Object Pool Pattern
January 7, 2017 ยท View on GitHub
The object pool creational design pattern is used to prepare and keep multiple instances according to the demand expectation.
Implementation
package pool
type Pool chan *Object
func New(total int) *Pool {
p := make(Pool, total)
for i := 0; i < total; i++ {
p <- new(Object)
}
return &p
}
Usage
Given below is a simple lifecycle example on an object pool.
p := pool.New(2)
select {
case obj := <-p:
obj.Do( /*...*/ )
p <- obj
default:
// No more objects left โ retry later or fail
return
}
Rules of Thumb
- Object pool pattern is useful in cases where object initialization is more expensive than the object maintenance.
- If there are spikes in demand as opposed to a steady demand, the maintenance overhead might overweigh the benefits of an object pool.
- It has positive effects on performance due to objects being initialized beforehand.