SkillSystem
December 12, 2019 ยท View on GitHub
Example Unity Version:2019.2+
Behave Tree Create Editor
Add a new buffManager, the buff needs to be a structure
ECS Buff System
Create Buff
Implement IBuffDataComponent


Buff System
Create System Implement IBuffCreateSystem

Update System Implement IBuffUpdateSystem

Destroy System Implement IBuffDestroySystem

Buff System
Add Buff System
BuffManager_Struct BuffManager = new BuffManager_Struct();
BuffManager.AddBuffSystem<TBuff>(new BuffSystem())
need Implement custom BuffManager, Implement IBuffManager


Add Buff

Remove Buff

###Skill Group
Cast Node And For Execute Action Node

Child Group And Multi Group Editor Support

Dynamic Type Select Support

Node Search Support

Node Order

Node Order Show

Skill Group Blackboard Variable Support
