120. Triangle
September 12, 2026 · View on GitHub
Description
Given a triangle array, return the minimum path sum from top to bottom.
For each step, you may move to an adjacent number of the row below. More formally, if you are on index i on the current row, you may move to either index i or index i + 1 on the next row.
Example 1:
Input: triangle = [[2],[3,4],[6,5,7],[4,1,8,3]] Output: 11 Explanation: The triangle looks like: 2 3 4 6 5 7 4 1 8 3 The minimum path sum from top to bottom is 2 + 3 + 5 + 1 = 11 (underlined above).
Example 2:
Input: triangle = [[-10]] Output: -10
Constraints:
1 <= triangle.length <= 200triangle[0].length == 1triangle[i].length == triangle[i - 1].length + 1-104 <= triangle[i][j] <= 104
Follow up: Could you do this using only
O(n) extra space, where n is the total number of rows in the triangle?
Solutions
Solution 1: Dynamic Programming
Thinking
Each step may only move to an adjacent cell on the next row; enumerating paths grows exponentially with the number of rows. Subproblems overlap: the best path from a cell depends only on the two cells below.
Define bottom-up as the min path from that cell to the last row. Each cell takes the min of the two below plus itself; is the answer.
We define as the minimum path sum from the bottom of the triangle to position . Here, position refers to the position in row and column of the triangle (both indexed from $0$). We have the following state transition equation:
The answer is .
Python3
class Solution:
def minimumTotal(self, triangle: List[List[int]]) -> int:
n = len(triangle)
f = [[0] * (n + 1) for _ in range(n + 1)]
for i in range(n - 1, -1, -1):
for j in range(i + 1):
f[i][j] = min(f[i + 1][j], f[i + 1][j + 1]) + triangle[i][j]
return f[0][0]
Java
class Solution {
public int minimumTotal(List<List<Integer>> triangle) {
int n = triangle.size();
int[][] f = new int[n + 1][n + 1];
for (int i = n - 1; i >= 0; --i) {
for (int j = 0; j <= i; ++j) {
f[i][j] = Math.min(f[i + 1][j], f[i + 1][j + 1]) + triangle.get(i).get(j);
}
}
return f[0][0];
}
}
C++
class Solution {
public:
int minimumTotal(vector<vector<int>>& triangle) {
int n = triangle.size();
vector<vector<int>> f(n + 1, vector<int>(n + 1, 0));
for (int i = n - 1; i >= 0; --i) {
for (int j = 0; j <= i; ++j) {
f[i][j] = min(f[i + 1][j], f[i + 1][j + 1]) + triangle[i][j];
}
}
return f[0][0];
}
};
Go
func minimumTotal(triangle [][]int) int {
n := len(triangle)
f := make([][]int, n+1)
for i := range f {
f[i] = make([]int, n+1)
}
for i := n - 1; i >= 0; i-- {
for j := 0; j <= i; j++ {
f[i][j] = min(f[i+1][j], f[i+1][j+1]) + triangle[i][j]
}
}
return f[0][0]
}
TypeScript
function minimumTotal(triangle: number[][]): number {
const n = triangle.length;
const f: number[][] = Array.from({ length: n + 1 }, () => Array(n + 1).fill(0));
for (let i = n - 1; i >= 0; --i) {
for (let j = 0; j <= i; ++j) {
f[i][j] = Math.min(f[i + 1][j], f[i + 1][j + 1]) + triangle[i][j];
}
}
return f[0][0];
}
Rust
impl Solution {
pub fn minimum_total(triangle: Vec<Vec<i32>>) -> i32 {
let n = triangle.len();
let mut f = vec![vec![0; n + 1]; n + 1];
for i in (0..n).rev() {
for j in 0..=i {
f[i][j] = f[i + 1][j].min(f[i + 1][j + 1]) + triangle[i][j];
}
}
f[0][0]
}
}
Solution 2: Dynamic Programming (Space Optimization)
Thinking
In Solution 1, depends only on the next row. Rolling a one-dimensional array upward cuts space from to , which matches the follow-up.
We notice that the state only depends on states and . Therefore, we can use a one-dimensional array instead of a two-dimensional array, reducing the space complexity from to .
The time complexity is , and the space complexity is , where is the number of rows in the triangle.
Python3
class Solution:
def minimumTotal(self, triangle: List[List[int]]) -> int:
n = len(triangle)
f = [0] * (n + 1)
for i in range(n - 1, -1, -1):
for j in range(i + 1):
f[j] = min(f[j], f[j + 1]) + triangle[i][j]
return f[0]
Java
class Solution {
public int minimumTotal(List<List<Integer>> triangle) {
int n = triangle.size();
int[] f = new int[n + 1];
for (int i = n - 1; i >= 0; --i) {
for (int j = 0; j <= i; ++j) {
f[j] = Math.min(f[j], f[j + 1]) + triangle.get(i).get(j);
}
}
return f[0];
}
}
C++
class Solution {
public:
int minimumTotal(vector<vector<int>>& triangle) {
int n = triangle.size();
vector<int> f(n + 1, 0);
for (int i = n - 1; i >= 0; --i) {
for (int j = 0; j <= i; ++j) {
f[j] = min(f[j], f[j + 1]) + triangle[i][j];
}
}
return f[0];
}
};
Go
func minimumTotal(triangle [][]int) int {
n := len(triangle)
f := make([]int, n+1)
for i := n - 1; i >= 0; i-- {
for j := 0; j <= i; j++ {
f[j] = min(f[j], f[j+1]) + triangle[i][j]
}
}
return f[0]
}
TypeScript
function minimumTotal(triangle: number[][]): number {
const n = triangle.length;
const f: number[] = Array(n + 1).fill(0);
for (let i = n - 1; i >= 0; --i) {
for (let j = 0; j <= i; ++j) {
f[j] = Math.min(f[j], f[j + 1]) + triangle[i][j];
}
}
return f[0];
}
Rust
impl Solution {
pub fn minimum_total(triangle: Vec<Vec<i32>>) -> i32 {
let n = triangle.len();
let mut f = vec![0; n + 1];
for i in (0..n).rev() {
for j in 0..=i {
f[j] = f[j].min(f[j + 1]) + triangle[i][j];
}
}
f[0]
}
}