NavmeshBrain

February 9, 2024 ยท View on GitHub

Namespace: Unity.TinyCharacterController.Brain


Summary:

NavmeshBrain is a component that operates using Navmesh. It manages the height and width of an agent, determined by CharacterSettings.Height and CharacterSettings.Radius. A UnityEngine.AI.NavMeshAgent is required for proper functionality.

Features and Operation:

  • Position and Rotation Update: Updates the character's position and rotation.
  • NavMesh Agent Configuration: Manages the basic settings of the NavMesh agent.
  • NavMesh Movement: Moves the character through the NavMesh agent.

Properties

NameDescription
AgentReference to the NavMesh agent.

Methods

  • There are no public methods.