State Pattern
October 22, 2018 · View on GitHub
23 种设计模式之一
The state pattern is a behavioral software design pattern to allow an object to alter its behavior when its internal state changes.
当状态变化的时候,引起行为的变化。(这个状态对调用着无感知)
The state pattern can be interpreted as a strategy pattern which is able to switch the current strategy through invocations of methods defined in the pattern's interface.
可以与策略模式做对比,通过不同的状态变化,在不同的策略之间进行转化,从而改变起行为。
What problems can the State design pattern solve?
- An object should change its behavior when its internal state changes.
- State-specific behavior should be defined independently. That is, new states should be added and the behavior of existing states should be changed independently.
状态模式解决的问题
- 当状态改变的时候,行为发生改变
- 状态必须是独立的。当新增状态的时候,已存在的状态必须单独的改变。