FloatArrayContainer
February 9, 2024 ยท View on GitHub
Namespace: Unity.SaveData
Summary:
FloatArrayContainer is a specific implementation of DataContainerBase<float[]>, tailored for storing arrays of floating-point numbers (float[]). This component simplifies the management, storage, and access of numerical data arrays tied to GameObjects.
Key Features:
- Floating-Point Number Array Storage: Holds data of type
float[], allowing for easy access and updates as needed. - Data Identification: Uses a unique ID (
PropertyName) to identify the data container for efficient data management.
Usage Example:
- Add the
FloatArrayContainercomponent to a GameObject within your Unity scene. - Use the component's properties to set the array of floating-point numbers you wish to store.
- Access and modify the array within your game's logic through the
FloatArrayContainer'sValueproperty, reading or updating values as necessary.
Additional Information:
FloatArrayContaineris particularly useful for managing sequential numerical data in games, such as scores, distances, times, etc.- Inherits from
DataContainerBase<float[]>, making it compatible with theSaveDataControlsystem for straightforward data persistence and retrieval.
FloatArrayContainer offers a robust solution for efficiently managing arrays of floating-point numbers, enhancing data management flexibility in game development. Utilizing this component facilitates a more organized and flexible approach to handling numerical data within games, contributing to cleaner and more maintainable game logic.