UniToon

June 27, 2022 ยท View on GitHub

ver 0.21.1-alpha

Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally usable.

img001.png

Documents

https://yoship1639.github.io/UniToon

Features

  • Both Toon and PBR expressions
  • Blends in with the environment
  • No custom shader keywords
  • No goal of multifunctionality

Compatible

UniToon supports any light environment implemented by Unity.

  • Light (Directional, Point, Spot, Area)
  • Light Intensity, Indirect Multipiler
  • Baked Global Illmination
  • Realtime Global Illmination
  • Environment Lighting (Skybox, Gradient, Color)
  • Reflection Probes
  • Light Probes

The following shader passes are also supported for situations where these are required

  • ShadowCaster
  • DepthOnly
  • DepthNormals
  • Meta

Several rendering modes are also supported

  • Forward
  • Deferred

Install

  • Unity Package Manager (UPM)

You can import packages from the path below

https://github.com/yoship1639/UniToon.git

Support Status

VersionBuiltinURPHDRP
Unity2019.3Not yetYesNot yet
Unity2019.4Not yetYesNot yet
Unity2020.1Not yetYesNot yet
Unity2020.2Not yetYesNot yet
Unity2020.3Not yetYesNot yet
Unity2021.1Not yetYesNot yet
Unity2021.2Not yetYesNot yet
Unity2021.3Not yetYesNot yet

Red, Green and Blue lights

img006.png