Clatter

November 7, 2023 ยท View on GitHub

from tdw.add_ons.clatter import Clatter

Initialize Clatter in TDW.


Fields

  • commands These commands will be appended to the commands of the next communicate() call.

  • initialized If True, this module has been initialized.


Functions

__init__

__init__

Clatter()

get_initialization_commands

self.get_initialization_commands()

This function gets called exactly once per add-on. To re-initialize, set self.initialized = False.

Returns: A list of commands that will initialize this add-on.

on_send

self.on_send(resp)

This is called within Controller.communicate(commands) after commands are sent to the build and a response is received.

Use this function to send commands to the build on the next Controller.communicate(commands) call, given the resp response. Any commands in the self.commands list will be sent on the next Controller.communicate(commands) call.

ParameterTypeDefaultDescription
respList[bytes]The response from the build.

before_send

self.before_send(commands)

This is called within Controller.communicate(commands) before sending commands to the build. By default, this function doesn't do anything.

ParameterTypeDefaultDescription
commandsList[dict]The commands that are about to be sent to the build.

get_early_initialization_commands

self.get_early_initialization_commands()

This function gets called exactly once per add-on. To re-initialize, set self.initialized = False.

These commands are added to the list being sent on communicate() before any other commands, including those added by the user and by other add-ons.

Usually, you shouldn't override this function. It is useful for a small number of add-ons, such as loading screens, which should initialize before anything else.

Returns: A list of commands that will initialize this add-on.

reset

self.reset()

self.reset(objects=None, random_seed=None)

Reset Clatter.

ParameterTypeDefaultDescription
objectsDict[int, ClatterObject]NoneA dictionary of ClatterObject overrides. Key = object ID. If None, the list is empty. If an object is in the scene but not in this list, TDW will try to automatically create a ClatterObject for it, either using pre-calculated data or by deriving parameter values.
random_seedintNoneThe random seed. If None, the seed is randomly selected within the build.

get_size

Clatter.get_size(model)

(Static)

ParameterTypeDefaultDescription
modelUnion[np.ndarray, ModelRecord]Either the extents of an object or a model record.

Returns: The size integer of the object.