Reconstruction Tracker
November 6, 2025 · View on GitHub
This tracker captures the reverse-engineered subsystems that now have cleaned reconstruction sources. Each entry notes the clean output, confirms the shared header integration from Task 4.1 (src-re/clean/include/), and records who needs to sign off on the work.
| Subsystem | Clean Sources | Shared Header Integration | Status | Review Sign-off |
|---|---|---|---|---|
| Gameplay | src-re/clean/gameplay/frame.c | Uses qlr_game_frame.h → qlr_recon_shared.h | ✅ Clean reconstruction complete | Gameplay systems reviewer |
| Client | src-re/clean/client/frame.c | Uses qlr_client_frame.h → qlr_recon_shared.h | ✅ Clean reconstruction complete | Client runtime reviewer |
| Networking | src-re/clean/net/handshake.c | Uses qlr_net_handshake.h → qlr_recon_shared.h | ✅ Clean reconstruction complete | Networking protocol reviewer |
Next actions
- File targeted review tickets for each subsystem and attach trace evidence from the native shim logs when available.
- Extend the networking module with packet serialization once the handshake flow is validated against live captures.