NavmeshBrain
February 9, 2024 ยท View on GitHub
Namespace: Unity.TinyCharacterController.Brain
Summary:
NavmeshBrain is a component that operates using Navmesh. It manages the height and width of an agent, determined by CharacterSettings.Height and CharacterSettings.Radius. A UnityEngine.AI.NavMeshAgent is required for proper functionality.
Features and Operation:
- Position and Rotation Update: Updates the character's position and rotation.
- NavMesh Agent Configuration: Manages the basic settings of the NavMesh agent.
- NavMesh Movement: Moves the character through the NavMesh agent.
Properties
| Name | Description |
|---|---|
Agent | Reference to the NavMesh agent. |
Methods
- There are no public methods.