BoolArrayContainer
February 9, 2024 ยท View on GitHub
Namespace: Unity.SaveData
Summary:
BoolArrayContainer is a concrete implementation of DataContainerBase<bool[]>, designed to store and manage an array of boolean values as a single data container. This component enables the organization and persistence of multiple boolean values within your Unity projects.
Key Features:
- Boolean Array Storage: Stores an array of boolean (
bool) values, allowing for easy access and modification as needed. - Data Identification: Utilizes a unique ID (
PropertyName) to identify the data container, facilitating efficient data management and retrieval.
Usage Example:
- Add the
BoolArrayContainercomponent to a GameObject within your Unity scene. - Configure the boolean array data you wish to store using the Unity Editor by setting up the values in the component.
- Access and manipulate the boolean array within your game logic through the
Valueproperty, reading or writing values as required.
Additional Information:
BoolArrayContaineris particularly useful for managing collections of boolean values, such as game settings, state flags, or feature toggles, in a consolidated manner.- By inheriting from
DataContainerBase<bool[]>, it seamlessly integrates with theSaveDataControlsystem for straightforward data saving and loading operations.
BoolArrayContainer offers a simple yet effective solution for efficiently handling arrays of boolean values, enhancing data management flexibility in game development scenarios. Its integration into data storage systems simplifies the persistence of boolean state information, contributing to more organized and maintainable game codebases.