Reconstruction Tracker

November 6, 2025 · View on GitHub

This tracker captures the reverse-engineered subsystems that now have cleaned reconstruction sources. Each entry notes the clean output, confirms the shared header integration from Task 4.1 (src-re/clean/include/), and records who needs to sign off on the work.

SubsystemClean SourcesShared Header IntegrationStatusReview Sign-off
Gameplaysrc-re/clean/gameplay/frame.cUses qlr_game_frame.hqlr_recon_shared.h✅ Clean reconstruction completeGameplay systems reviewer
Clientsrc-re/clean/client/frame.cUses qlr_client_frame.hqlr_recon_shared.h✅ Clean reconstruction completeClient runtime reviewer
Networkingsrc-re/clean/net/handshake.cUses qlr_net_handshake.hqlr_recon_shared.h✅ Clean reconstruction completeNetworking protocol reviewer

Next actions

  • File targeted review tickets for each subsystem and attach trace evidence from the native shim logs when available.
  • Extend the networking module with packet serialization once the handshake flow is validated against live captures.