VR

November 7, 2023 ยท View on GitHub

from tdw.add_ons.vr import VR

Add a VR rig to the scene.

Per-frame, update the positions of the VR rig, its hands, and its head, as well as which objects it is grasping.

Note that this is an abstract class. Different types of VR rigs use different subclasses of this add-on. See: OculusTouch.


Class Variables

VariableTypeDescriptionValue
AVATAR_IDstrIf an avatar is attached to the VR rig, this is the ID of the VR rig's avatar."vr"

Fields

  • rig The Transform data of the root rig object. If output_data == False, this is never updated.

  • left_hand The Transform data of the left hand. If output_data == False, this is never updated.

  • right_hand The Transform data of the right hand. If output_data == False, this is never updated.

  • head The Transform data of the head. If output_data == False, this is never updated.

  • held_left A numpy of object IDs held by the left hand.

  • held_right A numpy of object IDs held by the right hand.

  • commands These commands will be appended to the commands of the next communicate() call.

  • initialized If True, this module has been initialized.


Functions

__init__

VR(rig_type)

VR(rig_type, output_data=True, position=None, rotation=0, attach_avatar=False, avatar_camera_width=512, headset_aspect_ratio=0.9, headset_resolution_scale=1.0)

ParameterTypeDefaultDescription
rig_typeRigTypeThe RigType.
output_databoolTrueIf True, send VRRig output data per-frame.
positionDict[str, float]NoneThe initial position of the VR rig. If None, defaults to {"x": 0, "y": 0, "z": 0}
rotationfloat0The initial rotation of the VR rig in degrees.
attach_avatarboolFalseIf True, attach an avatar to the VR rig's head. Do this only if you intend to enable image capture. The avatar's ID is "vr".
avatar_camera_widthint512The width of the avatar's camera in pixels. This is not the same as the VR headset's screen resolution! This only affects the avatar that is created if attach_avatar is True. Generally, you will want this to lower than the headset's actual pixel width, otherwise the framerate will be too slow.
headset_aspect_ratiofloat0.9The width / height aspect ratio of the VR headset. This is only relevant if attach_avatar is True because it is used to set the height of the output images. The default value is the correct value for all Oculus devices.
headset_resolution_scalefloat1.0The headset resolution scale controls the actual size of eye textures as a multiplier of the device's default resolution. A value greater than 1 improves image quality but at a slight performance cost. Range: 0.5 to 1.75

get_initialization_commands

self.get_initialization_commands()

This function gets called exactly once per add-on. To re-initialize, set self.initialized = False.

Returns: A list of commands that will initialize this add-on.

on_send

self.on_send(resp)

This is called after commands are sent to the build and a response is received.

Use this function to send commands to the build on the next frame, given the resp response. Any commands in the self.commands list will be sent on the next frame.

ParameterTypeDefaultDescription
respList[bytes]The response from the build.

before_send

self.before_send(commands)

This is called within Controller.communicate(commands) before sending commands to the build. By default, this function doesn't do anything.

ParameterTypeDefaultDescription
commandsList[dict]The commands that are about to be sent to the build.

get_early_initialization_commands

self.get_early_initialization_commands()

This function gets called exactly once per add-on. To re-initialize, set self.initialized = False.

These commands are added to the list being sent on communicate() before any other commands, including those added by the user and by other add-ons.

Usually, you shouldn't override this function. It is useful for a small number of add-ons, such as loading screens, which should initialize before anything else.

Returns: A list of commands that will initialize this add-on.

set_position

self.set_position(position)

Set the position of the VR rig.

ParameterTypeDefaultDescription
positionDict[str, float]The new position.

rotate_by

self.rotate_by(angle)

Rotate the VR rig by an angle.

ParameterTypeDefaultDescription
anglefloatThe angle in degrees.

reset

self.reset()

self.reset(position=None, rotation=0)

Reset the VR rig. Call this whenever a scene is reset.

ParameterTypeDefaultDescription
positionDict[str, float]NoneThe initial position of the VR rig. If None, defaults to {"x": 0, "y": 0, "z": 0}
rotationfloat0The initial rotation of the VR rig in degrees.

show_loading_screen

self.show_loading_screen(show)

Show or hide the VR loading screen. To use this correctly, call this function followed by c.communicate(commands).

ParameterTypeDefaultDescription
showboolIf True, show the loading screen. If False, hide the loading screen.