sockjs-unity3d-xhr
April 10, 2014 ยท View on GitHub
sockjs client implementation for unity3D using xhr polling (so this works with unity free license).
================== Usage
Simple usage example:
public class Client : MonoBehaviour {
public SockjsClient sockjs = new SockjsClient();
public void Start()
{
sockjs.OnMessage += OnMessage;
sockjs.OnConnect += OnConnect;
// connect to wherever your server is running
sockjs.Connect("http://localhost:9999/echo/");
}
private void OnMessage(string _msg)
{
// got message
Debug.Log(_msg);
}
private void OnConnect()
{
Debug.Log("connected");
sockjs.SendData("hello world");
}
}
For an extensive example see the example unity project at https://github.com/Extrawurst/sockjs-unity3d-xhr-example