EuNet - Starter
November 2, 2020 ยท View on GitHub
This is a project to easily get started with EuNet.
Several clients can connect to the server and move them using the W, A, S, D buttons.
All clients are synchronized using P2P.
It is automatically HolePunching or Relay to operate.
Screenshot

How to use
Run the Server
- Open
Start.slnfile. - Right-click on the
Serverproject in Solution Explorer and clickSet as Startup Project. - Press F5 to
Start debugging(Server will run)
Run the Client
- Launch
Unity Hub - Click
AddinUnity Hubto add theClientfolder - Set Unity Version to 2019.4 or higher.
- Click the project name to open the project.
- Open the
Loginscene. - Enter the
Server Address- If running locally, enter
127.0.0.1. - To access from outside, enter the server's
Public IP. How do I ask for a Google search.
- If running locally, enter
- Play in
Unity