Proxy Pattern
July 19, 2017 ยท View on GitHub
The proxy pattern provides an object that controls access to another object, intercepting all calls.
Implementation
The proxy could interface to anything: a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate.
Short idea of implementation:
// To use proxy and to object they must implement same methods
type IObject interface {
ObjDo(action string)
}
// Object represents real objects which proxy will delegate data
type Object struct {
action string
}
// ObjDo implements IObject interface and handel's all logic
func (obj *Object) ObjDo(action string) {
// Action behavior
fmt.Printf("I can, %s", action)
}
// ProxyObject represents proxy object with intercepts actions
type ProxyObject struct {
object *Object
}
// ObjDo are implemented IObject and intercept action before send in real Object
func (p *ProxyObject) ObjDo(action string) {
if p.object == nil {
p.object = new(Object)
}
if action == "Run" {
p.object.ObjDo(action) // Prints: I can, Run
}
}
Usage
More complex usage of proxy as example: User creates "Terminal" authorizes and PROXY send execution command to real Terminal object See proxy/main.go or view in the Playground.