Materials about RealityKit in iOS/iPadOS/visionOS
August 1, 2026 ยท View on GitHub
Here are several materials about Metal, ARKit, and RealityKit in iOS/iPadOS/visionOS.
Progress of Metal, ARKit, and RealityKit frameworks
These diagrams show the progress of Apple Metal, ARKit, and RealityKit frameworks in iOS/iPadOS and visionOS.
Please modify and use them as you like. CC0
Progress in visionOS, 2025

Progress in iOS / iPadOS, 2025

Asset creation workflow for AR apps
This diagram shows the asset creation workflow for AR apps in iOS / iPadOS / visionOS.
It illustrates very basic tools. You can use other tools such as InstaMAT for material creation, Spline for 3d scene creation, and EmberGen / After Effects for texture creation. You can also use Game Engine's built-in tools. They are not included in this diagram.
When exporting USDZ from Blender to Reality Composer Pro (RCP), you need to convert the orientation from Z-up in Blender to Y-up in RCP.
3D Model Orientation Conversion From Blender 5.0 to RealityComposer Pro 26.1 (Click to expand)

ShaderGraph Nodes in RealityKit
This documentation shows a list of ShaderGraph nodes. ShaderGraph nodes are components for creating shaders provided by RealityKit, one of Apple's frameworks. Developers can create complex materials and visual effects using Reality Composer Pro's node-based material editor, or manipulate them programmatically through the API.
MaterialX Nodes in RealityKit
This document summarizes MaterialX Specification v1.38 and MaterialX Supplemental Notes v1.38, and describes the Standard MaterialX Nodes and RealityKit Custom Nodes.
It also shows correspondence between MaterialX Standard Nodes and RealityKit implementation.
Information about RealityKit is based on the visionOS beta. It may change with the release.
Particle System in the Reality Composer Pro
This document shows the overview of the RealityKit Particle System and the preset particles' parameters. The explanation of each parameter is from Apple API documentation.
- Since this information is based on the beta software, the content may be changed when releasing the version 1.0.
Presentation Materials
3DGS Renderers in iOS and visionOS
An overview of 3DGS renderers in iOS and visionOS (OS 26 / OS 27).
visionOS Meetup: ShaderGraph in RealityKit
This is a presentation slide about ShaderGraph materials in visionOS.
Asset creation workflow (Click to expand)

Related documents
- Swift SIMD/simd Type Cheat-sheet: https://github.com/ynagatomo/Swift-SIMD-Types-Cheat-Sheet
License
License: CC0



