Awesome-3D-Low Level Vision

June 1, 2026 ยท View on GitHub

R3eVision: A Survey on Robust Rendering, Restoration, and Enhancement for 3D Low-Level Vision

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This repository provides a curated collection of papers, benchmarks, and resources from our survey:
"R3eVision: A Survey on Robust Rendering, Restoration, and Enhancement for 3D Low-Level Vision" (arXiv2025).

๐Ÿ“ Authors: Weeyoung Kwon1, Jeahun Sung2, Minkyu Jeon3, Chanho Eom1, and Jihyong Oh2โ€ 

๐ŸŽ“ Institution:

  • 1 Department of Metaverse Convergence, GSAIM, Chung-Ang University
  • 2 Department of Imaging Science, GSAIM, Chung-Ang University
  • 3 Department of Computer Science, Princeton University

๐Ÿ“˜ Abstract

Neural rendering methods such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have achieved significant progress in photorealistic 3D scene reconstruction and novel view synthesis. However, most existing models assume clean and high-resolution (HR) multi-view inputs, which limits their robustness under real-world degradations such as noise, blur, low-resolution (LR), and weather-induced artifacts. To address these limitations, the emerging field of 3D Low-Level Vision (3D LLV) extends classical 2D Low-Level Vision tasks including super-resolution (SR), deblurring, weather degradation removal, restoration, and enhancement into the 3D spatial domain. This survey, referred to as R3eVision, provides a comprehensive overview of robust rendering, restoration, and enhancement for 3D LLV by formalizing the degradation-aware rendering problem and identifying key challenges related to spatio-temporal consistency and ill-posed optimization. Recent methods that integrate LLV into neural rendering frameworks are categorized to illustrate how they enable high-fidelity 3D reconstruction under adverse conditions. Application domains such as autonomous driving, AR/VR, and robotics are also discussed, where reliable 3D perception from degraded inputs is critical. By reviewing representative methods, datasets, and evaluation protocols, this work positions 3D LLV as a fundamental direction for robust 3D content generation and scene-level reconstruction in real-world environments. We maintain an up-to-date project page: https://github.com/CMLab-Korea/Awesome-3D-Low-Level-Vision.


๐Ÿ“š Contents


๐Ÿ“ฃ News

  • ๐Ÿ“Œ 2026-04: CVPR 2026 papers updated.
  • ๐Ÿ“Œ 2026-02: ICLR 2026 papers updated.
  • ๐Ÿ“Œ 2026-01: AAAI 2026 papers updated.
  • ๐Ÿ“Œ 2025-06: Paper released to ArXiv.
  • ๐Ÿš€ 2025-05: Repository initialized.

๐Ÿ”– Citation

If you find this survey helpful, please consider citing us:

@article{Kwon2025R3eVision,
  title={R3eVision: A Survey on Robust Rendering, Restoration, and Enhancement for 3D Low-Level Vision},
  author={Kwon, Weeyoung and Sung, Jeahun and Jeon, Minkyu and Eom, Chanho and Oh, Jihyong},
  journal={arXiv preprint arXiv:2506.01061},
  year={2025}
}

๐Ÿงฉ Community Contribution

We welcome contributions from the 3D LLV research community!

If you have a new method, dataset, or related resource that fits within the scope of this 3D LLV repository, please feel free to submit a pull request (PR) with the following:

A brief description of your method/resource

Relevant links (e.g., arXiv, project page, code)

Suggested placement (e.g., under โ€œ4.2. Deblurring in 3D LLVโ€)

Our maintainers will review your submission and merge it if appropriate. We hope this page will grow into a collaborative hub for 3D Low-Level Vision (3D LLV) research, covering topics such as degradation-aware rendering, neural field restoration, and robust 3D reconstruction under real-world conditions.


๐Ÿ” Survey Paper

You can find the preprint of our survey here:
๐Ÿ“„ arXiv:2506.16262


๐Ÿ“„ Paper List

We categorize recent 3D LLV papers by methodology (up to February 5, 2026):

4.Low-Level Vision For Robust 3D Rendering

4.1. Super-Resolution (SR) in 3D LLV

4.1.1. Predictive Method

Title Publication Date Tags
Multi-task View Synthesis with Neural Radiance Fields ACM MM 2022 Image-based
RefSR-NeRF: Towards High Fidelity and Super Resolution View Synthesis CVPR 2023 Image-based
Cross-Guided Optimization of Radiance Fields With Multi-View Image Super-Resolution for High-Resolution Novel View Synthesis CVPR 2023 Image-based
ZS-SRT: An Efficient Zero-Shot Super-Resolution Training Method for Neural Radiance Fields arXiv 2023 Image-based
FastSR-NeRF: Improving NeRF Efficiency on Consumer Devices With a Simple Super-Resolution Pipeline WACV 2024 Image-based
SRGS: Super-Resolution 3D Gaussian Splatting arXiv 2024 Image-based
SuperGS: Super-Resolution 3D Gaussian Splatting Enhanced by Variational Residual Features and Uncertainty-Augmented Learning arXiv 2024 Image-based
IE-SRGS: An Internal-External Knowledge Fusion Framework for High-Fidelity 3D Gaussian Splatting Super-Resolution AAAI 2026 Image-based
SplatSuRe: Selective Super-Resolution for Multi-view Consistent 3D Gaussian Splatting arXiv 2025 Image-based
MVGSR: Multi-View Consistent 3D Gaussian SR via Epipolar Guidance arXiv 2025 Image-based
SRSplat: Feed-Forward Super-Resolution Gaussian Splatting from Sparse Multi-View Images AAAI 2026 Image-based
SR3R: Rethinking Super-Resolution 3D Reconstruction With Feed-Forward Gaussian Splatting CVPR 2026 Image-based
Sequence Matters: Harnessing Video Models in 3D Super-Resolution AAAI 2024 Video-based

4.1.2. Generative-based

Title Publication Date Tags
Super-NeRF: View-consistent Detail Generation for NeRF Super-resolution TVCG 2024 Image-based
DiSR-NeRF: Diffusion-Guided View-Consistent Super-Resolution NeRF CVPR 2024 Image-based
GaussianSR: 3D Gaussian Super-Resolution with 2D Diffusion Priors arXiv 2024 Image-based
S2Gaussian: Sparse-View Super-Resolution 3D Gaussian Splatting CVPR 2025 Image-based
Bridging Diffusion Models and 3D Representations: A 3D Consistent Super-Resolution Framework ICCV 2025 Image-based
Arbitrary-Scale 3D Gaussian Super-Resolution AAAI 2026 Image-based
SplatSuRe: Selective Super-Resolution for Multi-view Consistent 3D Gaussian Splatting CVPR 2026 Image-based
SuperGaussian: Repurposing Video Models for 3D Super Resolution ECCV 2024 Video-based

4.2. Deblurring in 3D LLV

4.2.1. Motion Deblurring

Title Publication Date Tags
BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fields CVPR 2023 Trajectory-based
ExBluRF: Efficient Radiance Fields for Extreme Motion Blurred Images ICCV 2023 Trajectory-based
DyBluRF: Dynamic Neural Radiance Fields from Blurry Monocular Video CVPR 2024 Trajectory-based
CRiM-GS: Continuous Rigid Motion-Aware Gaussian Splatting from Motion-Blurred Images arXiv 2024 Trajectory-based
Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Video arXiv 2024 Trajectory-based
CoMoGaussian: Continuous Motion-Aware Gaussian Splatting from Motion-Blurred Images arXiv 2025 Trajectory-based
BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting CVPR 2025 Trajectory-based
MoBGS: Motion Trajectory-based Dynamic 3D Gaussian Splatting for Blurry Monocular Video AAAI 2026 Trajectory-based
MoBluRF: Motion Trajectory-based Neural Radiance Fields for Blurry Monocular Video TPAMI 2025 Trajectory-based
MSCD-GS: Motion-Separated Cooperative Deblurring Dynamic Reconstruction via Gaussian Splatting CVPR 2026 Trajectory-based
E-NeRF: Neural Radiance Fields From a Moving Event Camera IEEE RAL 2023 Event-based
E2NeRF: Event Enhanced Neural Radiance Fields from Blurry Images ICCV 2023 Event-based
Mitigating Motion Blur in Neural Radiance Fields with Events and Frames CVPR 2024 Event-based
EvaGaussians: Event Stream Assisted Gaussian Splatting from Blurry Images arXiv 2024 Event-based
EaDeblur-GS: Event assisted 3D Deblur Reconstruction with Gaussian Splatting arXiv 2024 Event-based
DiET-GS: Diffusion Prior and Event Stream-Assisted Motion Deblurring 3D Gaussian Splatting CVPR 2025 Event-based
Motion-Aware Animatable Gaussian Avatars Deblurring CVPR 2026 -

4.2.2. Motion and Defocus Deblurring

Title Publication Date Tags
Deblur-NeRF: Neural Radiance Fields From Blurry Images CVPR 2022 Motion & Defocus
PDRF: Progressively Deblurring Radiance Field for Fast and Robust Scene Reconstruction from Blurry Images arXiv 2022 Motion & Defocus
DP-NeRF: Deblurred Neural Radiance Field With Physical Scene Priors CVPR 2023 Motion & Defocus
BAGS: Blur Agnostic Gaussian Splatting Through Multi-scale Kernel Modeling ECCV 2024 Motion & Defocus
Deblurring 3D Gaussian Splatting ECCV 2024 Motion & Defocus
Exploiting Deblurring Networks for Radiance Fields CVPR 2025 Motion & Defocus
DynaMoDe-NeRF: Motion-aware Deblurring Neural Radiance Field for Dynamic Scenes CVPR 2025 Motion & Defocus
Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videos NeurIPS 2025 Motion & Defocus
DOF-GS: Adjustable Depth-of-Field 3D Gaussian Splatting for Post-Capture Refocusing, Defocus Rendering and Blur Removal arXiv 2024 Defocus
CoCoGaussian: Leveraging Circle of Confusion for Gaussian Splatting from Defocused Images CVPR 2025 Defocus

4.3. Weather Degradation Removal on 3D LLV

4.3.1. Pysics-based

Title Publication Date Tags
DehazeNeRF: Multi-image Haze Removal and 3D Shape Reconstruction using Neural Radiance Fields 3DV 2024 -
Dehazing-NeRF: Neural Radiance Fields from Hazy Images arXiv 2023 -
ScatterNeRF: Seeing Through Fog with Physically-Based Inverse Neural Rendering ICCV 2023 -
DehazeGS: Seeing Through Fog with 3D Gaussian Splatting arXiv 2025 -
I2-NeRF: Learning Neural Radiance Fields Under Physically-Grounded Media Interactions NeurIPS 2025 -
NimbusGS: Unified 3D Scene Reconstruction under Hybrid Weather CVPR 2026 -

4.3.2. Detection-based

Title Publication Date Tags
DerainNeRF: 3D Scene Estimation with Adhesive Waterdrop Removal ICRA 2024 -
WeatherGS: 3D Scene Reconstruction in Adverse Weather Conditions via Gaussian Splatting arXiv 2024 -
DeRainGS: Gaussian Splatting for Enhanced Scene Reconstruction in Rainy Environments AAAI 2025 -
NimbusGS: Unified 3D Scene Reconstruction under Hybrid Weather CVPR 2026 -

4.4. Restoration

4.4.1. Reference-based

Title Publication Date Tags
NeRFLiX: High-Quality Neural View Synthesis by Learning a Degradation-Driven Inter-Viewpoint MiXer CVPR 2023 -
RustNeRF: Robust Neural Radiance Field with Low-Quality Images arXiv 2024 -
GAURA: Generalizable Approach for Unified Restoration and Rendering of Arbitrary Views ECCV 2024 -
Towards Degradation-Robust Reconstruction in Generalizable NeRF arXiv 2024 -
U2NeRF: Unsupervised Underwater Image Restoration and Neural Radiance Fields arXiv 2024 -

4.4.2. Generative-based

Title Publication Date Tags
RaFE: Generative Radiance Fields Restoration ECCV 2024 -
Drantal-NeRF: Diffusion-Based Restoration for Anti-aliasing Neural Radiance Field arXiv 2024 -
ReSplat: Degradation-agnostic Feed-forward Gaussian Splatting via Self-guided Residual Diffusion ICLR 2026 -
Geometry-Aware Representation Denoising for Robust Multi-view 3D Reconstruction arXiv 2026 -

4.5. Enhancement in 3D LLV

4.5.1. Low-light Enhancement

Title Publication Date Tags
NeRF in the Dark: High Dynamic Range View Synthesis From Noisy Raw Images CVPR 2022 HDR-based
Enhancing Neural Radiance Fields with Adaptive Multi-Exposure Fusion: A Bilevel Optimization Approach for Novel View Synthesis AAAI 2024 HDR-based
Bright-NeRF: Brightening Neural Radiance Field with Color Restoration from Low-Light RAW Images AAAI 2025 HDR-based
Lighting up NeRF via Unsupervised Decomposition and Enhancement ICCV 2023 Retinex-based
Learning Novel View Synthesis from Heterogeneous Low-light Captures arXiv 2024 Retinex-based
Leveraging Thermal Modality to Enhance Reconstruction in Low-Light Conditions ECCV 2024 Retinex-based
Robust Low-light Scene Restoration via Illumination Transition ICCV 2025 Retinex-based
LLGS: Unsupervised Gaussian Splatting for Image Enhancement and Reconstruction in Pure Dark Environment arXiv 2025 Retinex-based
Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumption AAAI 2024 Degradation Modeling-based
Ambient-NeRF: Light Train Enhancing Neural Radiance Fields in Low-Light Conditions with Ambient-Illumination Multimedia Tools and Applications 2024 Degradation Modeling-based
Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splatting Computer Graphics Forum 2024 Degradation Modeling-based
LuSh-NeRF: Lighting up and Sharpening NeRFs for Low-light Scenes NeurIPS 2024 Degradation Modeling-based
NeIF: Generalizable Illumination Neural Radiance Fields with Implicit Feature Volume IJCNN 2024 Degradation Modeling-based
GloNeRF: Boosting NeRF capabilities and multi-view consistency in low-light environments Computers & Graphics 2025 Degradation Modeling-based
LLGS: Illuminating Gaussian Splatting via absorptance Modulation ICASSP 2025 Degradation Modeling-based
LITA-GS: Illumination-Agnostic Novel View Synthesis via Reference-Free 3D Gaussian Splatting and Physical Prior CVPR 2025 Degradation Modeling-based
Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment CVPR 2025 Degradation Modeling-based
I2-NeRF: Learning Neural Radiance Fields Under Physically-Grounded Media Interactions NeurIPS 2025 Degradation Modeling-based
Lumos3D: A Single-Forward Framework for Low-Light 3D Scene Restoration arXiv 2025

4.5.2. Detail Enhancement

Title Publication Date Tags
Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields ICCV 2021 Antialiasing-based
Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields CVPR 2022 Antialiasing-based
Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields ICCV 2023 Antialiasing-based
Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields ICCV 2023 Antialiasing-based
Mip-Splatting: Alias-free 3D Gaussian Splatting CVPR 2024 Antialiasing-based
BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering ECCV 2022 Multi-scale-based
PyNeRF: Pyramidal Neural Radiance Fields NeurIPS 2023 Multi-scale-based
Multiscale Representation for Real-Time Anti-Aliasing Neural Rendering ICCV 2023 Multi-scale-based
Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering CVPR 2024 Multi-scale-based
HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting CVPR 2025 Multi-scale-based

4.5.3. Texture Enhancement

Title Publication Date Tags
LATTE3D: Large-scale Amortized Text-To-Enhanced3D Synthesis ECCV 2024 Diffusion-based
3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors NeurIPS 2024 Diffusion-based
3DEnhancer: Consistent Multi-View Diffusion for 3D Enhancement CVPR 2025 Diffusion-based
SEGS-SLAM: Structure-enhanced 3D Gaussian Splatting SLAM with Appearance Embedding ICCV 2025 -
Semantic and Rendering Enhancements in 3D Gaussian Modeling with Anisotropic Local Encoding ICCV 2025 -

5. Experimental Setup

๐Ÿ“Š 5.1. Datasets & Benchmarks

We include commonly used datasets for evaluating 3D-LLV performance.

DatasetYearType#Scenes#ImagesResolutionMotion
DTU2014`R$12449 \text{or} 641600 \times 1200$S`
Tanks and Temples2017`R$21100โ€“4001920 \times 1080$S`
Deep Blending2018`R$1912โ€“4181288 \times 816$S`
LLFF2019`R$820โ€“626032 \times 3024$S`
Stereo Blur Dataset2019`R$135\text{Video}1280 \times 720$D`
NeRF-synthetic2020`S$8400800 \times 800$S`
BlendedMVS2020R/`S$113150โ€“2002048 \times 1536$S`
NSVF Synthetic2020`S$8400800 \times 800$S`
HyperNeRF2021R/`S$7\text{Video}1920 \times 1080$D`
Deblur-NeRF2022R/`S$3127โ€“53600 \times 400$D`
NeRF in the Dark2022R/`S$525โ€“2006000 \times 4000$S`
Mip-NeRF 3602022`R$9100โ€“3304096 \times 3286$S`
RTMV2022`R$20001501600 \times 1600$S`
iPhone Dataset2022`R$14\text{Video}720 \times 960$D`
Objaverse2023S800K+3D Object-S
  • Type: Scene Type (R: Real, S:Synthetic)
  • Motion: Motion Type (S: Static, D: Dynamic)

๐Ÿ“ˆ 5.2. Evaluation Metrics

This section summarizes commonly used metrics for evaluating the quality of 3D low-level vision results.

TitlePublication (Venue / Journal)TagsYear
PSNR-Full-Rerence-
SSIMIEEE TIPFull-Rerence2004
LPIPSCVPRFull-Rerence2018
BRISQUEIEEE TIPNo-Reference2012
NIQEIEEE SPLNo-Reference2013
PIQENCCNo-Reference2015
RankIQAICCVNo-Reference2017
MetaIQACVPRNo-Reference2020
MUSIQICCVNo-Reference2021
MANIQACVPRNo-Reference2022
LIQECVPRNo-Reference2023
CLIP-IQAAAAiNo-Reference2023
tOFCVPRTemporal-Consistency2020

๐Ÿ†š Full-reference Metric

These metrics compare each interpolated frame to its ground truth (GT) reference on a pixel level.

  • PSNR (Peak Signal-to-Noise Ratio)
    Measures reconstruction fidelity via Mean Squared Error (MSE).
    ๐Ÿ“Œ Higher is better, but it often doesn't align with human perception, especially in high-frequency regions.

  • SSIM (Structural Similarity Index)
    Compares luminance, contrast, and texture to evaluate structural similarity.
    ๐Ÿ“Œ More perceptually aligned than PSNR. Higher SSIM indicates stronger similarity.

  • LPIPS (Learned Perceptual Image Patch Similarity)
    Measures perceptual similarity between image patches using deep network features (e.g., from VGG or AlexNet).
    ๐Ÿ“Œ Strong alignment with human perception but dependent on network backbone and training data.


๐Ÿ“Š No-reference Metric

These metrics have been proposed to evaluate visual quality without requiring GT data.

  • BRISQUE (Blind/Referenceless Image Spatial Quality Evaluator)
    Measures image quality by modeling natural scene statistics in the spatial domain.
    ๐Ÿ“Œ No-reference and fast, but less effective on unseen distortions.

  • NIQE (Naturalness Image Quality Evaluator)
    A no-reference metric using statistical deviations from natural images. (Statistics approach)
    ๐Ÿ“Œ Lower NIQE implies higher natural image quality.

  • PIQE
    Predicts local perceptual quality with high resolution using patch-level IQA and perceptual index training.
    ๐Ÿ“Œ Provides fine-grained spatial quality maps; fast, heuristic-based, and perceptually motivated.

  • RankIQA
    Trains deep networks to rank image quality by learning from relative comparisons, without requiring precise scores.
    ๐Ÿ“Œ Efficiently uses pairwise annotations; avoids subjective scoring bias.

  • MetaIQA
    A meta-learning-based framework for NR-IQA, enabling fast adaptation to new distortion types.
    ๐Ÿ“Œ Generalizes better to unseen data but sensitive to meta-training setup.

  • MUSIQ (Multi-Scale Image Quality Transformer)
    Uses a transformer architecture with multi-scale image patches to assess quality without reference.
    ๐Ÿ“Œ Strong performance across diverse datasets; transformer-based scalability.

  • MANIQA
    Applies a multi-dimension attention mechanism for NR-IQA using transformers and feature fusion.
    ๐Ÿ“Œ Excels in capturing complex distortions and perceptual attributes.

  • LIQE
    Leverages alignment between image content and language descriptions for blind IQA via multitask learning.
    ๐Ÿ“Œ Novel paradigm with strong generalization to real-world image distributions.

  • CLIP-IQA
    Utilizes CLIP's pretrained vision-language embedding to assess perceptual quality via text-image similarity.
    ๐Ÿ“Œ Integrates large-scale vision-language models for improved perceptual reasoning.


โฑ๏ธ Temporal Consistency

  • tOF
    Measures how consistent optical flow is across frames.
    ๐Ÿ“Œ Lower tOF = smoother motion continuity.

๐Ÿ’ซ Star History

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