graphics.md

July 15, 2021 · View on GitHub

Bookmarks tagged [graphics]

www.codever.land/bookmarks/t/graphics

assimp

https://github.com/assimp/assimp

Open Asset Import Library (assimp) is a cross-platform 3D model import library which aims to provide a common API for different 3D asset file formats. [BSD-3-Clause] website


bgfx

https://github.com/bkaradzic/bgfx

A cross-platform rendering library. [BSD]


Blend2D

https://github.com/blend2d/blend2d

2D vector graphics engine powered by a JIT compiler. [Zlib] website


bs::framework

https://github.com/GameFoundry/bsf

Modern C++14 library for the development of real-time graphical applications. [MIT]


Cairo

http://www.cairographics.org/

A 2D graphics library with support for multiple output devices. [LGPL2 or Mozilla MPL]


Diligent Engine

https://github.com/DiligentGraphics/DiligentEngine

A modern cross-platform low-level 3D graphics library. [Apache2]


DirectXTK

https://github.com/Microsoft/DirectXTK

A collection of helper classes for writing DirectX 11.x code in C++. [MIT]


GLFW

https://github.com/glfw/glfw

A simple, cross-platform OpenGL wrangling library. [zlib/libpng]


herebedragons

https://github.com/kosua20/herebedragons

A basic 3D scene implemented with various engines, frameworks or APIs. [MIT] website


Horde3D

https://github.com/horde3d/Horde3D

A small 3D rendering and animation engine. [EPL]


Ion

https://github.com/google/ion

A small and efficient set of libraries for building cross-platform client or server applications that use 3D graphics. [Apache2] website


Irrlicht

http://irrlicht.sourceforge.net/

A high performance realtime 3D engine written in C++. [zlib]


libigl

https://github.com/libigl/libigl

Simple C++ geometry processing library. [MPL2]


magnum

https://github.com/mosra/magnum

Lightweight and modular C++11/C++14 graphics middleware for games and data visualization. [MIT] website


NanoVG

https://github.com/memononen/nanovg

Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations. [Zlib]


Ogre 3D

http://www.ogre3d.org/

A scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++. [MIT]


OpenSceneGraph

http://www.openscenegraph.org/

An open source high performance 3D graphics toolkit. [OSGPL]


OpenSubdiv

https://github.com/PixarAnimationStudios/OpenSubdiv

Pixar's library for evaluating and rendering subdivision surfaces on CPU and GPU. [Modified Apache2]


OpenVDB

http://www.openvdb.org/

Library and tools for storing, editing, and rendering volumetric datasets. [MPL2]


Panda3D

http://www.panda3d.org/

A framework for 3D rendering and game development for Python and C++. [BSD]


Partio

https://github.com/wdas/partio

Library for wrangling particle data, with support for most common file formats. [Modified BSD]


Skia

https://github.com/google/skia

A complete 2D graphic library for drawing Text, Geometries, and Images. [BSD] webpage


TinySpline

https://github.com/msteinbeck/tinyspline

A small, yet powerful ANSI C library for interpolating, transforming, and querying arbitrary NURBS, B-Splines, and Bézier curves. [MIT]


urho3d

https://github.com/urho3d/Urho3D

Cross-platform rendering and game engine. [Many different, mostly MIT]


Yocto/GL

https://github.com/xelatihy/yocto-gl

Tiny C++ Libraries for Data-Driven Physically-based Graphics. [MIT]


react-art - React Bridge to the ART Drawing Library

https://github.com/facebook/react-art

React Bridge to the ART Drawing Library. Contribute to reactjs/react-art development by creating an account on GitHub.


react-canvas - High performance rendering for React components

https://github.com/Flipboard/react-canvas

High performance rendering for React components - Flipboard/react-canvas


react-famous - Complex 3D animations UI at 60 FPS with Famo.us

https://github.com/pilwon/react-famous

React bridge to Famo.us. Contribute to pilwon/react-famous development by creating an account on GitHub.


react-kinetic - HTML5 Canvas via KineticJS using React

https://github.com/freiksenet/react-kinetic

HTML5 Canvas via KineticJS using React. Contribute to freiksenet/react-kinetic development by creating an account on GitHub.


react-svg-morph - morph your svg components one into another

https://github.com/gorangajic/react-svg-morph

:crystal_ball: morph your svg component one into another other - gorangajic/react-svg-morph


react-hooks-svgdrawing - SVG Drawing with React hooks

https://github.com/kmkzt/react-hooks-svgdrawing

react svg drawing library. Contribute to kmkzt/react-hooks-svgdrawing development by creating an account on GitHub.


Limeth/euclider

https://github.com/Limeth/euclider

A real-time 4D CPU ray tracer


ivanceras/svgbob

https://github.com/ivanceras/svgbob

converts ASCII diagrams into SVG graphics


RazrFalcon/svgcleaner

https://github.com/RazrFalcon/svgcleaner

tidies SVG graphics


Twinklebear/tray_rust

https://github.com/Twinklebear/tray_rust

A ray tracer


spejss/Image-Processing-CLI-in-Rust

https://github.com/spejss/Image-Processing-CLI-in-Rust

CLI for processing images, generating histograms. [Build Status](https://travis-ci.org/spejss/Image-Processing-CLI-i...


gfx-rs/gfx

https://github.com/gfx-rs/gfx

A high-performance, bindless graphics API for Rust.


redox-os/rusttype

https://github.com/redox-os/rusttype

A pure Rust alternative to libraries like FreeType


brendanzab/gl-rs

https://github.com/brendanzab/gl-rs


glium/glium

https://github.com/glium/glium

safe OpenGL wrapper for the Rust language.


Kiss3d

http://kiss3d.org

draw simple geometric figures and play with them with one-liners [](https://api.travis-ci.org/repositories/seb...


PistonDevelopers/glfw-rs

https://github.com/PistonDevelopers/glfw-rs


kaj/rust-pdf

https://github.com/kaj/rust-pdf


fschutt/printpdf

https://github.com/fschutt/printpdf

PDF writing library


J-F-Liu/lopdf

https://github.com/J-F-Liu/lopdf

PDF document manipulation


仮想物理実験室構築のためのOpenGL, WebGL, GLSL入門

http://www.natural-science.or.jp/laboratory/opengl_intro.php

遠藤理平


はじめてのBlenderアドオン開発

https://nutti.gitbooks.io/introduction-to-add-on-development-in-blender/

nutti


iOS OpenGL ES プログラミングガイド

https://developer.apple.com/jp/devcenter/ios/library/documentation/OpenGLES_ProgrammingGuide.pdf

Apple Developer (PDF)


GLUTによる「手抜き」OpenGL入門

http://www.wakayama-u.ac.jp/~tokoi/opengl/libglut.html

床井浩平


DirectX を使った初めての Windows ストア アプリの作成

https://msdn.microsoft.com/ja-jp/library/windows/apps/br229580.aspx

MSDN Library


OpenGL 教程

https://github.com/zilongshanren/opengl-tutorials


LearnOpenGL CN

https://learnopengl-cn.github.io