BoolContainer
February 9, 2024 ยท View on GitHub
Namespace: Unity.SaveData
Summary:
BoolContainer is a specific implementation of DataContainerBase<bool>, serving as a data container for a single boolean value. This component allows for the association, management, and easy update or reference of boolean values tied to GameObjects.
Key Features:
- Boolean Value Storage: Stores a single boolean (
bool) value, facilitating easy access and modification. - Data Identification: Provides an ID (
PropertyName) for uniquely identifying the data container.
Usage Example:
- Add the
BoolContainercomponent to a GameObject in the Unity Editor. - Set the desired boolean value via the component's properties.
- Within your game logic, use the
Valueproperty of this component to retrieve or set the boolean value.
Additional Information:
BoolContaineris particularly useful for implementing features based on a single boolean value, such as toggling game states or settings on/off.- Inherits from
DataContainerBase<bool>, making it compatible with theSaveDataControlsystem for easy data saving and loading.
BoolContainer provides a simple yet effective tool for the efficient management and persistence of boolean values in game development. Utilizing this component facilitates a more flexible and organized approach to using boolean values within games, enhancing the structure and maintainability of game logic.