TransformBrain
February 9, 2024 ยท View on GitHub
Namespace: Unity.TinyCharacterController.Brain
Summary:
TransformBrain is a component that operates using UnityEngine.Transform. It functions with UnityEngine.Transform and does not have movement restrictions based on collider contacts.
Features and Operation:
- Position and Rotation Update: Updates the character's position and rotation.
- Movement Vector Adjustment: Combines vectors from external and control sources to create a total velocity vector.
Properties
- There are no publicly exposed properties in this class.
Methods
- There are no public methods.