BoolContainer

February 9, 2024 ยท View on GitHub

Namespace: Unity.SaveData


Summary:

BoolContainer is a specific implementation of DataContainerBase<bool>, serving as a data container for a single boolean value. This component allows for the association, management, and easy update or reference of boolean values tied to GameObjects.

Key Features:

  • Boolean Value Storage: Stores a single boolean (bool) value, facilitating easy access and modification.
  • Data Identification: Provides an ID (PropertyName) for uniquely identifying the data container.

Usage Example:

  • Add the BoolContainer component to a GameObject in the Unity Editor.
  • Set the desired boolean value via the component's properties.
  • Within your game logic, use the Value property of this component to retrieve or set the boolean value.

Additional Information:

  • BoolContainer is particularly useful for implementing features based on a single boolean value, such as toggling game states or settings on/off.
  • Inherits from DataContainerBase<bool>, making it compatible with the SaveDataControl system for easy data saving and loading.

BoolContainer provides a simple yet effective tool for the efficient management and persistence of boolean values in game development. Utilizing this component facilitates a more flexible and organized approach to using boolean values within games, enhancing the structure and maintainability of game logic.