IntArrayContainer
February 9, 2024 ยท View on GitHub
Namespace: Unity.SaveData
Summary:
IntArrayContainer is a concrete implementation of DataContainerBase<int[]>, specifically designed to store arrays of integers (int[]). This component enables the structured management and association of integer arrays with GameObjects, facilitating easy updates and access when required.
Key Features:
- Integer Array Storage: Maintains data of type
int[], allowing for straightforward access and updates. - Data Identification: Utilizes a unique ID (
PropertyName) to identify the data container efficiently.
Usage Example:
- Attach the
IntArrayContainercomponent to a GameObject within your Unity scene. - Set up the integer array you wish to store via the component's properties in the Unity Editor.
- Access and modify the integer array within your game's logic using the
IntArrayContainer'sValueproperty, adjusting values as necessary.
Additional Information:
IntArrayContaineris particularly useful for managing sequential integer values in games, such as scores, item counts in an inventory, or achievement points.- Inherits from
DataContainerBase<int[]>, making it seamlessly integrate with theSaveDataControlsystem for easy data persistence and retrieval.
IntArrayContainer offers a robust tool for efficiently managing integer arrays, enhancing data management flexibility in game development. By employing this component, the handling of numerical data within games becomes more organized and flexible, leading to cleaner and more maintainable game logic.