TransformBrain

February 9, 2024 ยท View on GitHub

Namespace: Unity.TinyCharacterController.Brain


Summary:

TransformBrain is a component that operates using UnityEngine.Transform. It functions with UnityEngine.Transform and does not have movement restrictions based on collider contacts.

Features and Operation:

  • Position and Rotation Update: Updates the character's position and rotation.
  • Movement Vector Adjustment: Combines vectors from external and control sources to create a total velocity vector.

Properties

  • There are no publicly exposed properties in this class.

Methods

  • There are no public methods.