THE FREEEQ8 MANIFESTO: A NEW STANDARD FOR AUDIO DSP
June 30, 2026 Β· View on GitHub
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π§ Awesome Audio Lists β even more audio lists, submission routes, and promotional directories
FreeEQ8 is a professional-grade EQ8 / EQ Eight inspired parametric equalizer, free and open-source 8-band parametric EQ plugin for macOS, Linux, and Windows. Linear phase, dynamic EQ, match EQ, per-band drive, band linking, M/S processing, oversampling, and a real-time spectrum analyzer β all in a single, zero-cost plugin. Built with JUCE for VST3 and AU.
ProEQ8 is one of the most advanced EQs available, competing directly with top tools like ZL EQ and TDR Nova.
Works with Reaper! Tested and built on Ableton 10+
ποΈ Release Vault β official monetized releases, distributed tracks, and catalog proof
ποΈ Release Vault Repo: https://github.com/GareBear99/TizWildin-Release-Vault
Is FreeEQ8/ProEQ8 the "Best"?
Yes, it is the best value EQ under $50, and arguably the best all-in-one creative EQ for budget-conscious producers. However, it is not the absolute best for pure surgical precision or workflow speed compared to industry standards "Best", Yet...
When factoring in the Pro version (ProEQ8 24Bands), the answer of quality shifts: FreeEQ8 is no longer the "best" for professional, unrestricted workflows, but the $20 upgrade makes the combined package arguably the best value EQ under $50, though it still trails paid industry standards in band count.
COMING SOON!!!
π Trademark Sound
BaisMaed β play / download Collab sound with - YUME/GR!EF
π« Thanks to our supporters
Final Verdict (June 2026)
Free Version: Currently Close But Not the absolute best yet. The 8-band limit and export cap make ZL Equalizer 2 the superior choice for zero-cost professional work. Pro Version ($20): The Best Value. By unlocking the 24-band SVF engine, it becomes the most capable "all-in-one" mixing tool for under $50. It is the best choice for producers who want to replace both their main EQ and a saturation plugin with a single $20 purchase. The Next engine will support a new form of quantum processing that will make it the 'Best' and that is why I put these here..
Is ProEQ8 ($20) the Best Value? Yes.
The ProEQ8 upgrade fundamentally changes the plugin's standing by unlocking the 24-band engine. 24-Band Architecture: The Pro version switches to a SIMD-vectorized State Variable Filter (SvfBandArray.h with AVX2/SSE2/Neon), matching the band count of FabFilter Pro-Q 4 and ZL Equalizer 2.
Unique Feature Set:
It is the only EQ under $50 combining:
- 24 Bands (Dynamic & Static)
- Linear Phase mode
- Per-Band Saturation (Tube, Tape, Transistor, Tanh)
- Match EQ, Band Linking, and Collision Detection
Value:
At $20, it offers a feature set that rivals plugins costing $199, making it the best budget all-in-one mixing tool (EQ + Saturation + Dynamics).
π Current Status
| Product | FreeEQ8 β free/open-source 8-band parametric EQ |
| Formats | VST3 Β· AU Β· Standalone |
| Platforms | macOS (universal) Β· Windows Β· Linux |
| Version | v2.3.0 (stable) |
| License | GPL-3.0 |
Tested in: Ableton Live 10+, REAPER, Logic Pro, FL Studio, Bitwig
Featured by: Rekkerd.org Β· AudioApp.cn Β· Midifan.com
Listed on: OpenAudio Β· awesome-music-production Β· Awesome Audio Dev List
THE FREEEQ8 MANIFESTO: A NEW STANDARD FOR AUDIO DSP
For decades, the audio software industry has been trapped in a loop of diminishing returns. Companies repackage the same foundational digital signal processing, wrap it in a sleek user interface, and market it as a groundbreaking revolution. It is the same math, dressed up nice enough to capture a following - a cycle that has largely dominated the industry standard since the release of Serum.
FreeEQ8 breaks that cycle.
FreeEQ8 isn't just another equalizer; it is an open disruption that redefines the relationship between product development, academic transparency, and commercial value in the audio space.
- RADICALLY TRANSPARENT MATHEMATICS
While commercial developers guard their algorithms behind proprietary black boxes to justify steep price tags, FreeEQ8 lays its architecture completely bare.
- Open-Source Academics: Every equation, filter coefficient derivation, and DSP optimization is provided with rigorous, in-depth academic clarity.
- The New Baseline: By giving this math away for free, the baseline for what a consumer should expect out of a professional audio utility has been permanently elevated.
- PEAK ENGINE TOPOLOGY
FreeEQ8 is engineered using the absolute peak of known mathematical constants implemented in tandem with high-performance, deterministic engine topology states. It represents the logical ceiling of standard digital equalization.
THE NEW MARKET REALITY: To charge money for an equalizer moving forward, a developer can no longer just copy the classics. They now have to prove their software is mathematically superior to the industry giants (the GOATs) AND superior to the baseline established by FreeEQ8. If it isn't, it doesn't deserve a price tag.
- A FOUNDATION FOR PIONEERS
This project is an explicit challenge to the audio engineering community to stop repeating the past. By open-sourcing a peak-tier DSP framework, the groundwork is officially laid for the next generation of pioneers to push the boundaries of sound.
Instead of wasting time rebuilding the wheel and re-dressing old concepts, developers can finally take this foundation and leap forward into genuine audio innovation.
π° Press & Coverage
| Outlet | Article |
|---|---|
| Rekkerd.org | FREE: FreeEQ8 parametric EQ effect plugin by Gary Doman |
| AudioApp.cn | η¦ε©οΌGary Doman ζ¨εΊ FreeEQ8 ε θ΄ΉεΌζΊειεθ‘‘ε¨ |
| Midifan.com | FreeEQ8 ε θ΄ΉεΌζΊειεθ‘‘ε¨ |
π Publications
| Title | Venue | Status |
|---|---|---|
| Real-Time State-Space Parameterization in Digital EQ | DAFx / AES | π Preprint |
π« DAFx26 Demo Track (MIT, September 2026) β Submitted May 29, 2026 (#109)
π TizWildin Hub
Tracking our first 1,200 users β at 1,000 we'll run giveaways (ProEQ8 keys, sample packs, early access).
Full submission tracker: docs/FEATURED_ON.md Β· docs/SUBMISSIONS_2026.md
FreeEQ8 in Ableton Live
π How FreeEQ8 Compares
| Feature | FreeEQ8 | FabFilter Pro-Q 4 | ZL Equalizer 2 | TDR Nova |
|---|---|---|---|---|
| Price | Free | $199 | Free | Free |
| Open Source | GPL-3.0 | β | AGPL-3.0 | β |
| Bands | 8 | 24 | 24 | 4 + HP/LP |
| Dynamic EQ | β (thresh / ratio / atk / rel) | β | β | β |
| Linear Phase | β | β | β | β |
| Match EQ | β | β | β (WIP) | β |
| Mid/Side | β (per-band) | β | β | β (free) |
| Per-Band Drive | β (tanh saturation) | β | β | β |
| Band Linking | β (groups A/B) | β | β | β |
| Oversampling | β (1Γβ8Γ) | internal | β | β |
| Adaptive Q | β | β | β | β |
| Spectrum Analyzer | β (4096-pt FFT) | β | β | β |
| Level Meter | β (peak + RMS) | β | β | β |
| Undo / Redo | β | β | β | β |
| Collision Detection | β (Pro) | β | β | β |
| Surround / Atmos | β | β | β | β |
| Formats | VST3, AU | VST3, AU, AAX, CLAP | VST3, AU, LV2 | VST3, AU, AAX |
FreeEQ8 is the only free EQ that combines linear phase + dynamic EQ + match EQ + per-band saturation + band linking in one plugin.
β‘ ProEQ8 β Available Now ($20)
Love FreeEQ8? ProEQ8 takes everything further.
ProEQ8 is the commercial big brother of FreeEQ8 β same rock-solid DSP engine, massively expanded. Included in the latest release download.
| FreeEQ8 (Free) | ProEQ8 ($20) | |
|---|---|---|
| Bands | 8 | 24 |
| Saturation Modes | tanh | Tube Β· Tape Β· Transistor Β· Tanh |
| A/B Comparison | β | β (instant snapshot toggle) |
| Auto-Gain Bypass | β | β (RMS-matched) |
| Piano Roll Overlay | β | β (note frequency reference) |
| Collision Detection | β | β (overlapping band warnings) |
| Factory Presets | 30 | 30+ (genre-specific) |
| Dynamic EQ | β | β |
| Linear Phase | β | β |
| Match EQ | β | β |
| Mid/Side | β | β |
| Oversampling | β | β |
| Band Linking | β | β |
| Formats | VST3, AU | VST3, AU |
ProEQ8 is included in the macOS DMG download. A license key is required to unlock it β purchase through the link above to receive your key via email. Without a license, ProEQ8 runs in demo mode: 2 minutes of clean playback, then a 30-second mute window (repeats).
π§ Smart EQ Layer (shipped v2.2.3β2.2.4)
FreeEQ8 includes a real-time decision layer on top of the existing 8-band engine β not to replace surgical control, but to make getting to a clean mix faster than most paid EQs.
Shipped:
Source/DSP/ResonanceDetector.hβ log-frequency peak finder that produces up to 4 ranked suggestion bands with recommended frequency, cut-gain, Q, confidence score, and a semantic label ("mud", "boxiness", "harshness", "sibilance" β¦).Source/DSP/IntentMode.hβ behavioural biasing:None/Vocal Clean/Drum Punch/Guitar Space/Master Polish. Each mode shifts the detectorβs scoring curve toward the frequency zones that matter for that source, without forcing preset bands.Source/DSP/FrequencyExplainer.hβ static frequency β semantic description map powering the Explain-on-hover UX (βCutting mud (320 Hz)β / βAdding air (12 kHz)β).intent_modeAPVTS parameter β host-automatable, wired to editor dropdown.- Glowing suggestion-node overlay on the response curve (amber rings, confidence-scaled opacity).
- One-click βapply suggestionβ β drops a detected peak into the next unused band via APVTS (undo-able).
- Explain-on-hover popup when mousing over any band or suggestion node.
- Pre-ring warning overlay when DrumPunch + Linear Phase are active simultaneously.
- Deterministic, allocation-free, UI-thread safe β piggybacks on the existing triple-buffered
SpectrumFIFO.
Coming next:
- Zero-Lag auto-switch between linear-phase (precision) and minimum-phase (real-time)
No other free open-source 8-band EQ currently combines intent-aware resonance detection + explain-on-hover + one-click apply. See docs/SMART_EQ_LAYER.md for the full algorithm and status matrix.
π Code Audit
A full line-by-line audit of the DSP, threading, and restriction system is published at AUDIT.md. Summary: FreeEQ8 has zero feature locks and zero nag interruptions during real-time playback. Offline export is limited to 4 minutes 30 seconds (ProEQ8 removes this limit). All bug fixes through v2.2.5 are documented with root cause analysis.
π Benchmarks & RT-safety
FreeEQ8 / ProEQ8 v2.2.5 ships with a proven real-time-safe DSP engine:
- Zero heap allocation on the audio thread for any user action (pooled oversamplers).
- Canonical swap-chain triple-buffer for both the spectrum FIFO and the linear-phase FIR kernel β verified under concurrent stress (3 runs Γ 400 ms, ~600 M samples, 0 tears).
- Linear-phase FIR rebuild on a dedicated
juce::Threadβ no FFT work on the audio thread. - MatchEQ chunking handles DAW blocks of any size (previously dropped on
n > fftSize).
Full evidence and numbers:
- Milestone A report β math, benchmarks, stress-test results, sonic-impact analysis.
- v2.2.0 release readiness β what's verified green/yellow/red.
Tests/AuditBench.cppβ reproducible micro-benchmarks (clang -O3 -DNDEBUG -pthread).Tests/AuditRegressionTest.cppβ concurrent-stress invariants for the triple-buffer + chunking patterns.
β¨ Features
Core EQ
- 8 Independent Bands β full parametric control (frequency, Q, gain)
- 6 Filter Types per band: Bell, Low Shelf, High Shelf, High Pass, Low Pass, Bandpass
- Multiple Slopes β 12 / 24 / 48 dB/oct via cascaded biquad stages
- Per-Band Enable/Disable & Solo for A/B comparison and audition
- Parameter Smoothing (20ms linear interpolation, coefficients refreshed every 16 samples during parameter automation; every sample when Dynamic EQ is active)
Advanced Processing
- Linear Phase Mode β symmetric FIR from combined biquad magnitude, overlap-add FFT convolution (2048-sample latency when active)
- Dynamic EQ β per-band envelope follower with sidechain bandpass, threshold, ratio, attack & release
- Per-Band Saturation / Drive β gain-compensated tanh waveshaper (0β100%)
- Mid/Side Processing β M/S encode/decode with per-band channel routing (Both / L-Mid / R-Side)
- Oversampling β 1x / 2x / 4x / 8x using JUCE polyphase IIR half-band filters
- Band Linking β link groups A/B propagate frequency (ratio), gain & Q (delta) changes
- Match EQ β capture a reference spectrum, analyze current signal, compute & apply per-bin correction via FFT
- Adaptive Q β automatically widens Q with increasing gain
Visualization & UI
- Real-Time Spectrum Analyzer β 4096-point FFT, Hann window, pre/post EQ toggle
- Interactive Response Curve β composite + per-band colored curves with dB/frequency grid
- Draggable Band Nodes β click-drag for freq/gain, shift+drag for Q, right-click context menu
- Stereo Level Meter β peak hold + RMS display
- Selected-Band Paradigm β 8 colored band buttons, single set of controls rebound per selection
- Dark Theme β resizable UI (750Γ550 to 1400Γ900)
Global Controls
- Output Gain (-24 dB to +24 dB)
- Scale (0.1x to 2x) β scales all band gains simultaneously
- Preset System β save / load / delete, 30 factory presets
- Undo / Redo β integrated with JUCE UndoManager via APVTS
- State Save/Restore β all settings persist in your DAW project
DSP Specifications
- Stereo processing (or Mid/Side)
- Sample rates: 44.1 kHz to 192 kHz+
- Dual filter topology: RBJ TDF-II biquad (FreeEQ8) + Simper SVF via trapezoidal integration (ProEQ8) β modulation-stable Dynamic EQ
- Double-precision (64-bit) internal arithmetic, float I/O
- Zero latency in minimum-phase mode; linear phase adds 2048 samples
- 0.62% single-core CPU budget at 44.1 kHz (SVF 8-band stereo, 161Γ headroom)
- Low CPU usage (disable unused bands, lower oversampling to reduce load)
Compatibility
- macOS: 10.13 High Sierra and later (universal binary: Intel + Apple Silicon)
- Linux: Debian/Ubuntu 20.04+ (VST3 only; see build instructions for dependencies)
- Windows: 10 and later (64-bit)
- DAWs tested: Ableton Live 10+, Logic Pro, FL Studio, Bitwig, REAPER
- Formats: VST3, AU (macOS), Standalone (all platforms)
π Quick Start
macOS
git clone --recursive https://github.com/GareBear99/FreeEQ8.git
cd FreeEQ8
./build_macos.sh
Linux (Debian/Ubuntu)
git clone --recursive https://github.com/GareBear99/FreeEQ8.git
cd FreeEQ8
./build_linux.sh # installs deps via apt, then builds
Windows
git clone --recursive https://github.com/GareBear99/FreeEQ8.git
cd FreeEQ8
.\build_windows.ps1
Plugins will be automatically installed to your system plugin directories.
π Build Instructions
Prerequisites
macOS
- Xcode Command Line Tools:
xcode-select --install - CMake 3.15+:
brew install cmake
Linux (Debian/Ubuntu)
- GCC 9+ or Clang 10+
- CMake 3.15+
- JUCE system dependencies (installed automatically by
build_linux.sh):libasound2-dev libjack-jackd2-dev libfreetype6-dev libx11-dev libxcomposite-dev libxcursor-dev libxext-dev libxfixes-dev libxinerama-dev libxrandr-dev libxrender-dev libwebkit2gtk-4.0-dev
Windows
- Visual Studio 2019+ with C++ build tools
- CMake 3.15+
Detailed Build Steps
1. Clone with JUCE Submodule
git clone --recursive https://github.com/GareBear99/FreeEQ8.git
cd FreeEQ8
If you already cloned without --recursive:
git submodule update --init --recursive
cd JUCE && git checkout 7.0.12 && cd ..
2. Build
macOS:
chmod +x build_macos.sh
./build_macos.sh
Linux:
chmod +x build_linux.sh
./build_linux.sh
Windows:
.\build_windows.ps1
3. Plugin Installation
macOS (automatic):
- VST3:
~/Library/Audio/Plug-Ins/VST3/FreeEQ8.vst3 - AU:
~/Library/Audio/Plug-Ins/Components/FreeEQ8.component
Linux (manual):
- Copy
build/FreeEQ8_artefacts/Release/VST3/FreeEQ8.vst3to~/.vst3/
Windows (manual):
- Copy
build\FreeEQ8_artefacts\Release\VST3\FreeEQ8.vst3to:C:\Program Files\Common Files\VST3\
4. Rescan in Your DAW
- Ableton Live: Preferences β Plug-ins β Rescan
- Logic Pro: Automatic detection
- FL Studio: Options β Manage plugins β Find plugins
ποΈ Usage Guide
Parameter Ranges
| Parameter | Range | Scale | Description |
|---|---|---|---|
| Frequency | 20 Hz β 20 kHz | Logarithmic | Center/cutoff frequency |
| Q | 0.1 β 24 | Logarithmic | Bandwidth (0.1 = wide, 24 = narrow) |
| Gain | -24 dB to +24 dB | Linear | Boost/cut amount |
| Slope | 12 / 24 / 48 dB/oct | Discrete | Filter steepness (1/2/4 cascaded stages) |
| Drive | 0 β 100 % | Linear | Per-band tanh saturation amount |
| Channel | Both / L-Mid / R-Side | Discrete | Per-band channel routing |
| Link Group | -- / A / B | Discrete | Band linking group |
| Dyn Threshold | -60 dB to 0 dB | Linear | Dynamic EQ threshold |
| Dyn Ratio | 1:1 β 20:1 | Logarithmic | Dynamic EQ compression ratio |
| Dyn Attack | 0.1 β 100 ms | Logarithmic | Dynamic EQ attack time |
| Dyn Release | 1 β 1000 ms | Logarithmic | Dynamic EQ release time |
| Output | -24 dB to +24 dB | Linear | Master output level |
| Scale | 0.1x β 2x | Linear | Global gain multiplier |
Common EQ Techniques
Surgical EQ (Problem Frequency Removal)
Band: Bell filter
Q: 6-12 (narrow)
Gain: -6 to -12 dB
Musical EQ (Broad Tonal Shaping)
Band: Bell/Shelf filter
Q: 0.5-2 (wide)
Gain: Β±3 to Β±6 dB
High-Pass Filtering
Band: HighPass filter
Freq: 20-120 Hz (depends on source)
Q: 0.7 (standard)
Example Settings
Kick Drum:
- Band 1: Bell @ 60Hz, Q=1.5, +4dB (sub thump)
- Band 2: Bell @ 200Hz, Q=3, -3dB (cardboard removal)
- Band 3: Bell @ 3kHz, Q=2, +2dB (beater click)
Acoustic Guitar:
- Band 1: HighPass @ 80Hz (rumble removal)
- Band 2: Bell @ 200Hz, Q=1.5, -2dB (boominess)
- Band 3: Bell @ 3kHz, Q=1, +3dB (presence)
- Band 4: HighShelf @ 8kHz, +2dB (air)
Vocals:
- Band 1: HighPass @ 80Hz (rumble)
- Band 2: Bell @ 250Hz, Q=2, -3dB (muddiness)
- Band 3: Bell @ 1kHz, Q=1, +2dB (body)
- Band 4: Bell @ 5kHz, Q=2, +3dB (clarity)
π§ Technical Details
Architecture
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β FreeEQ8 Audio Processor β
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ€
β Input Buffer (Stereo) β
β β β
β Spectrum FIFO (pre-EQ) βββ UI spectrum display β
β β β
β ββββ IF linear_phase ββββ βββ ELSE (min-phase) ββββ
β β Build composite mag β β Oversampling β (opt.) ββ
β β response from biquads β β β ββ
β β β β β M/S Encode (optional) ββ
β β FIR convolution β β β ββ
β β (overlap-add FFT, β β Per-band loop Γ8: ββ
β β 4096-tap, 8192 FFT, β β β Dyn EQ envelope ββ
β β 2048-sample latency) β β β Smooth + update ββ
β β β β β β coefficients ββ
β β Output Gain β β β Cascaded biquads ββ
β βββββββββββββββββββββββββ β β (1/2/4 stages) ββ
β β β Drive (tanh) ββ
β β β ββ
β β Output Gain & Scale ββ
β β β ββ
β β M/S Decode (optional) ββ
β β β ββ
β β Oversampling β (opt.) ββ
β ββββββββββββββββββββββββββ
β β β
β Match EQ correction (FFT overlap-add, optional) β
β β β
β Spectrum FIFO (post-EQ) βββ UI spectrum display β
β β β
β Output Metering (peak hold + RMS) β
β β β
β Output Buffer (Stereo) β
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
DSP Implementation
- Filter Structure: Transposed Direct Form II biquad (Biquad.h) + Simper SVF (SvfBiquad.h) with tan() pre-warp
- Coefficient Calculation: RBJ Audio EQ Cookbook (FreeEQ8) / Cytomic SVF (ProEQ8)
- Smoothing: Linear interpolation over 20ms
- Update Rate: Coefficients refreshed every sample when Dynamic EQ is active; every 16 samples during parameter smoothing (amortised cost). Variable-cadence engine (v2.2.3) batches to 4-sample intervals during stable envelopes.
- Precision: Double-precision (64-bit) coefficients and internal state; float I/O
- Linear Phase: 4096-tap symmetric FIR, 8192-point FFT, overlap-add convolution
- Dynamic EQ: One-pole envelope follower with sidechain bandpass at band frequency
- Spectrum: 4096-point FFT, Hann window, lock-free SPSC FIFO
- SIMD Scaffold: SvfBandArray<8> with AVX2/SSE2/Neon dispatch (v2.2.4)
Project Structure
FreeEQ8/
βββ Source/
β βββ PluginProcessor.h/.cpp # Main audio processor
β βββ PluginEditor.h/.cpp # UI editor & layout
β βββ Config.h # Product config (FreeEQ8 vs ProEQ8)
β βββ DSP/
β β βββ Biquad.h # RBJ biquad filter (FreeEQ8 path)
β β βββ SvfBiquad.h # Simper SVF filter (ProEQ8 path)
β β βββ SvfBandArray.h # SIMD-vectorised SVF (AVX2/SSE2/Neon)
β β βββ EQBand.h # EQ band with smoothing, drive & dynamic EQ
β β βββ SpectrumFIFO.h # Lock-free SPSC triple-buffer FFT FIFO
β β βββ LinearPhaseEngine.h # FIR-based linear-phase EQ engine
β β βββ NaturalPhaseEngine.h # 256-tap natural-phase mode
β β βββ MatchEQ.h # Reference capture & correction curve
β β βββ ResonanceDetector.h # Allocation-free resonance peak finder
β β βββ IntentMode.h # Vocal/Drum/Guitar/Master weighting
β β βββ FrequencyExplainer.h # Semantic frequency β label map
β βββ UI/
β β βββ ResponseCurveComponent.h/.cpp # EQ curve + spectrum + nodes
β β βββ LevelMeter.h # Stereo peak/RMS level meter
β βββ Presets/
β β βββ PresetManager.h/.cpp # Preset save/load system
β βββ UpdateChecker.h # GitHub releases update checker
β βββ LicenseValidator.h # License + demo + export limit
βββ Tests/
β βββ BiquadTest.cpp # RBJ coefficient correctness
β βββ SvfTest.cpp # SVF correctness (11 assertions)
β βββ AuditRegressionTest.cpp # Triple-buffer + chunking stress tests
β βββ AuditBench.cpp # RT-safety micro-benchmarks
βββ server/
β βββ stripe-webhook.js # Cloudflare Worker for Stripe β license
β βββ wrangler.toml # Wrangler deployment config
β βββ package.json # Server dependencies (wrangler)
βββ PAPER.md # Technical paper (DAFx/AES submission)
βββ BENCHMARK.md # Full benchmark results & methodology
βββ AUDIT.md # Line-by-line code audit report
βββ ROADMAP_2_5_PLUS.md # Long-horizon roadmap through v2.3.0
βββ STRIPE_SETUP.md # ProEQ8 Stripe deployment guide
βββ FeatureBench.cpp # Standalone benchmark suite (no JUCE)
βββ CMakeLists.txt # CMake config (FreeEQ8 + ProEQ8 targets)
βββ docs/ # Screenshots & assets
βββ JUCE/ # JUCE framework (submodule)
βββ build/ # Build output (ignored)
π£οΈ Roadmap
v0.4.0
- Real-time spectrum analyzer
- Interactive frequency response curve display
- Draggable band nodes on curve
- Adaptive Q implementation
- Band solo/audition mode
- Preset management system
v0.5.0
- Multiple filter slopes (12/24/48 dB/oct) via cascaded biquads
- Mid/Side processing mode with M/S encode/decode
- Per-band channel routing (Both / L-Mid / R-Side)
- Oversampling options (1x, 2x, 4x, 8x)
- Output metering with peak hold and RMS
- Resizable UI (700Γ500 to 1400Γ900)
v1.0.0
- Linear phase mode (FIR convolution via overlap-add FFT)
- Dynamic EQ capabilities (per-band envelope follower with threshold/ratio/attack/release)
- Band linking (link groups A/B with delta-based freq/gain/Q propagation)
- Per-band saturation/drive (gain-compensated tanh waveshaper)
- Undo/Redo system (integrated with APVTS UndoManager)
- Match EQ functionality (capture reference spectrum, compute & apply correction)
v2.0.0
- Online license activation (2 devices per key) with Stripe checkout
- ProEQ8 commercial target (24 bands, 4 saturation modes, A/B, auto-gain)
- Cloudflare Worker license server + Resend email delivery
- Demo mode for unactivated ProEQ8 (2 min clean + 30 s mute cycle)
v2.1.0
- Standalone app included in all platform packages
- Hardened ProEQ8 license: device-bound activation, 7-day re-verify, 30-day offline grace
- Server /verify endpoint for periodic re-validation
- Obfuscated signing secret in binary
- Fixed JUCE 7.0.12 API compatibility
v2.2.0
- Real-time safety: zero heap allocation on the audio thread for any user action (Milestone A / A1)
-
SpectrumFIFO+LinearPhaseEnginekernel on canonical swap-chain triple-buffer (A4 / A5) - Linear-phase FIR rebuild moved to a dedicated
juce::Threadworker (A5) -
MatchEQ::applyCorrectionhandles arbitrarily large DAW blocks instead of silent early-return (A3) - Editor modal dialogs + license HTTP callbacks are lifetime-safe via
juce::WeakReference(A2) - Demo cadence: 2 minutes of clean playback + 30-second mute window
-
getTailLengthSecondsreports the MatchEQ overlap-add tail for offline renders (A7)
v2.2.1β2.2.2
- Transistor saturation gain bug fixed (ProEQ8)
- Dynamic EQ zero-lag coefficient update when
dynEnabled - MatchEQ `correctionGain[]$ \text{precompute} (3 \times \text{throughput} \text{improvement})
- [\text{x}] \text{Simper} \text{SVF} \text{engine} ($SvfBiquad.h`) β modulation-stable SVF, trapezoidal integration
v2.2.3β2.2.4
- Variable-cadence Dynamic EQ (75% CPU savings on sustained signals)
-
intent_modeAPVTS parameter + editor dropdown - ResonanceDetector wired to UI timer at 30 Hz
- Suggestion overlay (glowing amber nodes on response curve)
- One-click βapply suggestionβ into next unused band
- Explain-on-hover popup on band + suggestion nodes
- Compact / mini-window mode (identical coordinate mapping)
- Pre-ring warning overlay (DrumPunch + Linear Phase)
- Oversampling crossfade buffer (128-sample, eliminates pop)
- SvfBandArray SIMD scaffold (AVX2/SSE2/Neon)
- NaturalPhaseEngine (256-tap, 128-sample latency)
- pluginval CI (strictness-level 10)
v2.2.5
- Transistor saturation
invD*dno-op bug fixed in shipped code - MatchEQ hot-path
pow()eliminated βcorrectionGain[]precompute - SvfTest.cpp correctness suite (11 assertions, all passing)
- FreeEQ8 export limit (4:30 offline render)
- Version consistency across all docs (no fake v2.4/v2.5/v3.0 refs)
- PAPER.md section numbering fixed (Β§6 Benchmarks, Β§8 Compact View, Β§9 Future Work)
v2.3.0 (Current Release) β Stable Release
- Version alignment (CMakeLists.txt + Config.h both 2.3.0)
- Get Pro button for FreeEQ8 (opens ProEQ8 checkout)
- Full codebase audit completed
- Smart EQ layer documentation expanded in PAPER.md
- CI/CD fixes (Linux webkit2gtk-4.1, Windows MSVC lambda capture, macOS retry)
- Build verified (AU, VST3, Standalone) on all platforms
v2.4.0 (Planned) β ProEQ8 Launch
- SVF wired into EQBand via
#if PROEQ8 - 24-band layout
- Zero-Lag auto-switch between linear-phase and minimum-phase modes
- Stripe checkout live
- Cross-instance ARC-Core spine
π€ Contributing
Contributions are welcome! Here's how you can help:
- Fork the repository
- Create a feature branch:
git checkout -b feature/amazing-feature - Commit your changes:
git commit -m 'Add amazing feature' - Push to the branch:
git push origin feature/amazing-feature - Open a Pull Request
Development Guidelines
- Follow existing code style
- Add comments for complex DSP algorithms
- Test on both macOS and Windows if possible
- Update documentation for new features
Areas for Contribution
- π¨ UI/UX improvements
- π Additional filter types
- π Bug fixes and optimizations
- π Documentation improvements
- π§ͺ Unit tests
π Changelog
See CHANGELOG.md for the full version history with detailed per-file changes.
π License
This project is licensed under the GNU General Public License v3.0 - see the LICENSE file for details.
Note: JUCE has its own licensing requirements. For commercial use, you may need a JUCE license. See JUCE Licensing for details.
β οΈ Legal Notice
FreeEQ8 is an original implementation of a parametric EQ plugin. It is:
- NOT affiliated with, endorsed by, or derived from Ableton AG
- NOT a clone of Ableton's EQ Eight
- An independent, open-source project
- Built using public-domain DSP algorithms (RBJ Audio EQ Cookbook)
π Benchmarks
Every feature claim is backed by a reproducible standalone benchmark suite. All features pass at >10x CPU headroom at 44.1 kHz / 512-sample blocks.
Key numbers (g++ -O3, x86-64, median of 16 trials):
| Feature | ns/sample | Headroom |
|---|---|---|
| Single biquad band (Bell) | 5.1 | >2200x |
| 8-band stereo full path | 41.5 | >273x |
| Dynamic EQ (per-sample, zero-lag) | 68.3 | >166x |
| Linear phase FIR rebuild | 36.5 Β΅s/event | background thread |
| Match EQ correction (v2.2.1) | 2.8 | >4000x |
| Match EQ correction (old naive pow) | 7.4 | 1527x |
| Mid/Side encode+decode | 0.42 | >27,000x |
| SpectrumFIFO push (audio thread) | 0.66 | >17,000x |
| Oversampling 8x EQ cost | 213 | >53x |
| Tanh saturation (stereo) | 61.4 | >184x |
β Full results and methodology: BENCHMARK.md
Build and run the benchmarks yourself (no JUCE required):
g++ -std=c++17 -O3 -DNDEBUG -pthread Tests/FeatureBench.cpp -o FeatureBench -I.
./FeatureBench
π Known Issues
- Changing oversampling mid-playback may cause a brief click (IIR half-band filter state differs between orders; reset on switch)
- Linear phase mode adds 2048 samples of latency (reported to the DAW via
setLatencySamples) - Match EQ capture is mono-summed; correction is applied per-channel
- Linear phase mode does not apply M/S, per-band drive, or dynamic EQ β those features require per-sample biquad state and are on the minimum-phase path only. The oversampling selector and the affected controls are greyed out in the UI when linear phase is active
Fixed in v2.2.1:
Transistor saturation gain error(ProEQ8) β double-multiply bug caused ~dΓ level at high drive; fixedDynamic EQ coefficient lagβ up to 16-sample transient lag between envelope detection and filter response; now zero-lag when Dynamic EQ is enabledLinear phase + oversampling undocumented interactionβ behaviour now explicitly documented in source
Report issues at: https://github.com/GareBear99/FreeEQ8/issues
π‘ Tips & Tricks
Performance Optimization
- Disable unused bands to reduce CPU load
- Use wider Q values (lower numbers) for smoother processing
- Enable adaptive Q for automatic gain-dependent Q adjustment
Mixing Workflow
- Start with subtractive EQ (cut problem frequencies)
- Use narrow Q to identify resonances
- Use wide Q for musical boosts
- Check your EQ in mono to avoid phase issues
Sound Design
- Stack multiple bell filters at the same frequency with different Q values
- Automate the scale parameter for dramatic filter sweeps
- Use extreme Q values (>10) for creative resonances
π Acknowledgments
- JUCE Framework - Cross-platform audio plugin framework
- Robert Bristow-Johnson - RBJ Audio EQ Cookbook
- Audio Plugin Development Community - For knowledge sharing
- Ableton - For inspiration (not affiliation)
π Support the Project
FreeEQ8 is free and open source. If it's useful to you, consider supporting development:
Other ways to help:
- β Star this repo β helps others find FreeEQ8
- π Report bugs β open an issue
- π Contribute β PRs are welcome
- π£ Spread the word β tell a producer friend
π§ Contact
- Issues: GitHub Issues
- Discussions: GitHub Discussions
- Email: neovectr.inc@gmail.com
Other Projects by Me!
https://github.com/GareBear99/TizWildinEntertainmentHUB
https://github.com/GareBear99/awesome-audio-plugins-dev
https://github.com/GareBear99/PaintMask_Free-JUCE-Plugin
https://github.com/GareBear99/WURP_Toxic-Motion-Engine_JUCE
https://github.com/GareBear99/RiftWaveSuite_RiftSynth_WaveForm_Lite
https://github.com/GareBear99/AETHER_Choir-Atmosphere-Designer
https://github.com/GareBear99/WhisperGate_Free-JUCE-Plugin
https://github.com/GareBear99/Therum_JUCE-Plugin
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https://github.com/GareBear99/BassMaid
https://github.com/GareBear99/SpaceMaid
https://github.com/GareBear99/GlueMaid
https://github.com/GareBear99/XyloCore
Built with β€οΈ by Gary Doman (GareBear99/TizWildin)
"Great sound shouldn't cost anything"
TizWildin FREE sample packs
| Pack | Description |
|---|---|
| TizWildin-Aurora | 3-segment original synth melody pack with loops, stems, demo renders, and neon/cinematic phrasing |
| TizWildin-Obsidian | Dark cinematic sample pack with choir textures, menu loops, transitions, bass, atmosphere, drums, and electric-banjo extensions |
| TizWildin-Skyline | 30 BPM-tagged synthwave and darkwave loops with generator snapshot and dark neon additions |
| TizWildin-Chroma | Multi-segment game synthwave loop sample pack from TizWildin Entertainment |
| TizWildin-Chime | Multi-part 88 BPM chime collection spanning glass, void, halo, reed, and neon synthwave lanes |
| Free Violin Synth Sample Kit | Physical-model violin sample kit rendered from the Instrudio violin instrument |
| Free Dark Piano Sound Kit | 88 piano notes + dark/cinematic loops and MIDI |
| Free 808 Producer Kit | 94 hand-crafted 808 bass samples tuned to every chromatic key |
| Free Riser Producer Kit | 115+ risers and 63 downlifters - noise, synth, drum, FX, cinematic |
| Phonk Producer Toolkit | Drift phonk starter kit - 808s, cowbells, drums, MIDI, templates |
| Free Future Bass Producer Kit | Loops, fills, drums, bass, synths, pads, and FX |
Related audio projects
- VF-PlexLab - VocalForge PersonaPlex Lab starter repo for a JUCE plugin + local backend + HTML tester around NVIDIA PersonaPlex.
- PAP-Forge-Audio - Procedural Autonomous Plugins runtime for generating, branching, validating, and restoring plugin projects from natural-language sound intent.
Tester Call
FreeEQ8 is looking for real-world DAW testers.
Please test the latest release in your DAW and report compatibility feedback here:
https://github.com/GareBear99/FreeEQ8/issues/new?template=tester-feedback.yml
Helpful feedback includes OS, DAW, plugin format, what worked, what broke, and steps to reproduce.
See the full tester call:
https://github.com/GareBear99/FreeEQ8/blob/main/docs/testing/TESTER_CALL.md