FS22_EnhancedVehicle

June 30, 2023 · View on GitHub

Direct download: FS22_EnhancedVehicle.zip

This is a modification for Farming Simulator 22. It adds a "track assistant" ("GPS") and a "snap to driving direction" feature, a parking brake, differential locks, wheel drive modes and improved hydraulics controls to your vehicle. It also shows more vehicle details on the HUD.

NOTE: The only source of truth is: https://github.com/ZhooL/FS22_EnhancedVehicle. The second valid download location is: https://www.modhoster.de/mods/enhancedvehicle-9a59d5c5-c65c-49ce-a1a9-5681a023381b. All other download locations are not validated by me - so handle with care.

(c) 2018-2022 by Majo76 (formerly ZhooL). Be so kind to credit me when using this mod or the source code (or parts of it) somewhere.
License: https://creativecommons.org/licenses/by-nc-sa/4.0/

Known bugs

  • Probably a lot... please report them via Github issues

The HUD explained

HUD overview

Default Keybindings

KeyAction
Ctrl+Num /opens the config dialog to adjust various settings
Num Enterapply/release parking brake
R Ctrl+Endsnap to current driving direction or current track
R Ctrl+Homereverse snap/track direction (180°) (= turn around)
R Shift+Homechange operational mode (snap to direction or snap to track)
press & hold for one second to disable snap assistant
R Ctrl+Num 1re-calculate working width (e.g. spraying width changed)
R Ctrl+Num 2re-calculate track layout (e.g. direction changed or working width changed)
R Ctrl+Num 3cycle through the different show lines modes
R Ctrl+Num *cycle through the different headland modes
R Shift+Num /Num *cycle through headland distances
R Ctrl+Num 4decrease the number of turnover tracks
R Ctrl+Num 6increase the number of turnover tracks
R Shift+Num 4move track layout to the left
R Shift+Num 6move track layout to the right
R Ctrl+Shift+Num -move track offset line to the left
R Ctrl+Shift+Num +move track offset line to the right
R Alt+Num -decrease track width
R Alt+Num +increase track width
R Ctrl+Insertmove vehicle one track to the right without turning around
R Ctrl+Deletemove vehicle one track to the left without turning around
R Ctrl+PageUpincrease snap/track direction by 1°
R Ctrl+PageDowndecrease snap/track direction by 1°
R Shift+PageUpincrease snap/track direction by 90°
R Shift+PageDowndecrease snap/track direction by 90°
R Ctrl+Shift+PageUpincrease snap/track direction by 45°
R Ctrl+Shift+PageDowndecrease snap/track direction by 45°
R Ctrl+Num 7enable/disable front axle differential lock
R Ctrl+Num 8enable/disable back axle differential lock
R Ctrl+Num 9switch wheel drive mode between 4WD (four wheel drive) or 2WD (two wheel drive)
L Alt+1rear attached devices up/down
L Alt+2rear attached devices on/off
L Alt+3front attached devices up/down
L Alt+4front attached devices on/off

What this mod does

  • When the game starts, it changes all "motorized" and "controllable" vehicles on the map to default settings: wheel drive mode to "all-wheel (4WD)" and deactivation of both differentials.
  • Press Ctrl+Numpad / to open the config dialog.
  • Press R Shift+Home to enable the snap to direction or snap to track assistant.
    • Press & hold R Shift+Home one second or longer to disable the snap & track assistant completely.
  • Press R Ctrl+End to keep your vehicle driving in the current direction or on the current track.
    • Press R Ctrl+Home to reverse snap/track direction (e.g. to turn around at end of field).
  • Press R Ctrl+Numpad 2 to calculate a track layout based on current vehicle direction and implement working width.
    • If you now enable snap mode the vehicle will drive on the current marked track.
    • Press R Ctrl+Numpad 4/6 to adjust the turnover track number (from -5 to 5).
    • Configure headland behavior in configuration menu or via keys.
  • Press R Ctrl+Numpad 1 to (re-)calculate the working width. This will not change the current track layout.
  • Press Numpad Enter to put your vehicle in parking mode. It won't move an inch in this mode.
  • On HUD it displays:
    • (When snap/track is enabled) The current snap to angle and current track and turnover number.
    • Damage values in % for controlled vehicle and all its attachments.
    • Fuel fill level for Diesel/AdBlue/Electric/Methane and the current fuel usage rate1.
    • The current status of the differential locks and wheel drive mode.
    • The current engine RPM and temperature1.
    • The current mass of the vehicle and the total mass of vehicle and all its attachments and loads.
  • Keybindings can be changed in the game options menu.

1 In multiplayer games, all clients, except the host, won't display the fuel usage rate and engine temperature correctly due to GIANTS Engine limitations

What this mod doesn't (fully) do

  • Work on consoles. Buy a PC for proper gaming.

The rest

Make Strohablage great again!