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June 28, 2026 · View on GitHub

PNG encoder and decoder in pure, safe Rust (#![forbid(unsafe_code)]). SIMD-accelerated unfiltering, a progressive 4-phase compression engine with 31 effort presets (plus a fine-grained 0–200 effort dial), APNG support, palette auto-quantization, and full metadata roundtrip (ICC / EXIF / XMP / cICP / HDR). Compression is backed by zenflate; palette reduction by zenquant.

Quick start

[dependencies]
zenpng = "0.1"
zenpixels-convert = { version = "0.2", features = ["rgb", "imgref"] } # .to_rgba8(), .as_imgref()
imgref = "1"     # ImgRef for encode input
rgb = "0.8"      # rgb::Rgba<u8> + FromSlice::as_rgba
enough = "0.4"   # Unstoppable / cancellation tokens
zencodec = "0.1" # zencodec::Metadata, for the `metadata` encode arg (see "Metadata")
use zenpng::{decode, encode_rgba8, EncodeConfig, Compression, PngDecodeConfig};
use enough::Unstoppable;
use zenpixels_convert::PixelBufferConvertTypedExt; // brings `.to_rgba8()` onto PixelBuffer

// Decode
// --- Decode to packed RGBA8 ---
let png_bytes: &[u8] = &[/* ... */];
let output = decode(png_bytes, &PngDecodeConfig::default(), &Unstoppable)?;
println!("{}x{}, alpha={}", output.info.width, output.info.height, output.info.has_alpha);

// `output.pixels` is a `zenpixels::PixelBuffer` in the file's NATIVE color type
// (grayscale / indexed / RGB / 16-bit ...). Normalize to RGBA8 with the
// the `PixelBufferConvertTypedExt` trait imported above (from `zenpixels-convert`):
let rgba = output.pixels.to_rgba8();                        // PixelBuffer<rgb::Rgba<u8>>
let rgba_bytes: Vec<u8> = rgba.copy_to_contiguous_bytes();  // width*height*4, packed R,G,B,A

// --- Encode RGBA8 back to PNG ---
// 2nd arg is `metadata: Option<&zencodec::Metadata>`: pass `Some(&meta)` to embed
// ICC / EXIF / XMP / HDR chunks; `None` writes NO such metadata (see "Metadata" below).
// The two trailing args are the cancellation token and the deadline; pass
// `&Unstoppable` for both to opt out. `rgba.as_imgref()` reuses the buffer above;
// to encode your OWN flat RGBA bytes, use `imgref::ImgRef::new(rgb::FromSlice::as_rgba(&bytes), w, h)`.
let encoded = encode_rgba8(rgba.as_imgref(), None, &EncodeConfig::default(), &Unstoppable, &Unstoppable)?;
//                                            ^^^^ None drops all ICC/EXIF/XMP — pass Some(&meta) to keep them.

// Encode with a specific preset
let config = EncodeConfig::default().with_compression(Compression::High);
let smaller = encode_rgba8(rgba.as_imgref(), None, &config, &Unstoppable, &Unstoppable)?;

The encode_* family covers every native pixel type: encode_rgba8, encode_rgb8, encode_gray8, plus the 16-bit encode_rgba16 / encode_rgb16 / encode_gray16.

Errors (for a server). decode/encode_* return Result<_, whereat::At<PngError>> where PngError is re-exported at the crate root (use zenpng::PngError;). The At<…> adds a build-time source location for logs. At<PngError> implements std::error::Error, so ? bubbles it straight into a fn main() -> Result<(), Box<dyn std::error::Error>> or any anyhow/eyre chain — no manual conversion. To inspect it instead, unwrap with err.error() (borrow) or err.decompose().0 (owned), then match on the PngError enum (LimitExceeded → 413, InvalidInput/Decode → 400, etc.; it is #[non_exhaustive], so keep a wildcard arm):

match zenpng::decode(png_bytes, &PngDecodeConfig::default(), &enough::Unstoppable) {
    Ok(output) => { /* ... */ }
    Err(e) => {
        // The first trace frame is the whereat capture site (file:line) — log it for triage.
        if let Some(loc) = e.frames().next().and_then(|f| f.location()) {
            eprintln!("decode failed at {}:{}", loc.file(), loc.line());
        }
        match e.error() {
            zenpng::PngError::LimitExceeded(msg) => eprintln!("too large: {msg}"), // 413
            zenpng::PngError::InvalidInput(msg) | zenpng::PngError::Decode(msg) => eprintln!("bad PNG: {msg}"), // 400
            other => eprintln!("decode failed: {other:?}"),
        }
    }
}

Cancellation. Every decode/encode_* takes a &dyn enough::Stop; &enough::Unstoppable opts out. For a real, thread-safe cancel/deadline token, use almost_enough::Stopper (cargo add almost-enough):

use almost_enough::Stopper;
use std::sync::Arc;

let stop = Arc::new(Stopper::new());
let watcher = Arc::clone(&stop);
// flip it from a request-deadline or client-disconnect watcher:
std::thread::spawn(move || watcher.cancel());

let output = zenpng::decode(png_bytes, &PngDecodeConfig::default(), &*stop)?;

The encoder automatically optimizes color type and bit depth: RGBA→RGB when fully opaque, RGB→Grayscale when R==G==B, 16-bit→8-bit when samples fit, and truecolor→indexed when ≤256 unique colors. All lossless. (To force byte-for-byte RGBA8 output, set the downcast policy off via EncodeConfig — see its rustdoc.)

Compression presets

Presets are placed at Pareto-optimal points on the effort curve, approximately log-spaced in encode time (each step roughly doubles wall time).

PresetEffortWhat it does
None0Uncompressed (stored DEFLATE blocks)
Fastest11 strategy (Paeth), turbo DEFLATE
Turbo23 strategies, turbo DEFLATE
Fast75 strategies, FastHt screen-only
Balanced139 strategies, screen + lazy refine
Thorough179 strategies, lazy2 multi-tier + brute-force
High19Near-optimal multi-tier + brute-force
Aggressive22Near-optimal + extended brute-force
Intense24Full brute-force + near-optimal
Crush27Full brute-force + beam search + zenzop (requires zopfli feature)
Maniac30Maximum standard pipeline + zenzop (requires zopfli feature)
Brag31Full pipeline + 15 FullOptimal iterations — competitive with ECT-9
Minutes200Full pipeline + 184 FullOptimal iterations

Crush, Maniac, and Brag fall back to Intense if the zopfli feature isn't enabled. Minutes runs the full Maniac pipeline plus FullOptimal recompression at maximum iterations — expect minutes per megapixel.

Fine-grained effort

For precise control, use Compression::Effort(n) with any value from 0 to 200:

let config = EncodeConfig::default()
    .with_compression(Compression::Effort(17));

Effort 0–30 uses zenflate's standard compression pipeline. Effort 31+ adds FullOptimal recompression with iterative forward-DP parsing — the iteration count is effort - 16, so effort 46 runs 30 iterations, and Minutes (effort 200) runs 184 iterations. Higher iterations find better DEFLATE representations at the cost of time.

With the zopfli feature enabled, effort 31+ uses zenzop (an enhanced zopfli fork with ECT-derived optimizations) instead of zenflate's FullOptimal. On a 13-image test corpus, effort 31 (15 iterations) compresses within 0.11% of ECT at -9 (60 zopfli iterations + 8 filter strategies). The corpus is small, so take that number as a rough indicator rather than a guarantee.

APNG

use zenpng::{encode_apng, ApngEncodeConfig, ApngFrameInput};
use enough::Unstoppable;

let frames = vec![
    ApngFrameInput::new(&frame0_rgba, 1, 30),
    ApngFrameInput::new(&frame1_rgba, 1, 30),
];

let config = ApngEncodeConfig::default();
// 5th arg is `metadata: Option<&zencodec::Metadata>` — `None` drops all ICC/EXIF/XMP;
// pass `Some(&meta)` to embed it (same as `encode_rgba8`, see "Metadata" below).
let apng = encode_apng(&frames, width, height, &config, None, &Unstoppable, &Unstoppable)?;

All frames are canvas-sized RGBA8. The encoder automatically reduces to RGB when all frames are fully opaque (25% raw data savings). Delta regions between consecutive frames are computed automatically, and all 6 dispose/blend combinations are evaluated per frame (greedy 1-step lookahead) at effort > 2. Transparent pixel RGB channels are zeroed before compression to improve DEFLATE performance.

Decoding APNG returns fully composited canvas-sized frames via decode_apng().

Auto-indexed encoding

When any quantizer feature is enabled (quantize, imagequant, or quantette), encode_auto() quantizes to 256 colors and checks a quality gate before committing to indexed output:

use zenpng::{encode_auto, QualityGate, EncodeConfig, default_quantizer};
use enough::Unstoppable;

let quantizer = default_quantizer();
let result = encode_auto(
    img.as_ref(),
    &EncodeConfig::default(),
    &*quantizer,
    QualityGate::MaxDeltaE(0.02),
    None,
    &Unstoppable,
    &Unstoppable,
)?;

// result.indexed: whether palette encoding was used
// result.quality_loss: mean OKLab ΔE (0.0 for truecolor or exact palette)
// result.mpe_score: masked perceptual error (when MaxMpe or MinSsim2 gate used)
// result.ssim2_estimate: estimated SSIMULACRA2 score (when MaxMpe or MinSsim2 gate used)
// result.butteraugli_estimate: estimated butteraugli distance (when MaxMpe or MinSsim2 gate used)

If the image has ≤256 unique colors, an exact palette is used with zero quality loss — no quantization, just a lookup table. Otherwise, zenquant quantizes to 256 colors and the quality gate decides whether the result is acceptable. If the gate fails, the encoder falls back to lossless truecolor.

Three gate types:

GateScaleGood defaultMeaning
MaxDeltaE(f64)0.0 – ∞0.02Mean OKLab ΔE (lower = stricter)
MaxMpe(f32)0.0 – ∞0.008Masked perceptual error (lower = stricter)
MinSsim2(f32)0 – 10085.0Estimated SSIMULACRA2 (higher = stricter)

encode_apng_auto() works the same way but checks the gate per frame and falls back to truecolor if any frame fails.

Decode options

use zenpng::{decode, probe, PngDecodeConfig};
use enough::Unstoppable;

// Probe metadata without decoding pixels
let info = probe(png_bytes)?;

// Default: 120 MP limit, 4 GiB memory limit, checksums skipped
let output = decode(png_bytes, &PngDecodeConfig::default(), &Unstoppable)?;

// No limits, no checksums
let output = decode(png_bytes, &PngDecodeConfig::none(), &Unstoppable)?;

// Verify Adler-32 and CRC-32
let output = decode(png_bytes, &PngDecodeConfig::strict(), &Unstoppable)?;

// Custom
let config = PngDecodeConfig::default()
    .with_max_pixels(1_000_000_000)
    .with_skip_decompression_checksum(false);

Checksums are skipped by default for speed. When CRC is skipped, computation is elided entirely. The decoder handles 8-bit and 16-bit, truecolor and indexed, interlaced and non-interlaced PNGs.

Metadata

ICC profiles, EXIF, and XMP roundtrip through encode/decode — but only if you pass them. They ride the metadata: Option<&zencodec::Metadata> argument (the 2nd positional arg of encode_rgba8 / encode_rgb8 / … and the 5th of encode_apng). None writes no ICC / EXIF / XMP at all — there is no EncodeConfig setter for those three, so an encode_*(…, None, …) call silently drops them. To preserve metadata across a decode → encode roundtrip, build a Metadata from the decode output.info and pass Some(&meta):

use zenpng::{EncodeConfig, PngDecodeConfig};
use zencodec::Metadata;
use enough::Unstoppable;
use zenpixels_convert::PixelBufferConvertTypedExt; // .to_rgba8()

let output = zenpng::decode(png_bytes, &PngDecodeConfig::default(), &Unstoppable)?;

// Re-build a Metadata from the fields the decoder surfaced on `output.info`.
// `with_icc`/`with_exif`/`with_xmp` accept `Vec<u8>`, `&[u8]`, or `Arc<[u8]>`.
let mut meta = Metadata::none();
if let Some(icc)  = output.info.icc_profile { meta = meta.with_icc(icc); }
if let Some(exif) = output.info.exif        { meta = meta.with_exif(exif); }
if let Some(xmp)  = output.info.xmp         { meta = meta.with_xmp(xmp); }
if let Some(cicp) = output.info.cicp        { meta = meta.with_cicp(cicp); }

let rgba = output.pixels.to_rgba8();
let encoded = zenpng::encode_rgba8(
    rgba.as_imgref(),
    Some(&meta),                  // <-- carries ICC/EXIF/XMP through; `None` would drop them
    &EncodeConfig::default(),
    &Unstoppable,
    &Unstoppable,
)?;

The PNG color-space chunks gAMA, sRGB, and cHRM are set on EncodeConfig instead (they have no Metadata carrier):

let config = EncodeConfig::default()
    .with_source_gamma(Some(45455))   // 1/2.2
    .with_srgb_intent(Some(0));       // perceptual

cICP and the HDR chunks (cLLI / mDCV) can be set on either side — via EncodeConfig::with_cicp / with_content_light_level, or on the Metadata — and when present on both, the EncodeConfig value wins. The decoder warns on conflicting color metadata (e.g., both sRGB and cICP present) via PngWarning variants.

Resource estimation

Before allocating, ask the calibrated cost model how much an encode or decode will need — handy for server admission control and time budgets:

use zenpng::heuristics::{estimate_encode, estimate_decode};

// width, height, input bytes-per-pixel (3=RGB8, 4=RGBA8, 6/8=16-bit), effort
let enc = estimate_encode(4000, 3000, 4, 19).unwrap();
println!("encode ~{} MiB peak, ~{:.0} ms", enc.peak_memory_bytes >> 20, enc.time_ms);

// width, height, output bytes-per-pixel
let dec = estimate_decode(4000, 3000, 4).unwrap();
println!("decode ~{} MiB peak", dec.peak_memory_bytes >> 20);

EncodeEstimate carries peak_memory_bytes_min / peak_memory_bytes (typical) / peak_memory_bytes_max bounds plus time_ms and output_bytes. The typical field is a safe admission-gating upper bound — it's regression-tested against measured VmHWM peaks to never under-predict. When driven through the zencodec traits, decode also honors zencodec::AllocPreference (fallible vs infallible allocation) and encode honors a zencodec::encode::Fidelity target (PngEncoderConfig::with_fidelity).

Source analysis

zenpng::detect::probe parses a PNG's chunk structure (no pixel decode) to report how it was compressed, identify the creating tool, and recommend whether re-encoding is worthwhile:

let probe = zenpng::detect::probe(png_bytes)?;      // Result<PngProbe, ProbeError>
if probe.is_improvable() {
    let effort = probe.recommended_effort();        // suggested Compression::Effort(n)
    // ... re-encode at `effort`
}

Feature flags

FeatureDefaultDescription
quantizeyesAuto-indexed encoding via zenquant (perceptual quality metrics, joint optimization)
imagequantnolibimagequant quantizer backend (high-quality dithering)
quantettenoquantette quantizer backend (fast k-means, RGB only)
zopflinoZenzop recompression for Crush/Maniac and effort 31+ (enhanced zopfli fork)
jointnoJoint quantization (requires quantize)
cmsnoICC synthesis for the zencodec color-emit path (bundled profile blob + pure-Rust LZ4; covers the full H.273 CICP grid incl. PQ/HLG)
uncheckednoForward zenflate/unchecked (drops some decompression checksum verification for speed)

The zencodec trait integration (PngEncoder / PngDecoder / PngEncoderConfig / PngDecoderConfig) is always compiled in — no feature flag required.

Performance

The decoder uses SIMD-accelerated PNG unfiltering via archmage dispatch:

  • Paeth filter: 1.6x (RGB) to 2.1x (RGBA) speedup over scalar, branchless i16 predictor (SSE4.2)
  • Sub filter: ~1.2x on RGBA (SSE2); marginal on RGB due to sequential dependency
  • Up/Average: LLVM auto-vectorizes scalar to equivalent performance

Dispatch is per-row via incant! — no per-pixel overhead. The full decode path uses ~7 heap allocations total and zenflate decompression accounts for only 0.5% of instructions (the rest is unfiltering and pixel output).

The encoder's 4-phase pipeline (screen → refine → brute-force → recompress) automatically adjusts to the effort level. See the benchmark charts for the compression-vs-time tradeoff across all 31 standard effort presets.

Benchmarks

Compression vs. encode time across all 31 standard effort presets, on a 100-image representative corpus:

Compression vs Encode Time — Fast Range Compression vs Encode Time — Detail Range

At maximum effort (Brag / effort 31, with the zopfli feature) zenpng's DEFLATE output is competitive with the strongest PNG optimizers: on a 13-image still corpus its aggregate bytes land within ~0.1% of ECT -9, ahead of zopflipng and oxipng -omax. The corpus is small — treat the margin as a rough indicator, not a guarantee.

Methodology, environment, exact commands, and the committed raw data live in benchmarks/ (see benchmarks/README.md).

MSRV

The minimum supported Rust version is 1.93.

AI-Generated Code Notice

Developed with Claude (Anthropic). Not all code manually reviewed. Review critical paths before production use.

License

Dual-licensed: AGPL-3.0 or commercial.

I've maintained and developed open-source image server software — and the 40+ library ecosystem it depends on — full-time since 2011. Fifteen years of continual maintenance, backwards compatibility, support, and the (very rare) security patch. That kind of stability requires sustainable funding, and dual-licensing is how we make it work without venture capital or rug-pulls. Support sustainable and secure software; swap patch tuesday for patch leap-year.

Our open-source products

Your options:

  • Startup license — $1 if your company has under $1M revenue and fewer than 5 employees. Get a key →
  • Commercial subscription — Governed by the Imazen Site-wide Subscription License v1.1 or later. Apache 2.0-like terms, no source-sharing requirement. Sliding scale by company size. Pricing & 60-day free trial →
  • AGPL v3 — Free and open. Share your source if you distribute.

See LICENSE-COMMERCIAL for details.

Image tech I maintain

Codecs ¹zenjpeg · zenpng · zenwebp · zengif · zenavif · zenjxl · zenbitmaps · heic · zentiff · zenpdf · zensvg · zenjp2 · zenraw · ultrahdr
Codec internalszenjxl-decoder · jxl-encoder · zenrav1e · rav1d-safe · zenavif-parse · zenavif-serialize
Compressionzenflate · zenzop · zenzstd
Processingzenresize · zenquant · zenblend · zenfilters · zensally · zentone
Pixels & colorzenpixels · zenpixels-convert · linear-srgb · garb
Pipeline & frameworkzenpipe · zencodec · zencodecs · zenlayout · zennode · zenwasm · zentract
Metricszensim · fast-ssim2 · butteraugli · zenmetrics · resamplescope-rs
Pickers & MLzenanalyze · zenpredict · zenpicker
ProductsImageflow image engine (.NET · Node · Go) · Imageflow Server · ImageResizer (C#)

¹ pure-Rust, #![forbid(unsafe_code)] codecs, as of 2026

General Rust awesomeness

zenbench · archmage · magetypes · enough · whereat · cargo-copter

Open source · @imazen · @lilith · lib.rs/~lilith