Polarca - Interpolate anything using animation curves ๐ปโโ๏ธ
March 11, 2024 ยท View on GitHub
Polarca - Interpolate anything using animation curves ๐ปโโ๏ธ
why polarca?
Polarca is the simplest way to use animation curves to interpolate values in game maker studio 2. You just need to create some polarca_animation instances and run it:
//create
xa = new polarca_animation("x",x+400,ac,0,0.005)
polarca_animation_start([xa])
You can also create sequential animation in the simplest way ever! Just pass some arrays of arrays and see the magic happening:
//create
ya = new polarca_animation("image_yscale",8,ac1,1,0.005)
xa = new polarca_animation("image_xscale",8,ac1,0,0.005)
polarca_sequence_start([
[ya],
[xa]
])
Want to know more details about each function? Click here.
examples