IntContainer
February 9, 2024 ยท View on GitHub
Namespace: Unity.SaveData
Summary:
IntContainer is a specific implementation of DataContainerBase<int>, designed to store a single integer (int) value. This component facilitates the management and association of integer values with GameObjects, allowing for easy updates and access as required.
Key Features:
- Integer Value Storage: Maintains a single
intvalue, enabling straightforward access and modifications. - Data Identification: Employs a unique ID (
PropertyName) for efficient identification of the data container.
Usage Example:
- Attach the
IntContainercomponent to a GameObject in your Unity scene. - Through the component's properties in the Unity Editor, set the integer value you wish to store.
- Within your game's logic, utilize the
IntContainer'sValueproperty to access and, if necessary, update the integer value.
Additional Information:
IntContaineris particularly beneficial for managing parameters based on a single integer value within games, such as levels, scores, points, etc.- Inherits from
DataContainerBase<int>, ensuring compatibility with theSaveDataControlsystem for seamless data saving and loading processes.
IntContainer offers a potent tool for the efficient management of integer values, enhancing data management flexibility in game development. Leveraging this component promotes a more organized and flexible approach to handling numerical data within games, contributing to more streamlined and maintainable game logic.