UnityVisualPlayable
December 7, 2022 · View on GitHub
Playable integration for Unity Visual Scripting.

Features
- High Level Nodes for Animation
- Nodes generated from class
AnimationBrain: Used for managingPlayableGraphandAnimationLayer - Nodes generated from class
AnimationLayer: Used for managing animation playing and cross fading(You can also to use AnimationLayer to play or cross fade a general Playable instance, just make sure it's a animation Playable instance)
- Nodes generated from class

- Low Level Nodes for all Playable
- Nodes generated from class
VisualPlayableExtensions(Specialization for generic typeUnityEngine.Playables.PlayableExtensions) : Provides basic nodes to control Playable - Nodes generated from all other public Playable-related types
- Nodes generated from class

How to use
Use menu item Tools/Bamboo/Visual Playable/Setup Visual Playable to register Playable-related types in bulk to Visual Scripting system, then you can use these nodes in Script Graph and State Graph.