ControllerKeys
May 30, 2026 · View on GitHub
ControllerKeys — Gamepad-to-Keyboard Remapper for macOS
A native macOS app that remaps game controllers to keyboard shortcuts, mouse input, macros, scripts, webhooks, and system commands — turning any gamepad into a full desktop input device. Supports Xbox Series X|S, Xbox Elite Series 2, PS5 DualSense, PS4 DualShock 4, Nintendo Joy-Con, Switch Pro Controller, Steam Controller, and 300+ third-party gamepads. Features DualSense and Steam Controller touchpad and gyroscope mouse control, swipe typing, a JavaScript scripting engine, per-app profile auto-switching, a realtime low-latency input mode, and Mac-to-Mac controller handoff over Wi-Fi.
Website & Documentation | Download | Discord Community

Use Cases
- Vibe coding from the couch — map shortcuts, run macros, and pair with voice transcription (e.g., VoiceInk) for full hands-free coding
- Couch computing & media browsing — navigate macOS, switch apps, scroll, and type from across the room
- Accessibility — alternative input for users who can't use a keyboard/mouse; works with macOS Accessibility Zoom
- Streaming & content creation — trigger OBS scenes, mute/unmute, fire webhooks, and show button overlays on stream
- Presentations — laser pointer overlay, app switching, and clicker-style navigation with any gamepad
Why This App?
There are other controller mapping apps for macOS, but none offered everything I needed:
| Feature | ControllerKeys | Joystick Mapper | Enjoyable | Controlly |
|---|---|---|---|---|
| DualSense touchpad + quadrant mapping | ✅ | ❌ | ❌ | ❌ |
| Steam Controller (no Steam required) | ✅ | ❌ | ❌ | ❌ |
| Multi-touch gestures (tap, pinch, pan) | ✅ | ❌ | ❌ | ❌ |
| Gyroscope aiming & gesture detection | ✅ | ❌ | ❌ | ❌ |
| JavaScript scripting engine | ✅ | ❌ | ❌ | ❌ |
| Swipe typing on-screen keyboard | ✅ | ❌ | ❌ | ❌ |
| Chord mappings (button combos) | ✅ | ❌ | ❌ | ✅ |
| Button sequence combos | ✅ | ❌ | ❌ | ❌ |
| Layers (alternate mapping sets) | ✅ | ❌ | ❌ | ❌ |
| Per-layer stick mode override | ✅ | ❌ | ❌ | ❌ |
| Custom stick direction bindings (WASD, arrows, anything) | ✅ | ❌ | ❌ | ❌ |
| Per-mapping haptic feedback | ✅ | ❌ | ❌ | ❌ |
| Macros & system commands | ✅ | ❌ | ❌ | ❌ |
| HTTP webhooks & OBS control | ✅ | ❌ | ❌ | ❌ |
| Realtime low-latency key mode | ✅ | ❌ | ❌ | ❌ |
| Mac-to-Mac controller handoff (Universal Control-style) | ✅ | ❌ | ❌ | ❌ |
| Linked controllers (auto-switch profile per controller) | ✅ | ❌ | ❌ | ❌ |
| Profile snapshots & undo (History tab) | ✅ | ❌ | ❌ | ❌ |
| On-screen keyboard & command wheel | ✅ | ❌ | ❌ | ❌ |
| Community profiles with setup guides | ✅ | ❌ | ❌ | ❌ |
| App-specific profile auto-switching | ✅ | ❌ | ❌ | ❌ |
| Stream overlay for OBS | ✅ | ❌ | ❌ | ❌ |
| Xbox Elite Series 2 paddles | ✅ | ❌ | ❌ | ❌ |
| Nintendo Joy-Con & Pro Controller | ✅ | ❌ | ❌ | ❌ |
| DualSense Edge (Pro) support | ✅ | ❌ | ❌ | ❌ |
| DualShock 4 (PS4) touchpad & gyro | ✅ | ❌ | ❌ | ❌ |
| DualSense LED & microphone control | ✅ | ❌ | ❌ | ❌ |
| Drag-and-drop mapping swap | ✅ | ❌ | ❌ | ❌ |
| Usage stats & Controller Wrapped | ✅ | ❌ | ❌ | ❌ |
| Localized (EN / 简中 / 繁中 / DE / JA) | ✅ | ❌ | ❌ | ❌ |
| Third-party controllers (~313) | ✅ | ✅ | ✅ | ✅ |
| Native Apple Silicon | ✅ | ❌ | ❌ | ✅ |
| Actively maintained (2026) | ✅ | ❌ | ❌ | ✅ |
| Open source | ✅ | ❌ | ✅ | ❌ |
Joystick Mapper hasn't been updated in years and lacks modern controller support. Enjoyable is abandoned since 2014. Controlly is solid but doesn't support touchpad gestures, on-screen keyboard, or scripting. Steam's controller mapping only works within Steam games, not system-wide.
Features
-
Button Mapping: Map any controller button to keyboard shortcuts
- Modifier-only mappings (⌘, ⌥, ⇧, ⌃)
- Key-only mappings
- Modifier + Key combinations
- Long-hold for alternate actions
- Double-tap for additional actions
- Simulate key repeat while held (for games that need repeated key-down events)
- Chording (multiple buttons → single action)
- Button sequences (ordered combos, e.g., Up-Up-Down-Down)
- Per-mapping haptic feedback
- Custom hints to label your mappings
- Drag-and-drop to swap mappings between buttons
- Hover connector lines between buttons and their actions
-
Layers: Create alternate button mapping sets activated by holding a designated button
- Up to 3 layers total (base + 2 additional)
- Momentary activation while holding the activator button
- Fallthrough behavior for unmapped buttons
- Name your layers (e.g., "Combat Mode", "Navigation")
- Per-layer lightbar color on DualSense/DualShock 4 (auto-assigned from a 12-color palette)
- Per-layer stick mode override: each layer can independently set either stick to Mouse / Scroll / WASD / Custom — release the activator and the base mode resumes
- Layer-aware controller minimap: a
BASE/LAYER <name>chip plus outlines in the layer's color show exactly which buttons, sticks, shoulders, D-pad directions, and touchpad regions the current layer overrides
-
Custom Stick Direction Mappings: Set either stick's mode to Custom and each of its 8 directions (4 cardinal + 4 diagonals) becomes a real button you can bind from the controller graphic
- One-click presets for WASD or Arrow Keys
- Diagonal movement is properly held (e.g., W+D for forward-right in Factorio)
- Stick directions support long-hold, double-tap, chords, and sequences just like physical buttons
-
Realtime Input Latency Mode: Per-profile Input setting that sends simple key mappings as key-down on press and key-up on release, bypassing the chord-detection window for lower latency
- Double-tap, long-hold, repeat, and chord mappings stay on the standard timing path so advanced interactions keep their existing behavior
-
Universal Control-style Mac-to-Mac Relay: Pair two ControllerKeys-running Macs and push your controller's cursor against a configured screen edge to hand off mouse, keyboard, and mapped actions to the second Mac
- The receiving Mac runs the actions against its own active profile, so a chord that opens Finder on the host opens Finder on the remote
- Local-network only (private/link-local IPv4/IPv6, Tailscale
100.64.0.0/10, localhost) - HMAC-SHA256 authenticated frames with a Keychain-stored shared secret; oversized, replayed, or tampered frames are dropped
- Swipe typing, on-screen overlays, and stuck-button cleanup all relay through the same channel
-
Linked Controllers: Bind a profile to a specific physical controller so it auto-activates whenever that controller connects (Linked Apps still win when the frontmost app has its own profile)
-
JavaScript Scripting: Write custom automation scripts powered by JavaScriptCore
- Full API:
press(),hold(),click(),type(),paste(),delay(),shell(),openURL(),openApp(),notify(),haptic(), and more - App-aware scripting with
app.name,app.bundleId,app.is()for context-sensitive actions - Trigger context (
trigger.button,trigger.pressType,trigger.holdDuration) screenshotWindow()API for capturing the focused window- Per-script persistent state that survives across invocations
- Built-in example gallery with ready-to-use scripts
- Script editor with syntax reference and AI prompt assistant
- Full API:
-
Macros: Multi-step action sequences
- Key Press, Type Text, Delay, Paste, Shell Command, Webhook, and OBS steps
- Configurable typing speed
- Assignable to buttons, chords, long-hold, and double-tap
-
System Commands: Automate actions beyond key presses
- Launch App: Open any application
- Shell Command: Run terminal commands silently or in a terminal window
- Open Link: Open URLs in your default browser
-
HTTP Webhooks: Send HTTP requests from controller buttons and chords
- Supports GET, POST, PUT, DELETE, and PATCH methods
- Configurable headers and request body
- Response handling with configurable retry (exponential backoff), timeout, and follow-up shell commands
- Visual feedback showing response status above cursor
- Haptic feedback on success or failure
-
OBS WebSocket Commands: Control OBS Studio directly from controller buttons
-
Joystick Control:
- Left joystick → Mouse movement (or WASD keys)
- Right joystick → Scrolling (or Arrow keys)
- Configurable sensitivity and deadzone
- Hold modifier (RT by default) for precise mouse movement with cursor highlight
- Disable option to turn off stick input entirely
-
Gyroscope Aiming & Gestures (DualSense/DualShock 4):
- Gyro aiming: Use the gyroscope for precise mouse control in focus mode
- 1-Euro filter for jitter-free smoothing with responsive tracking
- Gesture mappings: Tilt forward/back and steer left/right to trigger actions
- Per-profile gesture sensitivity and cooldown sliders
- DualShock 4 gyro parsed from raw HID reports with auto-calibration
-
Touchpad Control (DualSense/DualShock 4/Steam Controller):
- Single-finger tap or click → Left click
- Two-finger tap or click → Right click
- Two finger swipe → Scrolling
- Two finger pinch → Zoom in/out
- Quadrant remapping: Split the touchpad into 4 regions with separate touch and click actions
- Per-pad scroll inversion settings for DualSense and Steam pads
-
On-Screen Keyboard, Commands, and Apps: Use the on-screen keyboard widget to quickly select apps, commands, or keyboard keys
- Swipe typing: Slide across letters to type words (SHARK2 algorithm)
- D-pad navigation with floating highlight
- Easily enter configurable text strings and commands in Terminal with a single click
- Use built-in variables to customize text output
- Show and hide apps in customizable app bar
- Website links with favicons
- Media key controls (playback, volume, brightness)
- Global keyboard shortcut to toggle visibility
- Auto-scaling to fit smaller displays
-
Command Wheel: GTA 5-inspired radial menu for quick app/website switching
- Navigate with right stick, release to activate
- Haptic feedback during navigation
- Modifier key to toggle between apps and websites
- Force quit and new window actions at full stick deflection
-
Stream Overlay for OBS: Floating overlay showing active button presses for stream capture
-
Laser Pointer Overlay: On-screen pointer for presentations
-
Directory Navigator: Controller-driven file browser overlay
- Right stick navigation, B to confirm, Y to dismiss
- Mouse support and position memory
-
Cursor Hints: Visual feedback showing executed actions above the cursor
- Shows action name or macro name when buttons are pressed
- Badges for double-tap (2×), long-press (⏱), and chord (⌘) actions
- Held modifier feedback with purple "hold" badge
-
Controller Wrapped: Usage stats with shareable personality-typed cards
- Track every button press, macro, webhook, app launch, and more
- Streak tracking and personality typing based on usage patterns
- Copy shareable card to clipboard for social media
-
Profile System: Create and switch between multiple mapping profiles
- Community profiles: Browse and import pre-made profiles, with optional markdown setup guides that render inline above the mappings list (copy buttons on every code block)
- App-specific auto-switching: Link profiles to applications
- Linked-controller auto-switching: Bind a profile to a physical controller so it activates on connect
- Stream Deck V2 profile import
- Custom profile icons
- Profile sidebar status indicators: Linked-Apps glyphs and compact badges for realtime mode, linked controllers, custom icons, and the default profile
-
History & Snapshots: ControllerKeys silently snapshots your full configuration before every destructive operation (delete profile, import profile, restore snapshot) and exposes them in a dedicated History tab
- Restore any snapshot — the restore itself is snapshotted first, so undo is itself undoable
- Snapshots live at
~/.controllerkeys/snapshots/(capped at 20)
-
Profile-Import Safety Prompts: Imports that contain shell commands, scripts, or webhook follow-up commands open an explicit consent sheet listing every code-execution surface verbatim — no silent execution from third-party profiles
-
Visual Interface: Interactive controller-shaped UI for easy configuration
- Auto-scaling UI based on window size
- Button mapping swap to quickly exchange mappings between two buttons
- VoiceOver accessibility support
- Grouped tab navigation: tabs organized into Map / Automate / Hardware / Activity with SF Symbol icons; the input log is a compact "Timeline" strip
- Configurable section visibility: hide the input log, mapped chords/sequences/gestures lists, or touchpad regions section from the Buttons tab
- Window background opacity slider (Settings → Appearance) to tune liquid-glass tint over the desktop
- Localized in English, Simplified Chinese, Traditional Chinese, German, and Japanese
-
DualSense Support: Full PlayStation 5 DualSense controller support
- Full touchpad support with multi-touch gestures and quadrant remapping
- Gyroscope aiming and gesture detection
- Customizable LED colors over USB and Bluetooth
- Per-layer lightbar colors
- DualSense built-in microphone support in USB connection mode
- Microphone mute button mapping
- Battery notifications at low (20%), critical (10%), and fully charged (100%)
- Battery-level lightbar with charging animation
-
DualSense Edge (Pro) Support: Full support for Edge-specific controls
- Function buttons and paddles
- Edge buttons available as layer activators
-
DualShock 4 (PS4) Support: Full PlayStation 4 DualShock 4 support
- Touchpad mouse control and gestures (same as DualSense)
- Lightbar color control over USB and Bluetooth
- Gyroscope aiming and gesture detection (parsed from raw HID reports)
- PlayStation-style button labels and icons throughout the UI
- PS button support via HID monitoring (USB and Bluetooth)
-
Xbox Elite Series 2 Support: Full support for Elite-specific hardware
- All 4 back paddles (P1–P4) detected and mappable
- Guide button works over Bluetooth via IOKit HID
- Correct controller name and UI regardless of firmware version
- Works with both Classic BT and BLE firmware variants
-
Steam Controller Support: Detected over raw HID without requiring Steam to run
- All buttons, sticks, triggers, grip buttons, and battery reports parsed directly
- Both square touchpads work in Whole Pad or Quadrants mode, with two-pad pinch-to-zoom and per-region click/touch bindings
- Gyro aiming and gyro gesture mappings using the Steam Controller's raw gyro scale
- Touchpad haptics, dedicated Steam-Controller preview layout, and Steam-logo button icons throughout the UI
- The duplicate macOS GameController route is suppressed so inputs aren't double-processed and stray default commands don't fire alongside your mappings
-
Nintendo Controller Support: Joy-Con and Pro Controller
- Single Joy-Con, paired Joy-Cons (L+R), and Pro Controller
- Correct Nintendo button labels (L/R, ZL/ZR, +/−, Capture, Home)
- Single Joy-Con input via physical input profile enumeration
-
Third-Party Controller Support: ~313 controllers supported via SDL database
- 8BitDo, Logitech, PowerA, Hori, and more
- No manual configuration needed
-
Accessibility Zoom Support: Controller input works correctly when macOS Accessibility Zoom is active
- Cursor, clicks, and scroll positions properly scaled to zoomed coordinates
-
Controller Lock Toggle: Lock/unlock all controller input with haptic feedback
- Lightbar turns red and menu bar icon shows lock indicator while locked
-
Hide Dock Icon: Option to run as a menu-bar-only app
More Screenshots
Xbox Series X|S
Chord Mappings

Joystick Settings

On Screen Keyboard Widget

On-Screen Keyboard

DualSense (PS5)
Button Mappings

Chord Mappings

Joystick Settings

On Screen Keyboard Widget

Touchpad Settings

Multi-touch Touchpad

LED Customization

Microphone Settings

On-Screen Keyboard

Supported Controllers
| Brand | Controllers |
|---|---|
| Xbox | Series X|S, Xbox One, Xbox 360, Xbox Elite Series 2 (with paddles) |
| PlayStation | DualSense (PS5), DualSense Edge, DualShock 4 v1/v2 (PS4) |
| Nintendo | Switch Pro Controller, Joy-Con (single or paired L+R) |
| Valve | Steam Controller (touchpads, gyro, grips, haptics — no Steam required) |
| 8BitDo | Pro 2, SN30 Pro, SN30 Pro+, Ultimate, Lite, Zero 2, and more |
| Logitech | F310, F510, F710 |
| PowerA | Enhanced Wired, Fusion Pro |
| Hori | HORIPAD, Fighting Commander, and more |
| Others | ~313 controllers total via SDL gamecontrollerdb |
Any controller recognized by macOS's GameController framework works out of the box. Unrecognized controllers fall back to the SDL database for automatic button mapping.
Requirements
- macOS 14.0 or later
- A supported controller (see above) connected via Bluetooth or USB
- Accessibility permissions (for input simulation)
- Automation permissions (for launching Terminal app with commands)
Installation
Download ControllerKeys - Get the latest signed and notarized build.
- Purchase and download the DMG from Gumroad
- Open the DMG and drag the app to
/Applications - Launch and grant Accessibility permissions when prompted
- Automation permissions will be requested when using terminal commands from the on-screen keyboard
The app is signed with an Apple Developer ID certificate and notarized by Apple, so it will run without Gatekeeper warnings.
Trust & Transparency
This app requires Accessibility permissions to simulate keyboard and mouse input. We understand this is a sensitive permission, which is why this project is fully open source.
Why this app is safe:
-
Open Source: The complete source code is available for audit. You can verify exactly what the app does with your input data.
-
No Telemetry or Phoning Home: The app never contacts any server on its own. Network access only occurs when you explicitly configure webhooks, OBS WebSocket commands, or community profile imports.
-
No Data Collection: The app does not log, store, or transmit any input data. Controller inputs are translated to keyboard/mouse events in real-time and immediately discarded.
-
Signed & Notarized: Releases are signed with an Apple Developer ID certificate and notarized by Apple, ensuring the binary matches the source code and hasn't been tampered with.
What the Accessibility permission is used for:
- Simulating keyboard key presses (when you press controller buttons)
- Simulating mouse movement (when you move the left joystick)
- Simulating scroll wheel events (when you move the right joystick)
The app uses Apple's CGEvent API to generate these input events. This is the same API used by accessibility tools, automation software, and other input remapping utilities.
Project Structure
XboxControllerMapper/
├── XboxControllerMapperApp.swift # App entry point
├── Info.plist # App configuration
├── XboxControllerMapper.entitlements # Sandbox/permissions
│
├── Models/
│ ├── ControllerButton.swift # Xbox button enum
│ ├── KeyMapping.swift # Mapping configuration
│ ├── Profile.swift # Profile with overrides
│ ├── ChordMapping.swift # Multi-button chords
│ └── JoystickSettings.swift # Joystick configuration
│
├── Services/
│ ├── ControllerService.swift # Controller connection
│ ├── InputSimulator.swift # Key/mouse simulation
│ ├── ProfileManager.swift # Profile persistence
│ ├── AppMonitor.swift # Frontmost app detection
│ └── MappingEngine.swift # Mapping coordination
│
├── Views/
│ ├── MainWindow/
│ │ ├── ContentView.swift # Main window
│ │ ├── ControllerVisualView.swift # Controller visualization
│ │ └── ButtonMappingSheet.swift # Button configuration
│ ├── MenuBar/
│ │ └── MenuBarView.swift # Menu bar popover
│ └── Components/
│ └── KeyCaptureField.swift # Shortcut capture
│
└── Utilities/
└── KeyCodeMapping.swift # Key code constants
Default Mappings
| Button | Default Action |
|---|---|
| A | Return/Enter |
| B | Escape |
| X | Space |
| Y | Tab |
| LB | ⌘ (hold) |
| RB | ⌥ (hold) |
| LT | ⇧ (hold) |
| RT | ⌃ (hold) |
| D-pad | Arrow keys |
| Menu | ⌘ + Tab |
| View | Mission Control |
| Xbox | Launchpad |
| L-Stick Click | Left Click |
| R-Stick Click | Right Click |
| Left Joystick | Mouse |
| Right Joystick | Scroll |
Usage
- Connect your controller via Bluetooth or USB (System Settings → Bluetooth)
- Launch ControllerKeys
- Grant Accessibility permissions when prompted
- Click any button on the controller visualization to configure its mapping
- Use the menu bar icon for quick access to enable/disable and profile switching
Contributing
Contributions are welcome! If you'd like to contribute code:
- Fork the repository
- Create a feature branch (
git checkout -b feature/amazing-feature) - Make your changes
- Test thoroughly with both Xbox and DualSense controllers if possible and applicable
- Commit your changes (
git commit -m 'Add amazing feature') - Push to the branch (
git push origin feature/amazing-feature) - Open a Pull Request
Please ensure your code follows the existing style and includes appropriate comments for complex logic.
Community
Join the ControllerKeys Discord to share profiles, get help, and connect with other users.
Feature Requests
Have an idea for a new feature? I'd love to hear it!
- Open an issue on GitHub with the
feature requestlabel - Describe the feature and the problem it solves
- Include any mockups or examples if applicable
Popular requests are more likely to be implemented. Feel free to upvote existing feature requests that you'd find useful.
Issues & Bug Reports
Found a bug? Please help by reporting it:
- Check existing issues to avoid duplicates
- Open a new issue with:
- macOS version
- Controller model (Xbox Series X|S, Xbox One, DualSense, etc.)
- Connection method (Bluetooth or USB)
- Steps to reproduce the issue
- Expected vs actual behavior
- Screenshots if applicable
The more detail you provide, the easier it is to diagnose and fix the issue.
License
Source Available - See LICENSE for details.
The source code is open for transparency and security auditing. Official binaries are available for purchase on Gumroad.