README.md
December 16, 2021 · View on GitHub
Magic Byte Render Pipeline
Rendering Pipeline for Unity 3D
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About The Project

This project is intended to provide a functional and customizable pipeline for the future Horologium project. Some features like post processing, planar reflection and path trancing are or have been included.
Getting Started
Go to "Player Settings" --> Graphics
And add the "magic byte asset" in pipeline.

Prerequisites
MagicByte.unitypackage
Unity 2019.4.20f1 or newer.
Installation
- Download the package from the Asset Store
- Open a project

- Go to Assets --> Import Package --> Custom Package

- Select the "MagicByte.unitypackage"

- Import the files

Usage
Coming soon: detailed documentation
For more examples, please refer to the Documentation
Contact
Matheus Markies - @MarkiesMatheus - matheus.markies@gmail.com
Project Link: MagicByte