FloatContainer

February 9, 2024 ยท View on GitHub

Namespace: Unity.SaveData


Summary:

FloatContainer is a concrete implementation of DataContainerBase<float>, designed to store a single floating-point number (float). This component allows for the association, management, and easy update or reference of float values tied to GameObjects.

Key Features:

  • Floating-Point Number Storage: Stores a single float value, facilitating easy access and modification.
  • Data Identification: Provides an ID (PropertyName) for uniquely identifying the data container.

Usage Example:

  • Add the FloatContainer component to a GameObject within your Unity scene.
  • Configure the float value you wish to store using the component's properties in the Unity Editor.
  • Access and modify the float value within your game's logic through the FloatContainer's Value property, as needed.

Additional Information:

  • FloatContainer is particularly useful for managing specific parameters within a game, such as player health, speed, or other measurable attributes that can be represented by a floating-point number.
  • Inherits from DataContainerBase<float>, making it compatible with the SaveDataControl system for straightforward data persistence and retrieval.

FloatContainer offers a robust solution for efficiently managing floating-point numbers, enhancing data management flexibility in game development. Utilizing this component promotes a more organized and flexible approach to handling numerical data within games, contributing to cleaner and more maintainable game logic.