FloatArrayContainer

February 9, 2024 ยท View on GitHub

Namespace: Unity.SaveData


Summary:

FloatArrayContainer is a specific implementation of DataContainerBase<float[]>, tailored for storing arrays of floating-point numbers (float[]). This component simplifies the management, storage, and access of numerical data arrays tied to GameObjects.

Key Features:

  • Floating-Point Number Array Storage: Holds data of type float[], allowing for easy access and updates as needed.
  • Data Identification: Uses a unique ID (PropertyName) to identify the data container for efficient data management.

Usage Example:

  • Add the FloatArrayContainer component to a GameObject within your Unity scene.
  • Use the component's properties to set the array of floating-point numbers you wish to store.
  • Access and modify the array within your game's logic through the FloatArrayContainer's Value property, reading or updating values as necessary.

Additional Information:

  • FloatArrayContainer is particularly useful for managing sequential numerical data in games, such as scores, distances, times, etc.
  • Inherits from DataContainerBase<float[]>, making it compatible with the SaveDataControl system for straightforward data persistence and retrieval.

FloatArrayContainer offers a robust solution for efficiently managing arrays of floating-point numbers, enhancing data management flexibility in game development. Utilizing this component facilitates a more organized and flexible approach to handling numerical data within games, contributing to cleaner and more maintainable game logic.