Neo-VECTR
May 16, 2026 · View on GitHub
💼 Available for sponsored work, repo reviews, technical fixes, documentation cleanup, audio/plugin feedback, and micro-tasks. Open an issue for clear scoped requests. Micro-sponsor tasks start at $1+ through GitHub Sponsors, Ko-fi, or Buy Me a Coffee.
Neo-VECTR · Gary Doman · GareBear99 · GareBearProductionz · TizWildin Entertainment
geometry = data mass = capacity
movement = cost intelligence = constrained by reality
Independent systems builder · Williams Lake, BC · Canada
Audio DSP · Quant Finance · AI Infrastructure · Physics Simulation · Robotics · Game Development
Open to: Systems Engineering · DSP / Audio Plugin Development · Simulation Engine Architecture · Runtime / AI Infrastructure · Sponsored Repo Reviews · Documentation & Release Cleanup · Micro-Tasks
Start Here
This repository is the public portfolio authority node for Gary Doman / Neo-VECTR. It routes into a broader ecosystem of deterministic systems, audio DSP products, simulation engines, AI runtime infrastructure, finance tooling, and research architecture.
Featured Routing
- Core Systems
- ARC / AGI / Runtime Stack
- Audio · TizWildin Plugin Ecosystem
- AI & Developer Infrastructure
- Finance & Trading Systems
- Games & Simulation Engines
- Research & Applied Systems
- Contact
- Submission Tracker
- Submission Tracker Markdown
- Full Project Ecosystem Index
Public Portfolio Submissions
This portfolio now tracks public directory submissions and portfolio-list PRs so external reviewers can see how the portfolio is being distributed and reviewed.
| Directory / List | Status | Submission | Identity Used | Link Target |
|---|---|---|---|---|
| developer-portfolios | Featured / merged | emmabostian/developer-portfolios #3650 | Gary Doman / GareBear99 / GareBearProductionz / TizWildin | TizWildinEntertainmentHUB |
| portfolio-ideas | Open PR / mergeable | Evavic44/portfolio-ideas #660 | Gary Doman / GareBear99 / GareBearProductionz / TizWildin | Portfolio + GitHub repo |
Current listing proof: Featured on emmabostian/developer-portfolios through merged PR #3650. That repository is a major curated developer portfolio list with 22k+ GitHub stars. Active follow-up submission: Evavic44/portfolio-ideas PR #660, currently open / mergeable.
See the public Submission Tracker and docs/SUBMISSION_TRACKER.md for the live submission queue, copy/paste entry formats, and next target list.
Sponsored Work & Micro-Tasks
I accept issue-based sponsored work, repo reviews, documentation cleanup, bug investigation, audio/plugin feedback, architecture planning, GitHub release polish, SEO positioning, and small implementation guidance.
Micro-sponsor requests start at $1+ when the task is clear, scoped, respectful, and useful. A $1 request is best for a concise recommendation, first impression, wording pass, or single issue comment. Larger scopes require larger budgets or a separate agreement.
Good fits
- C++ / JUCE / VST3 / AU plugin guidance
- Audio DSP review and plugin feedback
- GitHub repo cleanup, CI hygiene, and release preparation
- README, documentation, SEO, and submission polish
- Python, JavaScript, Rust, C#, and tooling reviews
- AI / LLM workflow architecture and local-first systems planning
- Game, simulation, and deterministic runtime architecture
- Debugging strategy, technical triage, and public launch positioning
How to request work
- Open an issue using the Sponsored Task template.
- Include the repo/file/page, expected result, and whether you want advice, review, docs, or code.
- Add the sponsor/budget amount if the request is priority work.
- I will accept, decline, or ask for tighter scope before any larger work begins.
See SERVICES.md, SPONSOR_TASKS.md, and ISSUE_WORKFLOW.md for the full workflow.
For the complete repo/project proof map, see docs/PORTFOLIO_PROOF.md and docs/PROJECT_ECOSYSTEM_INDEX.md.
Plain-English value
I help technical projects become clearer, cleaner, more usable, more searchable, and more shippable — from $1 micro-reviews to full architecture and implementation work.
Systems Engineering Profile
Deterministic systems engineer specializing in seeded simulation engines, math-driven rendering pipelines, real-time DSP, authority-gated runtime systems, event-sourced architecture, and full-cycle deployment.
Core operating principles:
- Deterministic state machines and lifecycle control
- Explicit boot sequencing and fail-closed validation
- Structured logging and reproducible run-state auditing
- Simulation domain separated from render domain
- Low-overhead, math-first execution design
- No silent failure paths
Architecture Doctrine
- Geometry = Data
- Mass = Capacity
- Movement = Cost
- State = Authority
- Execution must be auditable
- Systems must surface failure explicitly
All major projects are built around reproducibility, structured validation, and canonical single-source-of-truth design.
Full Ecosystem Map — Public Proof of Range
This README now carries the ecosystem directly instead of hiding the proof in a secondary document. The portfolio is not one isolated demo; it is a working map of audio products, AI/runtime systems, simulation engines, trading tools, game prototypes, web products, documentation packages, and public GitHub release workflows.
ARC / AGI / Runtime / Cognition Stack
| Project / Repo | Public Role | Why It Matters |
|---|---|---|
| ARC-Core | Central authority, state, receipt, proposal, watchlist, note, entity, and validation console | Shows event-sourced thinking, governance, risk scoring, source-of-truth discipline, and operator-grade system design |
| ARC-Neuron LLMBuilder | Local-first LLM lifecycle framework for benchmark receipts, candidate/incumbent promotion, archive-ready lineage, and small-model improvement | Shows AI infrastructure, model lifecycle planning, reproducibility, scoring, and promotion-gate design |
| arc-neuron-llmbuilder-v1.0.0 | Protected baseline snapshot for ARC-Neuron | Shows release preservation, branch protection mindset, and stable baseline discipline |
| Lucid Terminal | Deterministic operator shell / parser / router / proposal interface for ARC | Shows command-routing, LLM boundary control, local-first operator UX, and approval/rejection lifecycle design |
| Proto-AGI | High-level AGI architecture doctrine and stack map | Shows long-range architecture thinking without pretending a prototype is finished AGI |
| arc-lucifer-cleanroom-runtime | Cleanroom local AI runtime concept for compiled/local inference, directive loops, archival events, and operator control | Shows local/offline AI execution planning, memory discipline, rollback thinking, and runtime safety framing |
| LuciferAI_Local | Local AI assistant and fallback cognition surface | Shows practical local assistant integration and operator-facing AI tooling |
| arc-language-module | Language, transliteration, lineage, orthography, phonology, and lexical learning module | Shows language-system thinking, dataset organization, and cognition-seed planning |
| gh-ai-operator | GitHub issue/repo AI operator bridge for review workflows | Shows automation, GitHub Actions orchestration, and human-in-the-loop review routing |
| ARC-Turbo-OS | Seed-rooted branch-aware runtime with reusable resolved task graphs and acceleration concepts | Shows OS/runtime imagination, caching of resolved work, and deterministic execution planning |
| Arc-RAR | Native-first archive manager concept with CLI/GUI, FFI bridge, intent validation, and receipts | Shows Rust/native architecture, archive tooling, autowrap validation, and cross-platform product planning |
| OmniBinary Runtime / Ledger | Binary truth mirror / event ledger concept for reproducible memory, archive, and rollback | Shows binary/source truth latching, replay discipline, and long-term archival architecture |
| Proto-Synth Grid Engine | Spatial cognition / blueprint / neural visual substrate | Shows visual cognition design, capacity-weighted simulation, attachment systems, and math-first rendering ideas |
| A Real-Time Spatial Signal Intelligence Engine | Spatial signal / RF / geospatial mapping engine | Shows geospatial modeling, signal overlays, and physical-space intelligence planning |
| AGI Photon Quantum Computing | Photonic compute / binary-cell / lab orchestration concept | Shows experimental compute theory and technical documentation range |
| TT-101 Handbook | Continuity / emergent-life / communication doctrine | Shows ethics, long-horizon knowledge preservation, and speculative systems writing |
Audio DSP / JUCE / Plugin Ecosystem
| Project / Repo | Public Role | Why It Matters |
|---|---|---|
| FreeEQ8 | Free 8-band parametric EQ built with C++/JUCE, VST3/AU, linear phase, dynamic EQ, match EQ, M/S, oversampling, presets | Flagship open-source audio product; proves JUCE, DSP, release, SEO, submission, and plugin positioning ability |
| ProEQ8 | Commercial/expanded EQ direction tied to FreeEQ8 architecture | Shows product ladder thinking and free-to-pro roadmap discipline |
| FreeVox8 | Spectral vocoder / vocal processing plugin direction seeded from FreeEQ8 architecture | Shows reuse of DSP architecture into a new product class |
| FreeSampler | Lightweight sampler plugin | Shows instrument/plugin fundamentals and compact audio-tool design |
| Therum | Theremin-style expressive JUCE instrument | Shows expressive control design and instrument UX thinking |
| Xylocore | Flagship instrument/plugin direction | Shows instrument-brand development and suite-level planning |
| Instrudio | Cross-platform instrument suite with shared JSON core | Shows plugin/web/mobile bridge planning and shared state architecture |
| PaintMask | Paint/gesture-driven audio processing plugin | Shows experimental UX-driven DSP and production packaging discipline |
| WhisperGate | Procedural whisper / ritual atmosphere plugin | Shows creative DSP product ideation and public plugin packaging |
| WURP | Toxic motion / formant / saturation engine | Shows motion-to-sound design, modulation systems, and branded plugin concepting |
| AETHER | Choir atmosphere / cinematic texture designer | Shows sound-design tooling and atmospheric instrument planning |
| RiftWave Suite | Modular synth / waveform suite | Shows synth architecture and modular product bundling |
| TizWildin Entertainment Hub | Plugin hub, update dashboard, release router, audio ecosystem front door | Shows product distribution, user-facing landing pages, and plugin ecosystem routing |
| Voxel_Audio | Voxel/RGB audio visualizer and export platform | Shows audio-reactive visuals, export flow design, browser/server FFmpeg planning, and creator tooling |
| SoundRecordBoard | Controller-driven soundboard and recording utility | Shows PyQt/Pygame/tooling, creator workflow, and practical audio utility development |
Maid Suite / Mixing Suite Products
| Project | Purpose |
|---|---|
| BassMaid | Bass processing / low-end control direction |
| SpaceMaid | Spatial/reverb/delay/mix-space direction |
| GlueMaid | Bus glue / compression / cohesion direction |
| MixMaid | General mix-assistant / mix utility direction |
| MeterMaid | Metering / analysis direction |
| ChainMaid | Chain/routing/preset workflow direction |
| MultiMaid | Multiband processing direction |
Sample Packs / Sound Kits / Audio Brand Assets
| Project | Purpose |
|---|---|
| Free 808 Producer Kit | Free producer sample-pack funnel |
| Free Drum Producer Kit | Drum-kit creator product |
| Free Dark Piano Sound Kit | Piano/mood sample pack |
| Free Future Bass Producer Kit | Future-bass sample pack |
| Free Riser Producer Kit | FX/riser pack |
| Free Violin Synth Sample Kit | Violin/synth hybrid sample pack |
| Phonk Producer Toolkit | Phonk producer assets |
| PAP Forge Audio | Audio forge / pack tooling direction |
| BanjoElectro | Hybrid instrument/genre product |
| TizWildin Aurora / Chime / Chroma / Obsidian / Pharaoh / Skyline | Branded audio/visual identity products and sound-pack directions |
Web Products / Infrastructure / Developer Tools
| Project / Repo | Public Role | Why It Matters |
|---|---|---|
| BotFortress | Edge-hosted Discord bot deployment platform | Shows production web deployment, infrastructure, automation, and platform design |
| ADMENSION · live | Ad-funded liquidity/minigame/product shell with SENTINEL/SCAR/EVE layers | Shows monetization architecture, compliance-minded UX, funnel design, and public product packaging |
| VALLIS / VALLIS Liquidity | Traffic router, lore/brand layer, liquidity/faucet/ad architecture | Shows platform monetization, traffic routing, treasury/risk rules, and product ecosystem design |
| URA-CC / CouchController | Mobile-first PC remote-control concept: Windows host, Android client, LAN/WebRTC, thumb-dial mouse | Shows Rust/Flutter/WebRTC product planning and mobile-first UX design |
| AI Screenshot Attachment | macOS browser screenshot CLI/helper for AI agents, QA, and visual capture | Shows practical automation utilities, macOS scripting, repo packaging, and GitHub-ready documentation |
| Charm Extension Bot | Browser/extension automation direction | Shows extension/bot surface planning |
| SURE | Software/release/product concept | Shows experimental product packaging and portfolio breadth |
| VF PlexLab | Visual/functional lab product track | Shows visual tooling and experimental UI systems |
Finance / Trading / Monetization Systems
| Project / Repo | Public Role | Why It Matters |
|---|---|---|
| BrokeBot | TRON funding-rate arbitrage bot concept with strict risk controls and JSONL logs | Shows exchange strategy modeling, risk caps, logging, and deployment discipline |
| Charm | Autonomous Uniswap v3 spot bot for Base micro-accounts | Shows Web3 trading, slippage protection, and micro-account design |
| Harvest | Multi-timeframe crypto research and grid-search platform | Shows data-driven strategy discovery and blockchain-verified OHLCV workflows |
| One-Shot-Multi-Shot | Binary-options engine with capped daily risk and adaptive stake ladder | Shows risk-first trading tool architecture |
| DecaGrid | Capital-ladder grid trading docs/spec package | Shows whitepaper/runbook/product-documentation capability |
| EdgeStack_Currency | Event-sourced multi-currency execution + edge-stacking engine spec | Shows ledger, reconciliation, FX conversion, and execution architecture |
| RAG Command Center | Canadian real-estate intelligence platform | Shows applied business tooling, deal scoring, mapping, and CRM concepts |
| GBot / GBz_Bot | Trading/automation bot direction | Shows bot lifecycle and risk-controlled automation planning |
Games / Simulation / Interactive Engines
| Project / Repo | Public Role | Why It Matters |
|---|---|---|
| Neolution | Deterministic rhythm engine on a TRON-style grid | Shows audio-derived gameplay, controller support, and math-first runtime design |
| RiftAscent | Canvas action game with prestige loops, validators, procedural audio, and performance-first flow control | Shows game loop engineering, UI systems, monetization planning, and debug/validator architecture |
| Wraith Eternal | Dark survival roguelite/arena endurance direction with mutation systems and milestone bosses | Shows game-system design, boss mechanics, visual mutation architecture, and launch positioning |
| M.O.M: Grounded Edition | Witness/testimony-driven horror/social systems design | Shows non-omniscient AI logic, social deception systems, guilt tracking, and emergent narrative mechanics |
| SlimeVeil | Platformer/world-progression game direction | Shows platformer systems, level planning, lore structure, and game-loop iteration |
| Mythodic | Myth/game/lore product lane | Shows game-brand and content-system development |
| Seeded Universe Recreation Engine | Single-seed deterministic universe simulation from cosmology to chemistry/life | Shows large-scale simulation architecture and reproducible world-generation design |
| Neo-VECTR Solar Sim NASA Standard | Astronomy/solar simulation with catalog-driven truth packs | Shows scientific visualization, data-driven simulation, and space-system presentation |
| VSP-CWE / Wetware Grid | Capacity-weighted simulation math layer | Shows formal simulation math, constrained movement/capacity systems, and authority models |
| Robotics Master Controller | Robotics/prosthetics/artificial-muscle/exoskeleton research hub | Shows hardware-adjacent systems thinking and robotics-control planning |
Additional Portfolio Pages Already Included
These project pages are preserved in this portfolio package and act as additional proof routes:
admension, aether, agi-photon-quantum-computing, arc-core, arc-lucifer-cleanroom-runtime, arc-rar, arc-spatial-engine, arc-turbo-os, banjoelectro, bassmaid, botfortress, broke-bot, chainmaid, charm-extension-bot, decagrid, edgestack-currency, freeeq8, freesampler, gbot, gluemaid, harvest, instrudio, lucid-terminal, luciferai, metermaid, mixmaid, multimaid, mythodic, neo-vectr-solar-sim, neolution, one-shot, paintmask, pap-forge-audio, phonk-producer-toolkit, proeq8, proto-agi, proto-synth-grid-engine, rag-command-center, riftascent, riftwave-suite, robotics-master-controller, seeded-universe-recreation-engine, spacemaid, sure, therum, tizwildin-aurora, tizwildin-chime, tizwildin-chroma, tizwildin-hub, tizwildin-obsidian, tizwildin-pharaoh, tizwildin-skyline, tt-101-handbook, vallis, vf-plexlab, vsp-cwe, whispergate, wurp, xylocore.
Why This Portfolio Stands Out
Compared to a normal developer portfolio, this ecosystem demonstrates:
- real repo and release workflow experience instead of isolated screenshots
- C++/JUCE audio plugin development and public submission campaigns
- Python/JavaScript/Rust/C#/systems planning across multiple product classes
- local-first AI architecture, state/receipt doctrine, and runtime lifecycle thinking
- game/simulation systems with validators, debug flows, controller planning, and monetization logic
- SEO/readme/docs/release/public-facing polish across many repos
- business/product architecture: sponsor funnels, issue templates, monetization rules, funding links, and submission trackers
- ability to explain complex systems in plain English for users, recruiters, sponsors, and maintainers
Hiring / Collaboration Signals
This portfolio maps to multiple practical roles:
- Systems Engineer
- Audio DSP Developer
- C++ / JUCE Plugin Developer
- AI Infrastructure / LLM Tooling Developer
- Runtime / Validation Engineer
- Simulation Engine Developer
- Game Systems Developer
- Technical Writer / Documentation Engineer
- Full-Stack Builder for technical products
- Technical Founder / Founding Engineer
- GitHub / SEO / Release Cleanup Specialist
Search alignment:
systems-engineering audio-dsp juce vst3 au c-plus-plus python javascript rust csharp canvas2d simulation-engine runtime-architecture ai-infrastructure local-first-ai deterministic-systems plugin-development game-systems robotics quant-finance technical-founder open-source-portfolio
Verified Production Signals
- 340 commits across 41 repositories in March 2026
- 710 contributions across the last 6 months
- 37 new repositories created in March 2026
- Portfolio built solo across roughly 4 to 5 months of concentrated output
📥 Hire me / request a code review
This repo now accepts structured issue intake. Every template routes to a clear next step.
| What you want | Template | What happens |
|---|---|---|
| 💼 Hire / contract / founder | New Hire issue | Labelled hire, needs-human. I reply directly. Confidential? Email gdoman99@gmail.com. |
| 🤖 Code review (AI pre-reviewed) | New Code-review issue | Labelled code-review, needs-ai-review. The ARC GitHub AI Operator posts a pre-review verdict on the issue (🟢 ship / 🟡 feedback / 🔴 redesign). I may reply based on the verdict, or you can open a Follow-up and I will respond. |
| 🔁 Follow-up after an AI verdict | New Follow-up issue | Labelled follow-up, needs-human. I reply personally. |
| 💬 General question / feedback | New General issue | Labelled question, needs-human. |
How the code-review flow works
flowchart LR
A["You: Code-review issue"] --> B["Portfolio workflow<br/>ai-pre-review.yml"]
B -- "ack comment +<br/>ai-review-queued label" --> A
B -- "repository_dispatch" --> C["gh-ai-operator<br/>ai-review-dispatch.yml"]
C --> D["review_target.py<br/>(clone + snapshot + heuristics + AI)"]
D -- "gh issue comment" --> A
A -- "optional" --> E["You open Follow-up"]
E --> F["Gary replies personally"]
One-time operator setup (repo owner only)
To go live end-to-end you need one cross-repo secret:
- Portfolio → Settings → Secrets and variables → Actions →
AI_OPERATOR_DISPATCH_TOKEN— a fine-grained PAT withActions: read/writeandContents: readonGareBear99/gh-ai-operator, so the Portfolio workflow can firerepository_dispatchthere. - gh-ai-operator → Settings → Secrets →
PORTFOLIO_WRITE_TOKEN— a PAT withissues: writeonGareBear99/Portfolio, so the operator's review workflow can comment the verdict back on the originating issue.
Until those secrets are set, the Portfolio workflow still runs: it posts an ack comment and labels the issue, but skips the cross-repo dispatch and logs that it was skipped.
Support
One author runs the entire ARC ecosystem solo. Three public funding routes:
- GitHub Sponsors: https://github.com/sponsors/GareBear99
- Buy Me a Coffee: https://www.buymeacoffee.com/garebear99
- Ko-fi: https://ko-fi.com/garebear99
Every dollar funds hardening across ARC-Core + 15 consumer repos + the four roadmap repos. One funding pool across the whole ecosystem.
Search-Facing Summary
This portfolio is designed to be findable for work related to:
- open-source audio DSP
- JUCE plugin development
- deterministic simulation engines
- Canvas2D game engines
- AI runtime infrastructure
- robotics systems architecture
- seeded universe simulation
- quant and execution systems
- systems engineering portfolios in Canada
For AI / Search / Recruiter Parsing
Gary Doman is an American born Canada-based systems engineer and independent software builder focused on deterministic runtime systems, audio DSP, simulation engines, AI tooling, robotics architectures, and finance infrastructure.
Primary technical domains include:
- C++
- JUCE
- JavaScript
- Canvas2D
- runtime validation
- deterministic simulation
- audio plugin development
- AI infrastructure
- event-sourced systems
- deployment and operations
This repository is the canonical public portfolio and authority hub for related work across the GareBear99 ecosystem.
Contact
- Resume: Gary_Richard_Doman_Resume.pdf
- Email: gdoman99@gmail.com · neovectr.inc@gmail.com
- GitHub: GareBear99
- BotFortress: botfortress.net
- ADMENSION: garebear99.github.io/ADMENSION
- TizWildin Hub: garebear99.github.io/TizWildinEntertainmentHUB
- ARC Trading Fleet docs: BrokeBot · Charm · Harvest · One-Shot-Multi-Shot · DecaGrid · EdgeStack_Currency
Built solo · Williams Lake, BC · Neo-VECTR