Build Status

March 12, 2024 ยท View on GitHub

Molten Engine Molten started as spare-time engine project, which I eventually intend to use to develop my own games without relying on other engines. Hopefully you'll find a use for it too!

While parts of this project will inevitably be a classic case of re-inventing the wheel, I'm treating it as a chance to gain more experience in the area of game engine development.

Documentation on GitHub Pages

Build Status

PathwayStatusDownload
Dev (nightly)Build DevBuild Dev
ReleaseRelease BuildNuget

GitHub GitHub last commit GitHub Sponsors

Core Feature Status

See the following table for the per-platform support and status of each feature.

KeyDescription
โœ”๏ธFunctional/Complete
๐ŸšงWork in progres
Not Started
๐ŸšซNot-supported
FeatureWindowsAndroidLinuxMaciOS
Renderer - Vulkan๐Ÿšง
Renderer - DirectX 12๐Ÿšง๐Ÿšซ๐Ÿšซ๐Ÿšซ
Networking - MNet
Audio Engine๐Ÿšง
Keyboard supportโœ”๏ธ
Mouse supportโœ”๏ธ
Touch support๐Ÿšง๐Ÿšง
Game pad supportโœ”๏ธ
Entity component systemโœ”๏ธโœ”๏ธโœ”๏ธโœ”๏ธ
Content Management Systemโœ”๏ธ
Example projects๐Ÿšง
2D Physics engine
3D Physics engine
Tooling - Scene editor
Tooling - Shader editor
Tooling - Sprite editor
Project templates

Renderer Feature Status

See the following table for the per-renderer support and status of each feature.

FeatureDX12Vulkan
Multi-GPU Support๐Ÿšง๐Ÿšง
Deferrend rendering
Physically-Based (PBR)
Geometry Shaders
Tessellation
Hull & Domain Shaders
Compute Shaders
Mesh Shaders
2D Spite batching
2D Primitive batching
Compressed textures
Hardware instancing
Occlusion culling
Frustrum culling
Portal culling
Level of Detail (LoD)
HDR support
2D Texture arrays
3D Texture arrays
3D/volume textures
static skyboxes
real-time skyboxes
multi-window support
Render into WinForms
Render into WPF
Render into UWP๐Ÿšซ
Render into MAUI
Render into Android UI๐Ÿšซ
Raytracing
Shader Compiler (HLSL/SPIR-V)โœ”๏ธ๐Ÿšง

Android

To build for Android you will need to install the Android workloads by running
dotnet workload install android in command prompt or powershell.

If you're upgrading from a previous .NET version, you may also need to run this command again to update the android workload.

Sponsors

A massive thank you to some of our sponsors:

Third-Party Libraries

A special thanks to each of these great libraries, without which Molten wouldn't exist in it's current form:

  • Silk.NET - C# Bindings for DirectX 11/12, OpenGL, Vulkan, Assimp, OpenCL, OpenAL and OpenXR
  • SharpDX - Source for some Molten.Math types
  • Magick.NET - Extensive image library for .NET
  • JSON.NET - JSON serialization