Vector3Container

February 9, 2024 ยท View on GitHub

Namespace: Unity.SaveData


Summary:

Vector3Container is a concrete implementation of DataContainerBase<Vector3>, designed to store a single 3D vector (Vector3). This component enables the association, management, and easy update or reference of vector data such as positions, velocities, or directions with GameObjects.

Key Features:

  • 3D Vector Storage: Maintains a single Vector3 value, facilitating easy access and modifications.
  • Data Identification: Employs a unique ID (PropertyName) for efficient identification of the data container.

Usage Example:

  • Attach the Vector3Container component to a GameObject within your Unity scene.
  • Through the component's properties in the Unity Editor, set the vector value you wish to store.
  • Access and modify the vector value within your game's logic using the Vector3Container's Value property as required.

Additional Information:

  • Vector3Container is particularly useful for managing elements in 3D space within games, such as for physics simulations, character movements, or object placements.
  • Inherits from DataContainerBase<Vector3>, ensuring compatibility with the SaveDataControl system for straightforward data persistence and retrieval.

Vector3Container offers a robust solution for efficiently managing 3D vector data, enhancing data management flexibility in game development. By employing this component, handling vector data within games becomes more organized and flexible, leading to cleaner and more maintainable game logic.