glTF 2.0 Sample Assets

August 14, 2026 · View on GitHub

Models tagged with 'core'

Models that only use the core glTF 2.0 features and capabilities.

Other Tagged Listings

  • #all - All models listed alphabetically.
  • #core - Models that only use the core glTF 2.0 features and capabilities.
  • #extension - Models that use one or more extensions.
  • #issues - Models with one or more issues with respect to ownership, license, or markings.
  • #showcase - Models that are featured in some glTF/Khronos publicity.
  • #testing - Models that are used for testing various features or capabilities of importers, viewers, or converters.
  • #pbrtest - Models that are used for illustrating the effect of PBR properties.
  • #video - Models used in any glTF video tutorial.
  • #written - Models used in any written glTF tutorial or guide.
ModelDescription
Alpha Blend Mode Test

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Tests alpha modes and settings.
Credit:
© 2018, Analytical Graphics, Inc.. Creative Commons Attribution 4.0 International
- Ed Mackey for Everything
Animated Cube

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Same as 'Cube', but having a linear rotation animation.
Credit:
© 2017, UX3D. Creative Commons Zero v1.0 Universal
- Norbert Nopper for Everything
Animated Morph Cube

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Demonstrates a simple cube with two simple morph targets and an animation that transitions between them both.
Credit:
© 2017, Public. Creative Commons Zero v1.0 Universal
- Microsoft for Everything
Animated Triangle

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This sample is similar to the Triangle, but the node has a rotation property that is modified with a simple animation
Credit:
© 2017, Public. Creative Commons Zero v1.0 Universal
- Marco Hutter (https://github.com/javagl/) for Everything
Antique Camera

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Static model of old camera on a tripod. [Issues: non-Khronos mark]
Credit:
© 2018, UX3D. Creative Commons Zero v1.0 Universal
- Maximillan Kamps for Everything
© 2017, UX3D. UX3D Trademark or Logo
- Non-copyrightable logo for UX3D logo
Avocado

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A natural object created with Core glTF 2.0
Credit:
© 2017, Public. Creative Commons Zero v1.0 Universal
- Microsoft for Everything
Barramundi Fish

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A fish created with Core glTF 2.0
Credit:
© 2017, Public. Creative Commons Zero v1.0 Universal
- Microsoft for Everything
Boom Box

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A common object with glowing front panel created with Core glTF 2.0.
Credit:
© 2017, Public. Creative Commons Zero v1.0 Universal
- Microsoft for Everything
Boom Box with Axes

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Shows X, Y, and Z axis default orientations.
Credit:
© 2018, Public. Creative Commons Zero v1.0 Universal
- Microsoft for Everything
Box

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One mesh and one material. Start with this.
Credit:
© 2017, Cesium. Creative Commons Attribution 4.0 International
- Cesium for Everything
Box With Spaces

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Box with URI-encoded spaces in the texture names used by a simple PBR material.
Credit:
© 2017, Analytical Graphics, Inc.. Creative Commons Zero v1.0 Universal
- Ed Mackey for Everything
© 2017, Khronos Group. Khronos Trademark or Logo
- Non-copyrightable logo for glTF logo
Box Animated

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Rotation and Translation Animations. Start with this to test animations.
Credit:
© 2017, Cesium. Creative Commons Attribution 4.0 International
- Cesium for Everything
Box with interleaved position and normal attributes

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Box example with interleaved position and normal attributes.
Credit:
© 2017, Cesium. Creative Commons Attribution 4.0 International
- Cesium for Everything
Box Textured

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Box with a power-of-2 texture. [Issues: non-Khronos mark]
Credit:
© 2017, Cesium. Creative Commons Attribution 4.0 International
- Cesium for Everything
© 2015, Cesium. Cesium Trademark or Logo
- Non-copyrightable logo for Cesium logo
Box Textured not 2^N

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Box with a non-power-of-2 (NPOT) texture. Not all implementations support NPOT textures. [Issues: non-Khronos mark]
Credit:
© 2017, Cesium. Creative Commons Attribution 4.0 International
- Cesium for Everything
© 2015, Cesium. Cesium Trademark or Logo
- Non-copyrightable logo for Cesium logo
Box Vertex Colors

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A simple unit cube that uses vertex colors, stored in the COLORS_0 attribute.
Credit:
© 2023, Public. Creative Commons Zero v1.0 Universal
- Marco Hutter (https://github.com/javagl/) for Everything
BrainStem

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Animations. Skins.
Credit:
© 2017, Smith Micro Software, Inc.. Poser EULA
- Keith Hunter for Everything
Cameras

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A sample with two different camera objects
Credit:
© 2017, Public. Creative Commons Zero v1.0 Universal
- Marco Hutter (https://github.com/javagl/) for Everything
Cesium Man

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Textured. Animations. Skins. [Issues: non-Khronos mark]
Credit:
© 2017, Cesium. Creative Commons Attribution 4.0 International
- Cesium for Everything
© 2015, Cesium. Cesium Trademark or Logo
- Non-copyrightable logo for Cesium logo
Cesium Milk Truck

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Textured. Multiple nodes/meshes. Animations. [Issues: non-Khronos mark]
Credit:
© 2017, Cesium. Creative Commons Attribution 4.0 International
- Cesium for Everything
© 2015, Cesium. Cesium Trademark or Logo
- Non-copyrightable logo for Cesium logo
Compare Alpha Coverage

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This model compares alpha coverage methods.
Credit:
© 2017, Khronos Group. Khronos Trademark or Logo
- Non-copyrightable logo for glTF logo
© 2024, Public. Creative Commons Zero v1.0 Universal
- Eric Chadwick and DGG for Everything
Compare Ambient Occlusion

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This model compares without occlusion versus with occlusion.
Credit:
© 2017, Khronos Group. Khronos Trademark or Logo
- Non-copyrightable logo for glTF logo
© 2024, Public. Creative Commons Zero v1.0 Universal
- Polyhaven for Models
© 2024, Public. Creative Commons Zero v1.0 Universal
- Eric Chadwick and DGG for Textures
Compare Base Color

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This model compares base color methods.
Credit:
© 2017, Khronos Group. Khronos Trademark or Logo
- Non-copyrightable logo for glTF logo
© 2024, Public. Creative Commons Zero v1.0 Universal
- Eric Chadwick and DGG for Everything
Compare Metallic

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This model compares metallic methods.
Credit:
© 2017, Khronos Group. Khronos Trademark or Logo
- Non-copyrightable logo for glTF logo
© 2024, Public. Creative Commons Zero v1.0 Universal
- Eric Chadwick and DGG for Everything
Compare Normal

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This model compares normal methods.
Credit:
© 2017, Khronos Group. Khronos Trademark or Logo
- Non-copyrightable logo for glTF logo
© 2024, Public. Creative Commons Zero v1.0 Universal
- Eric Chadwick and DGG for Everything
Compare Roughness

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This model compares roughness methods.
Credit:
© 2017, Khronos Group. Khronos Trademark or Logo
- Non-copyrightable logo for glTF logo
© 2024, Public. Creative Commons Zero v1.0 Universal
- Eric Chadwick and DGG for Everything
Corset

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A female fabric mannequin with a corset and a collar.
Credit:
© 2017, UX3D. Creative Commons Zero v1.0 Universal
- Microsoft for Everything
Cube

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A cube with non-smoothed faces.
Credit:
© 2017, UX3D. Creative Commons Zero v1.0 Universal
- Norbert Nopper for Everything
Damaged Helmet

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Flight helmet with damage
Credit:
© 2018, ctxwing. Creative Commons Attribution 4.0 International
- ctxwing for Rebuild and conversion to glTF
© 2016, theblueturtle_. Creative Commons Attribution Non Commercial 4.0 International
- theblueturtle_ for Earlier version of model
Directional Light

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Verification of light calculations
Credit:
© 2020, Public. Creative Commons Zero v1.0 Universal
- Rickard Sahlin for Everything
Duck

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The COLLADA duck. One texture.
Credit:
© 2006, Sony. SCEA Shared Source License, Version 1.0
- Sony for Everything
Flight Helmet

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Displayed flight helmet on a wooden stand.
Credit:
© 2018, Public. Creative Commons Zero v1.0 Universal
- Gary Hsu for Conversion from Maya
Fox

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Multiple animations cycles: Survey, Walk, Run.
Credit:
© 2014, Public. Creative Commons Zero v1.0 Universal
- PixelMannen for Model
© 2014, tomkranis. Creative Commons Attribution 4.0 International
- tomkranis for Rigging & Animation
© 2017, @AsoboStudio and @scurest. Creative Commons Attribution 4.0 International
- @AsoboStudio and @scurest for Conversion to glTF
Interpolation Test

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A sample with three different animation interpolations
Credit:
© 2017, Public. Creative Commons Zero v1.0 Universal
- Khronos for Everything
Lantern

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Old wooden street light.
Credit:
© 2017, Microsoft. Creative Commons Zero v1.0 Universal
- sbtron for Initial version
© 2018, Frank Galligan. Creative Commons Zero v1.0 Universal
- Frank Galligan for Draco compression
Metal-Rough Spheres

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Tests various metal and roughness values (texture mapped).
Credit:
© 2017, Analytical Graphics, Inc.. Creative Commons Attribution 4.0 International
- Ed Mackey for Everything
Metal-Rough Spheres (textureless)

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Tests various metal and roughness values (textureless).
Credit:
© 2019, Public. Creative Commons Zero v1.0 Universal
- Krill Gavrilov for Everything
© 2019, Public. Creative Commons Zero v1.0 Universal
- CAD Model generated by Draw Harness script using Open CASCADE Technology for Everything
Morph-Primitives Test

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Tests a morph target on multiple primitives.
Credit:
© 2018, ft-lab. Creative Commons Attribution 4.0 International
- ft-lab for Everything
© 2020, Frank Galligan. Creative Commons Attribution 4.0 International
- Frank Galligan for DRACO compression
Morph Stress Test

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Tests up to 8 morph targets.
Credit:
© 2021, Analytical Graphics, Inc.. Creative Commons Attribution 4.0 International
- Ed Mackey for Everything
MultiUV Test

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This model has two uv texture coordinates and tests a second set of texture coordinates.
Credit:
© 2017, Hilo 3D. Creative Commons Attribution 4.0 International
- Hilo 3D for Everything
© 2017, Khronos Group. Khronos Trademark or Logo
- Non-copyrightable logo for glTF logo
Multiple Scenes

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A simple glTF asset with two scenes. Each scene consists of one node with one mesh.
Credit:
© 2017, Public. Creative Commons Zero v1.0 Universal
- Public for Everything
Negative Scale Test

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This model tests what happens when a glTF node has negative scaling.
Credit:
© 2023, Analytical Graphics, Inc.. Creative Commons Attribution 4.0 International
- Ed Mackey for Everything
NodePerformanceTest

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Node, mesh, primitive and texture count performance test
Credit:
© 2024, Public. Creative Commons Zero v1.0 Universal
- Jon Aspeheim for Everything
Normal-Tangent Mirror Test

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Tests an engine's ability to load supplied tangent vectors for a normal map.
Credit:
© 2018, Analytical Graphics, Inc.. Creative Commons Attribution 4.0 International
- Ed Mackey for Everything
Normal-Tangent Test

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Tests an engine's ability to automatically generate tangent vectors for a normal map.
Credit:
© 2018, Analytical Graphics, Inc.. Creative Commons Zero v1.0 Universal
- Ed Mackey for Everything
Orientation Test

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Tests node translations and rotations.
Credit:
© 2017, Unknown. Creative Commons Attribution 4.0 International
- Khronos for Everything
Primitive Mode Normals Test

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Tests rendering of points, lines, and triangles with and without normals.
Credit:
© 2020, public. Creative Commons Zero v1.0 Universal
- Unknown for Everything
Recursive Skeletons

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Tests unusual skinning cases with reused meshes and recursive skeletons.
Credit:
© 2017, Cesium. Creative Commons Attribution 4.0 International
- Cesium for Everything
Rigged Figure

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Animations. Skins.
Credit:
© 2017, Cesium. Creative Commons Attribution 4.0 International
- Cesium for Everything
Rigged Simple

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Animations. Skins. Start with this to test skinning.
Credit:
© 2017, Cesium. Creative Commons Attribution 4.0 International
- Cesium for Everything
Skull

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Human skull model with subsurface scattering.
Credit:
© 2025, Public. Creative Commons Zero v1.0 Universal
- Vladimir Petkovic for Everything
SciFi Helmet

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Futuristic helmet
Credit:
© 2017, Public. Creative Commons Zero v1.0 Universal
- Michael Pavlovic for Everything
© 2017, Public. Creative Commons Zero v1.0 Universal
- Norbert Nopper for Conversion to glTF
Simple Material

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A simple glTF asset with a material
Credit:
© 2017, Public. Creative Commons Zero v1.0 Universal
- Marco Hutter (https://github.com/javagl/) for Everything
Simple Meshes

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A simple scene with two nodes, both containing the same mesh, namely a mesh with a single mesh.primitive with a single indexed triangle with multiple attributes (positions, normals and texture coordinates), but without a material
Credit:
© 2017, Public. Creative Commons Zero v1.0 Universal
- Marco Hutter (https://github.com/javagl/) for Everything
Simple Morph

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A triangle with a morph animation applied
Credit:
© 2017, Public. Creative Commons Zero v1.0 Universal
- Marco Hutter (https://github.com/javagl/) for Everything
Simple Skin

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A simple example of vertex skinning in glTF
Credit:
© 2017, Public. Creative Commons Zero v1.0 Universal
- Marco Hutter (https://github.com/javagl/) for Everything
Simple Sparse Accessor

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A simple mesh that uses sparse accessors
Credit:
© 2017, Public. Creative Commons Attribution 4.0 International
- Marco Hutter (https://github.com/javagl/) for Everything
Simple Texture

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A simple glTF asset with a texture
Credit:
© 2017, Public. Creative Commons Zero v1.0 Universal
- Marco Hutter (https://github.com/javagl/) for Everything
Specular Test

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Tests if the KHR_materials_specular extension is supported correctly.
Credit:
© 2021, Analytical Graphics, Inc.. Creative Commons Attribution 4.0 International
- Ed Mackey for Everything
Sponza

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Building interior, often used to test lighting.
Credit:
© 2016, Crytek. Cryengine Limited License Agreement
- Crytek for Everything
Suzanne

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Blender's test model of the chimpanzee Suzanne.
Credit:
© 2017, UX3D. Creative Commons Zero v1.0 Universal
- Norbert Nopper for Everything
Texture Coordinate Test

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Shows how XYZ and UV positions relate to displayed geometry.
Credit:
© 2017, Analytical Graphics, Inc.. Creative Commons Zero v1.0 Universal
- Ed Mackey for Everything
Texture Encoding Test

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This asset tests that textures are sampled with correct transfer functions.
Credit:
© 2017, Public. Creative Commons Zero v1.0 Universal
- lexaknyazev for Everything
Texture Linear Interpolation Test

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Tests that linear texture interpolation is performed on linear values, i.e. after sRGB decoding.
Credit:
© 2017, Public. Creative Commons Zero v1.0 Universal
- lexaknyazev for Everything
Texture Settings Test

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Tests single/double-sided and various texturing modes.
Credit:
© 2017, Analytical Graphics, Inc.. Creative Commons Attribution 4.0 International
- Ed Mackey for Everything
Triangle

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A very simple glTF asset: The basic structure is the same as in 'Triangle Without Indices', but here, the mesh primitive describes an indexed geometry.
Credit:
© 2017, Public. Creative Commons Zero v1.0 Universal
- Marco Hutter (https://github.com/javagl/) for Everything
Triangle Without Indices

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The simplest possible glTF asset: A single scene with a single node and a single mesh with a single mesh.primitive with a single triangle with a single attribute, without indices and without a material
Credit:
© 2017, Public. Creative Commons Zero v1.0 Universal
- Marco Hutter (https://github.com/javagl/) for Everything
Two Sided Plane

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A plane having the two sided material parameter enabled.
Credit:
© 2017, UX3D. Creative Commons Zero v1.0 Universal
- Norbert Nopper for Everything
Unicode❤♻Test

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A sample with Unicode characters in file, material, and mesh names
Credit:
© 2017, Public. Creative Commons Zero v1.0 Universal
- Viktor Kovács for Everything
Vertex Color Test

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Tests if vertex colors are supported.
Credit:
© 2018, Analytical Graphics, Inc.. Creative Commons Attribution 4.0 International
- Ed Mackey for Everything
Virtual City

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The 'Virtual City' model was graciously contributed by the folks at 3DRT.
Credit:
© 2017, 3DRT. 3DRT license with allowances for glTF Testing
- 3DRT for Everything
Water Bottle

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Basic metal/roughness water bottle.
Credit:
© 2017, Public. Creative Commons Zero v1.0 Universal
- Microsoft for Everything

© 2026, The Khronos Group.

License: Creative Commons Attribution 4.0 International