FloatContainer
February 9, 2024 ยท View on GitHub
Namespace: Unity.SaveData
Summary:
FloatContainer is a concrete implementation of DataContainerBase<float>, designed to store a single floating-point number (float). This component allows for the association, management, and easy update or reference of float values tied to GameObjects.
Key Features:
- Floating-Point Number Storage: Stores a single
floatvalue, facilitating easy access and modification. - Data Identification: Provides an ID (
PropertyName) for uniquely identifying the data container.
Usage Example:
- Add the
FloatContainercomponent to a GameObject within your Unity scene. - Configure the float value you wish to store using the component's properties in the Unity Editor.
- Access and modify the float value within your game's logic through the
FloatContainer'sValueproperty, as needed.
Additional Information:
FloatContaineris particularly useful for managing specific parameters within a game, such as player health, speed, or other measurable attributes that can be represented by a floating-point number.- Inherits from
DataContainerBase<float>, making it compatible with theSaveDataControlsystem for straightforward data persistence and retrieval.
FloatContainer offers a robust solution for efficiently managing floating-point numbers, enhancing data management flexibility in game development. Utilizing this component promotes a more organized and flexible approach to handling numerical data within games, contributing to cleaner and more maintainable game logic.