AEntityMultiMapSystem_TState,TKey_.AEntityMultiMapSystem(World,bool).md

March 19, 2022 ยท View on GitHub

DefaultEcs

DefaultEcs.System.AEntityMultiMapSystem<TState,TKey>

AEntityMultiMapSystem(World, bool) Constructor

Initialise a new instance of the AEntityMultiMapSystem<TState,TKey> class with the given World.
To create the inner EntityMultiMap<TKey>, WithAttribute and WithoutAttribute attributes will be used.

protected AEntityMultiMapSystem(DefaultEcs.World world, bool useBuffer=false);

Parameters

world World

The World from which to get the Entity instances to process the update.

useBuffer System.Boolean

Whether the entities should be copied before being processed.

Exceptions

System.ArgumentNullException
world is null.