TriggerCollisionManager
November 7, 2023 ยท View on GitHub
from tdw.add_ons.trigger_collision_manager import TriggerCollisionManager
Listen for trigger collisions between objects.
Fields
-
trigger_idsA dictionary of trigger colliders. Key = The trigger ID. Value = The object ID. -
collisionsA list ofTriggerCollisionEventfrom this frame. -
commandsThese commands will be appended to the commands of the nextcommunicate()call. -
initializedIf True, this module has been initialized.
Functions
__init__
TriggerCollisionManager()
(no parameters)
get_initialization_commands
self.get_initialization_commands()
This function gets called exactly once per add-on. To re-initialize, set self.initialized = False.
Returns: A list of commands that will initialize this add-on.
on_send
self.on_send(resp)
This is called after commands are sent to the build and a response is received.
Use this function to send commands to the build on the next frame, given the resp response.
Any commands in the self.commands list will be sent on the next frame.
| Parameter | Type | Default | Description |
|---|---|---|---|
| resp | List[bytes] | The response from the build. |
before_send
self.before_send(commands)
This is called within Controller.communicate(commands) before sending commands to the build. By default, this function doesn't do anything.
| Parameter | Type | Default | Description |
|---|---|---|---|
| commands | List[dict] | The commands that are about to be sent to the build. |
get_early_initialization_commands
self.get_early_initialization_commands()
This function gets called exactly once per add-on. To re-initialize, set self.initialized = False.
These commands are added to the list being sent on communicate() before any other commands, including those added by the user and by other add-ons.
Usually, you shouldn't override this function. It is useful for a small number of add-ons, such as loading screens, which should initialize before anything else.
Returns: A list of commands that will initialize this add-on.
add_box_collider
self.add_box_collider(object_id, position, scale)
self.add_box_collider(object_id, position, scale, rotation=None, trigger_id=None)
Add a box-shaped trigger collider to an object.
| Parameter | Type | Default | Description |
|---|---|---|---|
| object_id | int | The ID of the object. | |
| position | Dict[str, float] | The position of the trigger collider relative to the parent object. | |
| scale | Dict[str, float] | The scale of the trigger collider. | |
| rotation | Dict[str, float] | None | The rotation of the trigger collider in Euler angles relative to the parent object. If None, defaults to {"x": 0, "y": 0, "z": 0}. |
| trigger_id | int | None | The unique ID of the trigger collider. If None, an ID will be automatically assigned. |
Returns: The ID of the trigger collider.
add_cylinder_collider
self.add_cylinder_collider(object_id, position, scale)
self.add_cylinder_collider(object_id, position, scale, rotation=None, trigger_id=None)
Add a cylinder-shaped trigger collider to an object.
| Parameter | Type | Default | Description |
|---|---|---|---|
| object_id | int | The ID of the object. | |
| position | Dict[str, float] | The position of the trigger collider relative to the parent object. | |
| scale | Dict[str, float] | The scale of the trigger collider. | |
| rotation | Dict[str, float] | None | The rotation of the trigger collider in Euler angles relative to the parent object. If None, defaults to {"x": 0, "y": 0, "z": 0}. |
| trigger_id | int | None | The unique ID of the trigger collider. If None, an ID will be automatically assigned. |
Returns: The ID of the trigger collider.
add_sphere_collider
self.add_sphere_collider(object_id, position, diameter)
self.add_sphere_collider(object_id, position, diameter, trigger_id=None)
Add a sphere-shaped trigger collider to an object.
| Parameter | Type | Default | Description |
|---|---|---|---|
| object_id | int | The ID of the object. | |
| position | Dict[str, float] | The position of the trigger collider relative to the parent object. | |
| diameter | float | The diameter of the trigger collider. | |
| trigger_id | int | None | The unique ID of the trigger collider. If None, an ID will be automatically assigned. |
Returns: The ID of the trigger collider.
reset
self.reset()
Reset this add-on. Call this before resetting a scene.