TpsCameraControl
February 9, 2024 ยท View on GitHub
Namespace: Unity.TinyCharacterController.Control
Summary:
TpsCameraControl is a component that manages changes in the camera's perspective. It updates the direction of the Transform specified by CameraRoot using RotateCamera, limiting changes in the vertical direction to the angle specified by CameraPitch. The speed of movement of the camera's perspective is corrected by CameraUserSettings. When TurnPriority is high, the character will face the direction specified by the camera.
Features and Operation:
- Updating Camera Perspective: Updates the direction of the camera's root Transform using
UpdateCamera. - Camera Perspective Limitation: Limits changes in the vertical direction to the angle specified by
CameraPitch. - Correction of Camera Movement Speed: The speed of camera perspective movement is corrected using
CameraUserSettings. - Character Orientation Change: When
TurnPriorityis high, the character will face the direction specified by the camera.
Properties
| Name | Description |
|---|---|
_cameraRoot | The Transform to be updated by UpdateCamera. |
_cameraPitch | The maximum elevation angle of CameraRoot. |
_userSettings | User settings for operating the camera. |
TurnPriority | Rotation priority. When this component has the highest priority, the character will face the direction of the camera. |
_characterTurnSpeed | Rotation speed of the character. If this value is -1, the character immediately changes direction. |
Methods
| Name | Function |
|---|---|
void RotateCamera( Vector2 inputLook ) | Updates the camera rotation. inputLook represents the mouse delta position. |
void ForceUpdateRotation( Quaternion rotation ) | Forces the camera to point in a specified direction. CameraRoot is also immediately updated. |
void OnUpdate( float deltaTime ) | Performs camera updates. |
Additional Notes
- The camera operation is designed to be resolution-independent.
- The camera root is moved to a separate object to prevent character orientation changes from interfering with camera orientation changes.