StickLookControl

February 9, 2024 ยท View on GitHub

Namespace: Unity.TinyCharacterController.Control


Summary:

StickLookControl is a component that updates the character's orientation to the direction specified by the Look method. The character faces the direction indicated by the stick.

Features and Operation:

  • Orientation Adjustment: If TurnPriority is high, the character turns in the direction indicated by the stick movement.
  • Camera Orientation Compensation: The direction indicated by the stick is compensated based on the camera's orientation.

Properties

NameDescription
TurnPriorityThe rotation priority. When higher than other components' priorities, it rotates in the direction specified by the stick.
_turnSpeedSpeed of orientation change.

Methods

NameFunction
public void Look( Vector2 rightStick )Turns the character in the direction specified by the stick. X is left and right in screen space, and Y is up and down in screen space.

Additional Notes

  • This component is designed to adjust the character's orientation based on stick input.
  • It includes a function to adjust the character's orientation considering the camera's orientation.
  • The Look method ensures the character faces the direction indicated by the stick input.