Benchmark
November 7, 2023 ยท View on GitHub
from tdw.add_ons.benchmark import Benchmark
Benchmark the frames per second (FPS) over a given number of frames.
Fields
-
timesA list of time elapsed percommunicate()call. -
fpsThe frames per second of the previous benchmark test. -
commandsThese commands will be appended to the commands of the nextcommunicate()call. -
initializedIf True, this module has been initialized.
Functions
__init__
Benchmark()
(no parameters)
get_initialization_commands
self.get_initialization_commands()
This function gets called exactly once per add-on. To re-initialize, set self.initialized = False.
Returns: A list of commands that will initialize this add-on.
on_send
self.on_send(resp)
This is called after commands are sent to the build and a response is received.
Use this function to send commands to the build on the next frame, given the resp response.
Any commands in the self.commands list will be sent on the next frame.
| Parameter | Type | Default | Description |
|---|---|---|---|
| resp | List[bytes] | The response from the build. |
before_send
self.before_send(commands)
Update the time.
| Parameter | Type | Default | Description |
|---|---|---|---|
| commands | List[dict] | The commands that are about to be sent to the build. |
get_early_initialization_commands
self.get_early_initialization_commands()
This function gets called exactly once per add-on. To re-initialize, set self.initialized = False.
These commands are added to the list being sent on communicate() before any other commands, including those added by the user and by other add-ons.
Usually, you shouldn't override this function. It is useful for a small number of add-ons, such as loading screens, which should initialize before anything else.
Returns: A list of commands that will initialize this add-on.
start
self.start()
Start benchmarking each communicate() call and clear self.times.
stop
self.stop()
Stop benchmarking each communicate() call and set self.fps.