ContainerManager
November 7, 2023 ยท View on GitHub
from tdw.add_ons.container_manager import ContainerManager
Manage containment events for 'container' objects.
'Containers' can be concave objects such as baskets but they don't have to be. For example, a table surface can be a 'container' and if another object is on that surface, the table is currently 'containing' that object.
An object is 'contained' by a 'container' if it overlaps with a "containment" space, for example the interior of a pot.
Fields
-
eventsA dictionary describing which objects contain other objects on this frame. This is updated per-frame. Key = The container shape ID (not the object ID). Value = A list ofContainmentEventdata. -
container_shapesA dictionary of container shape IDs. Key = The container shape ID. Value = The object ID. -
tagsTags describing each container shape. Key = The container shape ID. Value =ContainerTag. -
commandsThese commands will be appended to the commands of the nextcommunicate()call. -
initializedIf True, this module has been initialized.
Functions
__init__
ContainerManager()
(no parameters)
get_initialization_commands
self.get_initialization_commands()
This function gets called exactly once per add-on. To re-initialize, set self.initialized = False.
Returns: A list of commands that will initialize this add-on.
on_send
self.on_send(resp)
This is called within Controller.communicate(commands) after commands are sent to the build and a response is received.
Use this function to send commands to the build on the next Controller.communicate(commands) call, given the resp response.
Any commands in the self.commands list will be sent on the next Controller.communicate(commands) call.
| Parameter | Type | Default | Description |
|---|---|---|---|
| resp | List[bytes] | The response from the build. |
before_send
self.before_send(commands)
This is called within Controller.communicate(commands) before sending commands to the build. By default, this function doesn't do anything.
| Parameter | Type | Default | Description |
|---|---|---|---|
| commands | List[dict] | The commands that are about to be sent to the build. |
get_early_initialization_commands
self.get_early_initialization_commands()
This function gets called exactly once per add-on. To re-initialize, set self.initialized = False.
These commands are added to the list being sent on communicate() before any other commands, including those added by the user and by other add-ons.
Usually, you shouldn't override this function. It is useful for a small number of add-ons, such as loading screens, which should initialize before anything else.
Returns: A list of commands that will initialize this add-on.
reset
self.reset()
Reset this add-on. Call this before resetting a scene.