    volatile shared_memory_priority_t priority;
    volatile uint32_t access_count;
} __attribute__((aligned(64))) priority_shared_data_t;

bool priority_shared_write(priority_shared_data_t* shared_data, 
                          uint32_t data, 
                          shared_memory_priority_t priority) {
    // Check if we can preempt current access
    if (priority > shared_data->priority) {
        shared_data->data = data;
        shared_data->priority = priority;
        shared_data->access_count++;
        return true;
    }
    
    return false;  // Lower priority access blocked
}

โš ๏ธ Common Pitfalls

1. Race Conditions

// WRONG: Race condition in shared memory access
void incorrect_shared_access(volatile uint32_t* shared_counter) {
    uint32_t value = *shared_counter;  // Read
    value++;                           // Modify
    *shared_counter = value;           // Write
    // Race condition between read and write
}

// CORRECT: Atomic operation
void correct_shared_access(volatile uint32_t* shared_counter) {
    __sync_fetch_and_add(shared_counter, 1);  // Atomic increment
}

2. False Sharing

// WRONG: False sharing between cores
typedef struct {
    uint32_t core1_counter;  // May be in same cache line as core2_counter
    uint32_t core2_counter;
} incorrect_shared_counters_t;

// CORRECT: Cache line separation
typedef struct {
    uint32_t core1_counter;
    char padding1[60];  // Padding to next cache line
    uint32_t core2_counter;
    char padding2[60];
} __attribute__((aligned(64))) correct_shared_counters_t;

3. Missing Memory Barriers

// WRONG: Missing memory barriers
void incorrect_shared_write(volatile uint32_t* data, volatile uint32_t* flag) {
    *data = 0x12345678;
    *flag = 1;  // May be reordered with data write
}

// CORRECT: With memory barriers
void correct_shared_write(volatile uint32_t* data, volatile uint32_t* flag) {
    *data = 0x12345678;
    write_memory_barrier();  // Ensure data write is visible
    *flag = 1;
}

โœ… Best Practices

1. Shared Memory Design Patterns

// Producer-consumer pattern with shared memory
typedef struct {
    volatile uint32_t* buffer;
    volatile uint32_t head;
    volatile uint32_t tail;
    volatile uint32_t size;
    shared_mutex_t* mutex;
} producer_consumer_shared_t;

producer_consumer_shared_t* create_producer_consumer_shared(uint32_t buffer_size) {
    producer_consumer_shared_t* pc = malloc(sizeof(producer_consumer_shared_t));
    if (!pc) return NULL;
    
    pc->buffer = aligned_alloc(64, buffer_size * sizeof(uint32_t));
    pc->head = 0;
    pc->tail = 0;
    pc->size = buffer_size;
    pc->mutex = malloc(sizeof(shared_mutex_t));
    
    if (pc->buffer && pc->mutex) {
        init_shared_mutex(pc->mutex);
        return pc;
    }
    
    // Cleanup on failure
    free(pc->buffer);
    free(pc->mutex);
    free(pc);
    return NULL;
}

bool producer_put(producer_consumer_shared_t* pc, uint32_t data, uint32_t core_id) {
    if (!acquire_shared_mutex(pc->mutex, core_id)) {
        return false;
    }
    
    uint32_t next_head = (pc->head + 1) % pc->size;
    if (next_head == pc->tail) {
        release_shared_mutex(pc->mutex, core_id);
        return false;  // Buffer full
    }
    
    pc->buffer[pc->head] = data;
    pc->head = next_head;
    
    release_shared_mutex(pc->mutex, core_id);
    return true;
}

bool consumer_get(producer_consumer_shared_t* pc, uint32_t* data, uint32_t core_id) {
    if (!acquire_shared_mutex(pc->mutex, core_id)) {
        return false;
    }
    
    if (pc->head == pc->tail) {
        release_shared_mutex(pc->mutex, core_id);
        return false;  // Buffer empty
    }
    
    *data = pc->buffer[pc->tail];
    pc->tail = (pc->tail + 1) % pc->size;
    
    release_shared_mutex(pc->mutex, core_id);
    return true;
}

2. Shared Memory Validation

// Validate shared memory access
bool validate_shared_memory_access(void* address, size_t size) {
    // Check alignment
    if ((uintptr_t)address % 64 != 0) {
        return false;
    }
    
    // Check size alignment
    if (size % 64 != 0) {
        return false;
    }
    
    // Check if address is in shared memory region
    if ((uintptr_t)address < SHARED_MEMORY_BASE || 
        (uintptr_t)address >= SHARED_MEMORY_END) {
        return false;
    }
    
    return true;
}

// Safe shared memory allocation
void* safe_shared_memory_alloc(size_t size) {
    size_t aligned_size = ((size + 63) / 64) * 64;  // Align to 64 bytes
    
    void* ptr = aligned_alloc(64, aligned_size);
    if (!ptr) return NULL;
    
    if (!validate_shared_memory_access(ptr, aligned_size)) {
        free(ptr);
        return NULL;
    }
    
    return ptr;
}

3. Shared Memory Monitoring

// Monitor shared memory usage
typedef struct {
    uint32_t access_count;
    uint32_t conflict_count;
    uint32_t last_access_time;
    uint32_t last_access_core;
} shared_memory_monitor_t;

shared_memory_monitor_t* create_shared_memory_monitor(void) {
    shared_memory_monitor_t* monitor = malloc(sizeof(shared_memory_monitor_t));
    if (monitor) {
        monitor->access_count = 0;
        monitor->conflict_count = 0;
        monitor->last_access_time = 0;
        monitor->last_access_core = 0;
    }
    return monitor;
}

void update_shared_memory_monitor(shared_memory_monitor_t* monitor, 
                                 uint32_t core_id, 
                                 bool conflict) {
    monitor->access_count++;
    monitor->last_access_time = get_system_tick_count();
    monitor->last_access_core = core_id;
    
    if (conflict) {
        monitor->conflict_count++;
    }
}

๐ŸŽฏ Interview Questions

Basic Questions

  1. What is shared memory programming and why is it important?

    • Enables multiple cores/processes to communicate through common memory
    • Important for efficient inter-core communication and data sharing
  2. What are the main challenges of shared memory programming?

    • Race conditions
    • Cache coherency issues
    • Memory ordering requirements
    • False sharing
  3. How do you prevent race conditions in shared memory?

    • Use atomic operations
    • Implement proper synchronization (mutexes, semaphores)
    • Use memory barriers
    • Design lock-free data structures

Advanced Questions

  1. How would you implement a lock-free data structure?

    • Use atomic compare-and-swap operations
    • Design for single-writer or multiple-reader scenarios
    • Implement proper memory ordering
  2. What are the trade-offs between lock-based and lock-free programming?

    • Lock-based: Simpler, but may cause contention
    • Lock-free: Better performance, but more complex
  3. How would you optimize shared memory for real-time systems?

    • Minimize access latency
    • Use appropriate memory barriers
    • Implement deadline-aware access patterns

๐Ÿ“š Additional Resources

Standards and Documentation

  • C11 Standard: Atomic operations and memory ordering
  • ARM Architecture Reference: Memory ordering and barriers
  • Real-time Systems: Shared memory in RTOS

Tools and Libraries

  • Memory analysis tools: Shared memory debugging
  • Performance profilers: Shared memory performance analysis
  • Race condition detectors: ThreadSanitizer, Helgrind

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