AEntitySetSystem_T_.AEntitySetSystem(World,bool).md
March 19, 2022 ยท View on GitHub
DefaultEcs
DefaultEcs.System.AEntitySetSystem<T>
AEntitySetSystem(World, bool) Constructor
Initialise a new instance of the AEntitySetSystem<T> class with the given World.
To create the inner EntitySet, WithAttribute and WithoutAttribute attributes will be used.
protected AEntitySetSystem(DefaultEcs.World world, bool useBuffer=false);
Parameters
world World
The World from which to get the Entity instances to process the update.
useBuffer System.Boolean
Whether the entities should be copied before being processed.
Exceptions
System.ArgumentNullException
world is null.